mirror of
https://github.com/ppy/osu.git
synced 2025-03-28 13:47:21 +08:00
Add lock to ensure no threading shenanigans
This commit is contained in:
parent
077dcf5cd9
commit
a849e7343e
@ -41,6 +41,8 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected virtual bool AllowColourLookup => true;
|
||||
|
||||
private readonly object sourceSetLock = new object();
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary mapping each <see cref="ISkin"/> source to a wrapper which handles lookup allowances.
|
||||
/// </summary>
|
||||
@ -173,6 +175,8 @@ namespace osu.Game.Skinning
|
||||
/// </summary>
|
||||
/// <param name="sources">The new sources.</param>
|
||||
protected void SetSources(IEnumerable<ISkin> sources)
|
||||
{
|
||||
lock (sourceSetLock)
|
||||
{
|
||||
foreach (var skin in skinSources)
|
||||
{
|
||||
@ -188,6 +192,7 @@ namespace osu.Game.Skinning
|
||||
source.SourceChanged += TriggerSourceChanged;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when any source has changed (either <see cref="ParentSource"/> or sources replaced via <see cref="SetSources"/>).
|
||||
|
Loading…
x
Reference in New Issue
Block a user