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mirror of https://github.com/ppy/osu.git synced 2024-09-22 04:07:25 +08:00

Merge master with conflicts resolved

This commit is contained in:
Andrei Zavatski 2020-01-30 10:08:02 +03:00
commit a8578c1526
27 changed files with 205 additions and 143 deletions

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@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Catch.UI
internal readonly CatcherArea CatcherArea;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || CatcherArea.ReceivePositionalInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
// only check the X position; handle all vertical space.
base.ReceivePositionalInputAt(new Vector2(screenSpacePos.X, ScreenSpaceDrawQuad.Centre.Y));
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
{

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@ -30,7 +30,6 @@ namespace osu.Game.Tests.Visual.Navigation
}
[Test]
[Ignore("will be fixed soon")]
public void TestFromMainMenuDifferentRuleset()
{
var firstImport = importBeatmap(1);

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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online
typeof(HeaderButton),
typeof(SortTabControl),
typeof(ShowChildrenButton),
typeof(DeletedChildrenPlaceholder),
typeof(DeletedCommentsCounter),
typeof(VotePill),
typeof(CommentsPage),
};

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@ -4,10 +4,12 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Profile.Sections;
using osu.Game.Overlays.Profile.Sections.Historical;
using osu.Game.Users;
@ -27,6 +29,9 @@ namespace osu.Game.Tests.Visual.Online
typeof(DrawableProfileRow)
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
public TestSceneHistoricalSection()
{
HistoricalSection section;

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@ -16,7 +16,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(FooterButtonMods)
typeof(FooterButtonMods),
typeof(FooterButton)
};
private readonly TestFooterButtonMods footerButtonMods;

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@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Comments
private int currentPage;
private FillFlowContainer content;
private DeletedChildrenPlaceholder deletedChildrenPlaceholder;
private DeletedCommentsCounter deletedCommentsCounter;
private CommentsShowMoreButton moreButton;
private TotalCommentsCounter commentCounter;
@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Comments
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
deletedChildrenPlaceholder = new DeletedChildrenPlaceholder
deletedCommentsCounter = new DeletedCommentsCounter
{
ShowDeleted = { BindTarget = ShowDeleted }
},
@ -154,7 +154,7 @@ namespace osu.Game.Overlays.Comments
private void clearComments()
{
currentPage = 1;
deletedChildrenPlaceholder.DeletedCount.Value = 0;
deletedCommentsCounter.Count.Value = 0;
moreButton.Show();
moreButton.IsLoading = true;
content.Clear();
@ -171,7 +171,7 @@ namespace osu.Game.Overlays.Comments
{
content.Add(loaded);
deletedChildrenPlaceholder.DeletedCount.Value += response.Comments.Count(c => c.IsDeleted && c.IsTopLevel);
deletedCommentsCounter.Count.Value += response.Comments.Count(c => c.IsDeleted && c.IsTopLevel);
if (response.HasMore)
{

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@ -12,51 +12,56 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Comments
{
public class DeletedChildrenPlaceholder : FillFlowContainer
public class DeletedCommentsCounter : CompositeDrawable
{
public readonly BindableBool ShowDeleted = new BindableBool();
public readonly BindableInt DeletedCount = new BindableInt();
public readonly BindableInt Count = new BindableInt();
private readonly SpriteText countText;
public DeletedChildrenPlaceholder()
public DeletedCommentsCounter()
{
AutoSizeAxes = Axes.Both;
Direction = FillDirection.Horizontal;
Spacing = new Vector2(3, 0);
Margin = new MarginPadding { Vertical = 10, Left = 80 };
Children = new Drawable[]
InternalChild = new FillFlowContainer
{
new SpriteIcon
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(3, 0),
Children = new Drawable[]
{
Icon = FontAwesome.Solid.Trash,
Size = new Vector2(14),
},
countText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true),
new SpriteIcon
{
Icon = FontAwesome.Solid.Trash,
Size = new Vector2(14),
},
countText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true),
}
}
};
}
protected override void LoadComplete()
{
DeletedCount.BindValueChanged(_ => updateDisplay(), true);
ShowDeleted.BindValueChanged(_ => updateDisplay(), true);
base.LoadComplete();
Count.BindValueChanged(_ => updateDisplay(), true);
ShowDeleted.BindValueChanged(_ => updateDisplay(), true);
}
private void updateDisplay()
{
if (DeletedCount.Value != 0)
if (!ShowDeleted.Value && Count.Value != 0)
{
countText.Text = @"deleted comment".ToQuantity(DeletedCount.Value);
this.FadeTo(ShowDeleted.Value ? 0 : 1);
countText.Text = @"deleted comment".ToQuantity(Count.Value);
Show();
}
else
{
Hide();
}
}
}
}

