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Add tests ensuring correct spinner ticks score results

This commit is contained in:
iiSaLMaN 2019-10-14 00:43:46 +03:00
parent a75ae14cb2
commit a8514ecd0f

View File

@ -15,6 +15,8 @@ using osu.Game.Tests.Visual;
using osuTK;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
@ -28,6 +30,8 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override bool Autoplay => true;
protected override Player CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
@ -69,6 +73,32 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
}
[Test]
public void TestSpinnerNormalBonusRewinding()
{
addSeekStep(1000);
AddAssert("player score matching expected bonus score", () =>
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.Disc.RotationAbsolute / 360) * 100;
});
addSeekStep(0);
AddAssert("player score is 0", () => ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value == 0);
}
[Test]
public void TestSpinnerCompleteBonusRewinding()
{
addSeekStep(2500);
addSeekStep(0);
AddAssert("player score is 0", () => ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value == 0);
}
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
@ -85,12 +115,17 @@ namespace osu.Game.Rulesets.Osu.Tests
Position = new Vector2(256, 192),
EndTime = 5000,
},
// placeholder object to avoid hitting the results screen
new HitObject
{
StartTime = 99999,
}
}
};
private class ScoreExposedPlayer : TestPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public ScoreExposedPlayer()
: base(false, false)
{
}
}
}
}