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Fix a couple of simple cases of incorrect TextureLoaderStore initialisation

This commit is contained in:
Dean Herbert 2020-12-21 13:35:46 +09:00
parent 9618f512d7
commit a8569fe15c
2 changed files with 5 additions and 3 deletions

View File

@ -13,6 +13,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Configuration;
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI
@ -46,7 +47,7 @@ namespace osu.Game.Rulesets.UI
if (resources != null) if (resources != null)
{ {
TextureStore = new TextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures"))); TextureStore = new TextureStore(parent.Get<GameHost>().CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
CacheAs(TextureStore = new FallbackTextureStore(TextureStore, parent.Get<TextureStore>())); CacheAs(TextureStore = new FallbackTextureStore(TextureStore, parent.Get<TextureStore>()));
SampleStore = parent.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples")); SampleStore = parent.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));

View File

@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Platform;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -59,12 +60,12 @@ namespace osu.Game.Storyboards.Drawables
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(FileStore fileStore, GameplayClock clock, CancellationToken? cancellationToken) private void load(FileStore fileStore, GameplayClock clock, CancellationToken? cancellationToken, GameHost host)
{ {
if (clock != null) if (clock != null)
Clock = clock; Clock = clock;
dependencies.Cache(new TextureStore(new TextureLoaderStore(fileStore.Store), false, scaleAdjust: 1)); dependencies.Cache(new TextureStore(host.CreateTextureLoaderStore(fileStore.Store), false, scaleAdjust: 1));
foreach (var layer in Storyboard.Layers) foreach (var layer in Storyboard.Layers)
{ {