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@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Comments
{
LinkFlowContainer username;
FillFlowContainer childCommentsContainer;
DeletedChildrenPlaceholder deletedChildrenPlaceholder;
DeletedCommentsCounter deletedCommentsCounter;
FillFlowContainer info;
LinkFlowContainer message;
GridContainer content;
@ -184,7 +184,7 @@ namespace osu.Game.Overlays.Comments
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical
},
deletedChildrenPlaceholder = new DeletedChildrenPlaceholder
deletedCommentsCounter = new DeletedCommentsCounter
{
ShowDeleted = { BindTarget = ShowDeleted }
}
@ -193,7 +193,7 @@ namespace osu.Game.Overlays.Comments
}
};
deletedChildrenPlaceholder.DeletedCount.Value = comment.DeletedChildrenCount;
deletedCommentsCounter.Count.Value = comment.DeletedChildrenCount;
if (comment.UserId.HasValue)
username.AddUserLink(comment.User);

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@ -18,11 +18,11 @@ namespace osu.Game.Overlays
protected IAPIProvider API { get; private set; }
[Cached]
private readonly OverlayColourProvider colourProvider;
protected readonly OverlayColourProvider ColourProvider;
protected FullscreenOverlay(OverlayColourScheme colourScheme)
{
colourProvider = new OverlayColourProvider(colourScheme);
ColourProvider = new OverlayColourProvider(colourScheme);
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
@ -43,10 +43,10 @@ namespace osu.Game.Overlays
[BackgroundDependencyLoader]
private void load()
{
Waves.FirstWaveColour = colourProvider.Light4;
Waves.SecondWaveColour = colourProvider.Light3;
Waves.ThirdWaveColour = colourProvider.Dark4;
Waves.FourthWaveColour = colourProvider.Dark3;
Waves.FirstWaveColour = ColourProvider.Light4;
Waves.SecondWaveColour = ColourProvider.Light3;
Waves.ThirdWaveColour = ColourProvider.Dark4;
Waves.FourthWaveColour = ColourProvider.Dark3;
}
public override void Show()

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@ -33,16 +33,16 @@ namespace osu.Game.Overlays.Profile.Header
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
iconColour = colours.GreySeafoamLighter;
iconColour = colourProvider.Foreground1;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.GreySeafoamDark,
Colour = colourProvider.Background4
},
new FillFlowContainer
{

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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Overlays.Profile.Header.Components;
using osu.Game.Users;
using osuTK;
@ -28,7 +27,7 @@ namespace osu.Game.Overlays.Profile.Header
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, TextureStore textures)
private void load(OverlayColourProvider colourProvider, TextureStore textures)
{
Container<Drawable> hiddenDetailContainer;
Container<Drawable> expandedDetailContainer;
@ -38,7 +37,7 @@ namespace osu.Game.Overlays.Profile.Header
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.GreySeafoam
Colour = colourProvider.Background4
},
new FillFlowContainer
{
@ -119,12 +118,12 @@ namespace osu.Game.Overlays.Profile.Header
hiddenDetailGlobal = new OverlinedInfoContainer
{
Title = "Global Ranking",
LineColour = colours.Yellow
LineColour = colourProvider.Highlight1
},
hiddenDetailCountry = new OverlinedInfoContainer
{
Title = "Country Ranking",
LineColour = colours.Yellow
LineColour = colourProvider.Highlight1
},
}
}

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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Overlays.Profile.Header.Components
@ -25,10 +24,10 @@ namespace osu.Game.Overlays.Profile.Header.Components
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colours.GreySeafoamLight;
HoverColour = colours.GreySeafoamLight.Darken(0.2f);
IdleColour = colourProvider.Background2;
HoverColour = colourProvider.Background2.Lighten(0.2f);
Child = icon = new SpriteIcon
{

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@ -43,7 +43,8 @@ namespace osu.Game.Overlays.Profile.Header.Components
line = new Circle
{
RelativeSizeAxes = Axes.X,
Height = 4,
Height = 2,
Margin = new MarginPadding { Bottom = 2 }
},
title = new OsuSpriteText
{

