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Add safety to ensure background is correct tint when entering gameplay
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@ -32,6 +32,7 @@ using osu.Game.Scoring.Legacy;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Users;
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using osu.Game.Users;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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@ -856,6 +857,7 @@ namespace osu.Game.Screens.Play
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{
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{
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b.IgnoreUserSettings.Value = false;
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b.IgnoreUserSettings.Value = false;
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b.BlurAmount.Value = 0;
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b.BlurAmount.Value = 0;
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b.FadeColour(Color4.White, 250);
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// bind component bindables.
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// bind component bindables.
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b.IsBreakTime.BindTo(breakTracker.IsBreakTime);
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b.IsBreakTime.BindTo(breakTracker.IsBreakTime);
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