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mirror of https://github.com/ppy/osu.git synced 2024-12-15 09:42:54 +08:00

Fix MultipleSelectionFilter not correctly handling initial selection

This commit is contained in:
Dean Herbert 2022-12-15 16:56:09 +09:00
parent 60c8ef3fe5
commit a7f3e13946

View File

@ -5,6 +5,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
@ -18,6 +19,7 @@ using osuTK;
namespace osu.Game.Overlays.BeatmapListing
{
public partial class BeatmapSearchMultipleSelectionFilterRow<T> : BeatmapSearchFilterRow<List<T>>
where T : Enum
{
public new readonly BindableList<T> Current = new BindableList<T>();
@ -31,7 +33,7 @@ namespace osu.Game.Overlays.BeatmapListing
[BackgroundDependencyLoader]
private void load()
{
Current.BindTo(filter.Current);
filter.Current.BindTo(Current);
}
protected sealed override Drawable CreateFilter() => filter = CreateMultipleSelectionFilter();
@ -64,6 +66,14 @@ namespace osu.Game.Overlays.BeatmapListing
foreach (var item in Children)
item.Active.BindValueChanged(active => toggleItem(item.Value, active.NewValue));
Current.BindCollectionChanged(currentChanged, true);
}
private void currentChanged(object sender, NotifyCollectionChangedEventArgs e)
{
foreach (var c in Children)
c.Active.Value = Current.Contains(c.Value);
}
/// <summary>
@ -79,7 +89,10 @@ namespace osu.Game.Overlays.BeatmapListing
private void toggleItem(T value, bool active)
{
if (active)
{
if (!Current.Contains(value))
Current.Add(value);
}
else
Current.Remove(value);
}