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Remove empty override

This commit is contained in:
PercyDan54 2021-05-14 21:53:59 +08:00
parent 393ac4fdd1
commit a86a4bab91
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GPG Key ID: 6AEA7C525131BAF3
2 changed files with 0 additions and 11 deletions

View File

@ -43,13 +43,11 @@ namespace osu.Game.Rulesets.Osu.Mods
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{ {
base.ApplyIncreasedVisibilityState(hitObject, state);
applyState(hitObject, true); applyState(hitObject, true);
} }
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{ {
base.ApplyNormalVisibilityState(hitObject, state);
applyState(hitObject, false); applyState(hitObject, false);
} }

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
@ -37,13 +36,5 @@ namespace osu.Game.Rulesets.Mods
return rank; return rank;
} }
} }
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
} }
} }