From a81408ca0626edc77c36060d0bf574dd1a47cdd5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Mar 2023 17:12:46 +0900 Subject: [PATCH] Add failing test coverage showing that replay will fail on exiting gameplay --- .../Visual/Gameplay/TestSceneReplayPlayer.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayPlayer.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayPlayer.cs index 3e415af86e..ae10207de0 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayPlayer.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayPlayer.cs @@ -8,6 +8,7 @@ using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; +using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Tests.Beatmaps; using osuTK.Input; @@ -45,6 +46,18 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime); } + [Test] + public void TestDoesNotFailOnExit() + { + loadPlayerWithBeatmap(); + + AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0); + AddAssert("ensure rank is not fail", () => Player.ScoreProcessor.Rank.Value, () => Is.Not.EqualTo(ScoreRank.F)); + AddStep("exit player", () => Player.Exit()); + AddUntilStep("wait for exit", () => Player.Parent == null); + AddAssert("ensure rank is not fail", () => Player.ScoreProcessor.Rank.Value, () => Is.Not.EqualTo(ScoreRank.F)); + } + [Test] public void TestPauseViaSpaceWithSkip() {