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Merge pull request #29841 from bdach/replay-analysis-mod-woes
Fix several issues in interactions between playfield-altering mods and the replay analysis feature
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commit
a8365202d9
@ -44,7 +44,9 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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if (replayPlayer != null)
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{
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PlayfieldAdjustmentContainer.Add(new ReplayAnalysisOverlay(replayPlayer.Score.Replay));
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ReplayAnalysisOverlay analysisOverlay;
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PlayfieldAdjustmentContainer.Add(analysisOverlay = new ReplayAnalysisOverlay(replayPlayer.Score.Replay));
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Overlays.Add(analysisOverlay.CreateProxy().With(p => p.Depth = float.NegativeInfinity));
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replayPlayer.AddSettings(new ReplayAnalysisSettings(Config));
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cursorHideEnabled = Config.GetBindable<bool>(OsuRulesetSetting.ReplayCursorHideEnabled);
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@ -40,9 +40,11 @@ namespace osu.Game.Rulesets.Mods
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public override string SettingDescription => $"{SpinSpeed.Value:N2} rpm {Direction.Value.GetDescription().ToLowerInvariant()}";
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private PlayfieldAdjustmentContainer playfieldAdjustmentContainer = null!;
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public void Update(Playfield playfield)
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{
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playfield.Rotation = CurrentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
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playfieldAdjustmentContainer.Rotation = CurrentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
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}
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public void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset)
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@ -52,7 +54,9 @@ namespace osu.Game.Rulesets.Mods
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var playfieldSize = drawableRuleset.Playfield.DrawSize;
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float minSide = MathF.Min(playfieldSize.X, playfieldSize.Y);
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float maxSide = MathF.Max(playfieldSize.X, playfieldSize.Y);
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drawableRuleset.Playfield.Scale = new Vector2(minSide / maxSide);
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playfieldAdjustmentContainer = drawableRuleset.PlayfieldAdjustmentContainer;
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playfieldAdjustmentContainer.Scale = new Vector2(minSide / maxSide);
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}
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}
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}
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@ -83,8 +83,6 @@ namespace osu.Game.Rulesets.Mods
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flashlight.RelativeSizeAxes = Axes.Both;
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flashlight.Colour = Color4.Black;
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// Flashlight mods should always draw above any other mod adding overlays.
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flashlight.Depth = float.MinValue;
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flashlight.Combo.BindTo(Combo);
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flashlight.GetPlayfieldScale = () => drawableRuleset.Playfield.Scale;
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@ -95,6 +93,9 @@ namespace osu.Game.Rulesets.Mods
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// workaround for 1px gaps on the edges of the playfield which would sometimes show with "gameplay" screen scaling active.
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Padding = new MarginPadding(-1),
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Child = flashlight,
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// Flashlight mods should always draw above any other mod adding overlays.
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// NegativeInfinity is not used to allow one more thing drawn on top (used in replay analysis overlay in osu!).
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Depth = float.MinValue,
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});
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}
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