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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics;
using osu.Game.Users;
namespace osu.Game.Overlays.Profile.Header.Components
@ -27,12 +26,12 @@ namespace osu.Game.Overlays.Profile.Header.Components
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
InternalChild = info = new OverlinedInfoContainer
{
Title = "Total Play Time",
LineColour = colours.Yellow,
LineColour = colourProvider.Highlight1,
};
User.BindValueChanged(updateTime, true);

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@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Profile.Header
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider, OsuColour colours)
{
AutoSizeAxes = Axes.Y;
@ -65,7 +65,7 @@ namespace osu.Game.Overlays.Profile.Header
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.GreySeafoamDarker,
Colour = colourProvider.Background5,
},
fillFlow = new FillFlowContainer
{
@ -152,12 +152,12 @@ namespace osu.Game.Overlays.Profile.Header
detailGlobalRank = new OverlinedInfoContainer(true, 110)
{
Title = "Global Ranking",
LineColour = colours.Yellow,
LineColour = colourProvider.Highlight1,
},
detailCountryRank = new OverlinedInfoContainer(false, 110)
{
Title = "Country Ranking",
LineColour = colours.Yellow,
LineColour = colourProvider.Highlight1,
},
}
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Overlays.Profile.Header.Components;
using osu.Game.Users;
using osuTK;
@ -23,7 +22,7 @@ namespace osu.Game.Overlays.Profile.Header
public readonly Bindable<User> User = new Bindable<User>();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
Alpha = 0;
AutoSizeAxes = Axes.Y;
@ -34,7 +33,7 @@ namespace osu.Game.Overlays.Profile.Header
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.GreySeafoamDarker,
Colour = colourProvider.Background5,
},
new Container //artificial shadow
{

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@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Profile.Header
private FillFlowContainer userStats;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
Height = 150;
@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Profile.Header
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.GreySeafoamDark,
Colour = colourProvider.Background5,
},
new FillFlowContainer
{
@ -117,7 +117,7 @@ namespace osu.Game.Overlays.Profile.Header
RelativeSizeAxes = Axes.X,
Height = 1.5f,
Margin = new MarginPadding { Top = 10 },
Colour = colours.GreySeafoamLighter,
Colour = colourProvider.Light1,
},
new FillFlowContainer
{
@ -137,7 +137,7 @@ namespace osu.Game.Overlays.Profile.Header
Margin = new MarginPadding { Left = 10 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Colour = colours.GreySeafoamLighter,
Colour = colourProvider.Light1,
}
}
},

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@ -95,10 +95,10 @@ namespace osu.Game.Overlays.Profile
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
background.Colour = colours.GreySeafoamDarker;
underscore.Colour = colours.Seafoam;
background.Colour = colourProvider.Background5;
underscore.Colour = colourProvider.Highlight1;
}
private class SectionTriangles : Container
@ -128,11 +128,11 @@ namespace osu.Game.Overlays.Profile
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
triangles.ColourLight = colours.GreySeafoamDark;
triangles.ColourDark = colours.GreySeafoamDarker.Darken(0.2f);
foreground.Colour = ColourInfo.GradientVertical(colours.GreySeafoamDarker, colours.GreySeafoamDarker.Opacity(0));
triangles.ColourLight = colourProvider.Background4;
triangles.ColourDark = colourProvider.Background5.Darken(0.2f);
foreground.Colour = ColourInfo.GradientVertical(colourProvider.Background5, colourProvider.Background5.Opacity(0));
}
}
}

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@ -101,7 +101,7 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
{
Masking = true,
RelativeSizeAxes = Axes.X,
Height = 5,
Height = 2,
Child = lineBackground = new Box
{
RelativeSizeAxes = Axes.Both,
@ -128,10 +128,10 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
lineBackground.Colour = colours.Yellow;
DescriptionText.Colour = colours.GreySeafoamLighter;
lineBackground.Colour = colourProvider.Highlight1;
DescriptionText.Colour = colourProvider.Foreground1;
}
}
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Profile.Sections
@ -10,11 +9,11 @@ namespace osu.Game.Overlays.Profile.Sections
public class ProfileShowMoreButton : ShowMoreButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colors)
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colors.GreySeafoamDark;
HoverColour = colors.GreySeafoam;
ChevronIconColour = colors.Yellow;
IdleColour = colourProvider.Background2;
HoverColour = colourProvider.Background1;
ChevronIconColour = colourProvider.Foreground1;
}
}
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Profile;
@ -30,7 +29,7 @@ namespace osu.Game.Overlays
public const float CONTENT_X_MARGIN = 70;
public UserProfileOverlay()
: base(OverlayColourScheme.Green)
: base(OverlayColourScheme.Pink)
{
}
@ -74,7 +73,7 @@ namespace osu.Game.Overlays
Add(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.1f)
Colour = ColourProvider.Background6
});
Add(sectionsContainer = new ProfileSectionsContainer
@ -83,7 +82,8 @@ namespace osu.Game.Overlays
FixedHeader = tabs,
HeaderBackground = new Box
{
Colour = OsuColour.Gray(34),
// this is only visible as the ProfileTabControl background
Colour = ColourProvider.Background5,
RelativeSizeAxes = Axes.Both
},
});
@ -165,9 +165,9 @@ namespace osu.Game.Overlays
};
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
AccentColour = colours.Seafoam;
AccentColour = colourProvider.Highlight1;
}
private class ProfileTabItem : OverlayTabItem

