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Merge pull request #13658 from frenzibyte/fix-initial-ruleset-skin-loading
Fix `RulesetSkinProvidingContainer` being potentially late in setting up skin sources
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commit
a8597b6213
@ -0,0 +1,95 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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using osu.Game.Tests.Testing;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Rulesets
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{
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public class TestSceneRulesetSkinProvidingContainer : OsuTestScene
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{
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private SkinRequester requester;
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protected override Ruleset CreateRuleset() => new TestSceneRulesetDependencies.TestRuleset();
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[Cached(typeof(ISkinSource))]
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private readonly ISkinSource testSource = new TestSkinProvider();
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[Test]
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public void TestEarlyAddedSkinRequester()
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{
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Texture textureOnLoad = null;
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AddStep("setup provider", () =>
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{
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var rulesetSkinProvider = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin);
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rulesetSkinProvider.Add(requester = new SkinRequester());
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requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture(TestSkinProvider.TEXTURE_NAME);
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Child = rulesetSkinProvider;
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});
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AddAssert("requester got correct initial texture", () => textureOnLoad != null);
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}
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private class SkinRequester : Drawable, ISkin
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{
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private ISkinSource skin;
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public event Action OnLoadAsync;
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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this.skin = skin;
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OnLoadAsync?.Invoke();
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}
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public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
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public Texture GetTexture(string componentName, WrapMode wrapModeS = default, WrapMode wrapModeT = default) => skin.GetTexture(componentName);
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public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
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}
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private class TestSkinProvider : ISkinSource
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{
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public const string TEXTURE_NAME = "some-texture";
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public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => componentName == TEXTURE_NAME ? Texture.WhitePixel : null;
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public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
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public event Action SourceChanged
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{
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add { }
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remove { }
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}
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
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public IEnumerable<ISkin> AllSources => new[] { this };
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}
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}
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}
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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Testing
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Dependencies.Get<TestRulesetConfigManager>() != null);
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}
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private class TestRuleset : Ruleset
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public class TestRuleset : Ruleset
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{
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public override string Description => string.Empty;
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public override string ShortName => string.Empty;
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@ -42,27 +42,30 @@ namespace osu.Game.Skinning
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};
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}
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[Resolved]
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private ISkinSource skinSource { get; set; }
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private ISkinSource parentSource;
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[BackgroundDependencyLoader]
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private void load()
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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UpdateSkins();
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skinSource.SourceChanged += OnSourceChanged;
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parentSource = parent.Get<ISkinSource>();
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parentSource.SourceChanged += OnSourceChanged;
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// ensure sources are populated and ready for use before childrens' asynchronous load flow.
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UpdateSkinSources();
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return base.CreateChildDependencies(parent);
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}
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protected override void OnSourceChanged()
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{
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UpdateSkins();
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UpdateSkinSources();
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base.OnSourceChanged();
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}
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protected virtual void UpdateSkins()
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protected virtual void UpdateSkinSources()
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{
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SkinSources.Clear();
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foreach (var skin in skinSource.AllSources)
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foreach (var skin in parentSource.AllSources)
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{
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switch (skin)
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{
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@ -93,8 +96,8 @@ namespace osu.Game.Skinning
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{
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base.Dispose(isDisposing);
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if (skinSource != null)
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skinSource.SourceChanged -= OnSourceChanged;
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if (parentSource != null)
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parentSource.SourceChanged -= OnSourceChanged;
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}
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}
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}
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