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Use for loop and SetLayoutPosition
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@ -107,16 +107,19 @@ namespace osu.Game.Overlays.Profile.Header
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visibleBadge = 0;
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visibleBadge = 0;
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badgeFlowContainer.Clear();
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badgeFlowContainer.Clear();
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foreach (var badge in badges)
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for (var index = 0; index < badges.Length; index++)
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{
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{
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LoadComponentAsync(new DrawableBadge(badge)
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int displayIndex = index;
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LoadComponentAsync(new DrawableBadge(badges[index])
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{
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{
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}, asyncBadge =>
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}, asyncBadge =>
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{
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{
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badgeFlowContainer.Add(asyncBadge);
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badgeFlowContainer.Add(asyncBadge);
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badgeFlowContainer.ChangeChildDepth(asyncBadge, Array.IndexOf(badges, asyncBadge)); //Ensure the badges are ordered correctly
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// load in stable order regardless of async load order.
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badgeFlowContainer.SetLayoutPosition(asyncBadge, displayIndex);
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});
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});
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}
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}
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}
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}
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