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@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play.HUD
}
}
private readonly FillFlowContainer<ModIcon> iconsContainer;
protected readonly FillFlowContainer<ModIcon> IconsContainer;
private readonly OsuSpriteText unrankedText;
public ModDisplay()
@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play.HUD
Children = new Drawable[]
{
iconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
IconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
@ -69,11 +69,11 @@ namespace osu.Game.Screens.Play.HUD
Current.ValueChanged += mods =>
{
iconsContainer.Clear();
IconsContainer.Clear();
foreach (Mod mod in mods.NewValue)
{
iconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) });
IconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) });
}
if (IsLoaded)
@ -92,7 +92,7 @@ namespace osu.Game.Screens.Play.HUD
base.LoadComplete();
appearTransform();
iconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint);
IconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint);
}
private void appearTransform()
@ -104,17 +104,17 @@ namespace osu.Game.Screens.Play.HUD
expand();
using (iconsContainer.BeginDelayedSequence(1200))
using (IconsContainer.BeginDelayedSequence(1200))
contract();
}
private void expand()
{
if (AllowExpand)
iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, Easing.OutQuint);
IconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, Easing.OutQuint);
}
private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, Easing.OutQuint);
private void contract() => IconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, Easing.OutQuint);
protected override bool OnHover(HoverEvent e)
{

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@ -56,6 +56,7 @@ namespace osu.Game.Screens.Select
}
}
protected FillFlowContainer ButtonContentContainer;
protected readonly Container TextContainer;
protected readonly SpriteText SpriteText;
private readonly Box box;
@ -80,15 +81,36 @@ namespace osu.Game.Screens.Select
EdgeSmoothness = new Vector2(2, 0),
RelativeSizeAxes = Axes.X,
},
TextContainer = new Container
new Container
{
Size = new Vector2(100 - SHEAR_WIDTH, 50),
Shear = -SHEAR,
Child = SpriteText = new OsuSpriteText
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
ButtonContentContainer = new FillFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Direction = FillDirection.Horizontal,
Shear = -SHEAR,
AutoSizeAxes = Axes.X,
Height = 50,
Spacing = new Vector2(15, 0),
Children = new Drawable[]
{
TextContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Child = SpriteText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
},
},
},
},
},
};
}
@ -97,6 +119,19 @@ namespace osu.Game.Screens.Select
public Action HoverLost;
public Key? Hotkey;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
float horizontalMargin = (100 - TextContainer.Width) / 2;
ButtonContentContainer.Padding = new MarginPadding
{
Left = horizontalMargin,
// right side margin offset to compensate for shear
Right = horizontalMargin - SHEAR_WIDTH / 2
};
}
protected override bool OnHover(HoverEvent e)
{
Hovered?.Invoke();

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@ -3,7 +3,6 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Play.HUD;
using osu.Game.Rulesets.Mods;
using System.Collections.Generic;
@ -34,31 +33,18 @@ namespace osu.Game.Screens.Select
public FooterButtonMods()
{
Add(new FillFlowContainer
ButtonContentContainer.Add(modDisplay = new FooterModDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Direction = FillDirection.Horizontal,
Shear = -SHEAR,
Children = new Drawable[]
{
modDisplay = new FooterModDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
DisplayUnrankedText = false,
Scale = new Vector2(0.8f)
},
MultiplierText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(weight: FontWeight.Bold),
Margin = new MarginPadding { Right = 10 }
}
},
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Left = 70 }
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
DisplayUnrankedText = false,
Scale = new Vector2(0.8f)
});
ButtonContentContainer.Add(MultiplierText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(weight: FontWeight.Bold),
});
}
@ -92,6 +78,11 @@ namespace osu.Game.Screens.Select
MultiplierText.FadeColour(lowMultiplierColour, 200);
else
MultiplierText.FadeColour(Color4.White, 200);
if (Current.Value?.Count > 0)
modDisplay.FadeIn();
else
modDisplay.FadeOut();
}
private class FooterModDisplay : ModDisplay
@ -101,6 +92,7 @@ namespace osu.Game.Screens.Select
public FooterModDisplay()
{
AllowExpand = false;
IconsContainer.Margin = new MarginPadding();
}
}
}

