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mirror of https://github.com/ppy/osu.git synced 2024-12-14 09:32:55 +08:00

Resolve "Pressing escape on continuing causes the game to return to song select" problem without removing Delay

This commit is contained in:
TocoToucan 2018-02-09 21:20:49 +03:00
parent 77a8b36529
commit a86a4f49cf
2 changed files with 8 additions and 2 deletions

View File

@ -36,6 +36,7 @@ namespace osu.Game.Screens.Play
public int Retries { set { pauseOverlay.Retries = value; } } public int Retries { set { pauseOverlay.Retries = value; } }
public bool CanPause => (CheckCanPause?.Invoke() ?? true) && Time.Current >= lastPauseActionTime + pause_cooldown; public bool CanPause => (CheckCanPause?.Invoke() ?? true) && Time.Current >= lastPauseActionTime + pause_cooldown;
public bool IsResuming { get; private set; }
public Action OnRetry; public Action OnRetry;
public Action OnQuit; public Action OnQuit;
@ -54,7 +55,11 @@ namespace osu.Game.Screens.Play
AddInternal(pauseOverlay = new PauseOverlay AddInternal(pauseOverlay = new PauseOverlay
{ {
OnResume = () => Schedule(Resume), OnResume = () =>
{
IsResuming = true;
this.Delay(400).Schedule(Resume);
},
OnRetry = () => OnRetry(), OnRetry = () => OnRetry(),
OnQuit = () => OnQuit(), OnQuit = () => OnQuit(),
}); });
@ -100,6 +105,7 @@ namespace osu.Game.Screens.Play
pauseOverlay.Hide(); pauseOverlay.Hide();
AudioClock.Start(); AudioClock.Start();
IsResuming = false;
} }
private OsuGameBase game; private OsuGameBase game;

View File

@ -351,7 +351,7 @@ namespace osu.Game.Screens.Play
protected override bool OnExiting(Screen next) protected override bool OnExiting(Screen next)
{ {
if (!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) && (!pauseContainer?.IsResuming ?? false))
{ {
// In the case of replays, we may have changed the playback rate. // In the case of replays, we may have changed the playback rate.
applyRateFromMods(); applyRateFromMods();