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Merge pull request #13658 from frenzibyte/fix-initial-ruleset-skin-loading

Fix `RulesetSkinProvidingContainer` being potentially late in setting up skin sources
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Dean Herbert 2021-06-28 17:03:56 +09:00 committed by GitHub
commit a8597b6213
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3 changed files with 110 additions and 12 deletions

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@ -0,0 +1,95 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Rulesets;
using osu.Game.Skinning;
using osu.Game.Tests.Testing;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Rulesets
{
public class TestSceneRulesetSkinProvidingContainer : OsuTestScene
{
private SkinRequester requester;
protected override Ruleset CreateRuleset() => new TestSceneRulesetDependencies.TestRuleset();
[Cached(typeof(ISkinSource))]
private readonly ISkinSource testSource = new TestSkinProvider();
[Test]
public void TestEarlyAddedSkinRequester()
{
Texture textureOnLoad = null;
AddStep("setup provider", () =>
{
var rulesetSkinProvider = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin);
rulesetSkinProvider.Add(requester = new SkinRequester());
requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture(TestSkinProvider.TEXTURE_NAME);
Child = rulesetSkinProvider;
});
AddAssert("requester got correct initial texture", () => textureOnLoad != null);
}
private class SkinRequester : Drawable, ISkin
{
private ISkinSource skin;
public event Action OnLoadAsync;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
this.skin = skin;
OnLoadAsync?.Invoke();
}
public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
public Texture GetTexture(string componentName, WrapMode wrapModeS = default, WrapMode wrapModeT = default) => skin.GetTexture(componentName);
public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
}
private class TestSkinProvider : ISkinSource
{
public const string TEXTURE_NAME = "some-texture";
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => componentName == TEXTURE_NAME ? Texture.WhitePixel : null;
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
public event Action SourceChanged
{
add { }
remove { }
}
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
public IEnumerable<ISkin> AllSources => new[] { this };
}
}
}

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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Testing
Dependencies.Get<TestRulesetConfigManager>() != null);
}
private class TestRuleset : Ruleset
public class TestRuleset : Ruleset
{
public override string Description => string.Empty;
public override string ShortName => string.Empty;

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@ -42,27 +42,30 @@ namespace osu.Game.Skinning
};
}
[Resolved]
private ISkinSource skinSource { get; set; }
private ISkinSource parentSource;
[BackgroundDependencyLoader]
private void load()
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
UpdateSkins();
skinSource.SourceChanged += OnSourceChanged;
parentSource = parent.Get<ISkinSource>();
parentSource.SourceChanged += OnSourceChanged;
// ensure sources are populated and ready for use before childrens' asynchronous load flow.
UpdateSkinSources();
return base.CreateChildDependencies(parent);
}
protected override void OnSourceChanged()
{
UpdateSkins();
UpdateSkinSources();
base.OnSourceChanged();
}
protected virtual void UpdateSkins()
protected virtual void UpdateSkinSources()
{
SkinSources.Clear();
foreach (var skin in skinSource.AllSources)
foreach (var skin in parentSource.AllSources)
{
switch (skin)
{
@ -93,8 +96,8 @@ namespace osu.Game.Skinning
{
base.Dispose(isDisposing);
if (skinSource != null)
skinSource.SourceChanged -= OnSourceChanged;
if (parentSource != null)
parentSource.SourceChanged -= OnSourceChanged;
}
}
}