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@ -24,8 +24,11 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = @"rewind",
Alpha = 0
Alpha = 0,
});
// force both text sprites to always be present to avoid width flickering while they're being swapped out
SpriteText.AlwaysPresent = secondaryText.AlwaysPresent = true;
}
[BackgroundDependencyLoader]

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@ -24,6 +24,8 @@ namespace osu.Game.Screens.Select
[Resolved(typeof(Room))]
protected Bindable<PlaylistItem> CurrentItem { get; private set; }
public override bool AllowEditing => false;
[Resolved]
private BeatmapManager beatmaps { get; set; }

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@ -35,6 +35,7 @@ using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Overlays.Notifications;
using osu.Game.Scoring;
namespace osu.Game.Screens.Select
@ -66,6 +67,14 @@ namespace osu.Game.Screens.Select
/// </summary>
protected Container FooterPanels { get; private set; }
/// <summary>
/// Whether entering editor mode should be allowed.
/// </summary>
public virtual bool AllowEditing => true;
[Resolved(canBeNull: true)]
private NotificationOverlay notificationOverlay { get; set; }
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
protected BeatmapCarousel Carousel { get; private set; }
@ -277,7 +286,7 @@ namespace osu.Game.Screens.Select
// if not the current screen, we want to get carousel in a good presentation state before displaying (resume or enter).
bool shouldDebounce = this.IsCurrentScreen();
Schedule(() => Carousel.Filter(criteria, shouldDebounce));
Carousel.Filter(criteria, shouldDebounce);
}
private DependencyContainer dependencies;
@ -295,6 +304,12 @@ namespace osu.Game.Screens.Select
public void Edit(BeatmapInfo beatmap = null)
{
if (!AllowEditing)
{
notificationOverlay?.Post(new SimpleNotification { Text = "Editing is not available from the current mode." });
return;
}
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce);
this.Push(new Editor());
}
@ -310,8 +325,10 @@ namespace osu.Game.Screens.Select
if (!Carousel.BeatmapSetsLoaded)
return;
// if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed).
transferRulesetValue();
// while transferRulesetValue will flush, it only does so if the ruleset changes.
// the user could have changed a filter, and we want to ensure we are 100% up-to-date and consistent here.
Carousel.FlushPendingFilterOperations();
// avoid attempting to continue before a selection has been obtained.
@ -397,20 +414,10 @@ namespace osu.Game.Screens.Select
{
Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ID.ToString() ?? "null"}");
if (ruleset?.Equals(decoupledRuleset.Value) == false)
if (transferRulesetValue())
{
Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
// if the ruleset changed, the rest of the selection update will happen via updateSelectedRuleset.
Mods.Value = Array.Empty<Mod>();
decoupledRuleset.Value = ruleset;
// force a filter before attempting to change the beatmap.
// we may still be in the wrong ruleset as there is a debounce delay on ruleset changes.
Carousel.Filter(null, false);
// Filtering only completes after the carousel runs Update.
// If we also have a pending beatmap change we should delay it one frame.
selectionChangedDebounce = Schedule(run);
return;
}
@ -634,6 +641,7 @@ namespace osu.Game.Screens.Select
// manual binding to parent ruleset to allow for delayed load in the incoming direction.
transferRulesetValue();
Ruleset.ValueChanged += r => updateSelectedRuleset(r.NewValue);
decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue;
@ -645,9 +653,23 @@ namespace osu.Game.Screens.Select
boundLocalBindables = true;
}
private void transferRulesetValue()
/// <summary>
/// Transfer the game-wide ruleset to the local decoupled ruleset.
/// Will immediately run filter operations if required.
/// </summary>
/// <returns>Whether a transfer occurred.</returns>
private bool transferRulesetValue()
{
if (decoupledRuleset.Value?.Equals(Ruleset.Value) == true)
return false;
Logger.Log($"decoupled ruleset transferred (\"{decoupledRuleset.Value}\" -> \"{Ruleset.Value}\"");
rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value;
// if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed).
Carousel?.FlushPendingFilterOperations();
return true;
}
private void delete(BeatmapSetInfo beatmap)