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Rename alwaysVisible to explain where it comes from
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@ -19,7 +19,7 @@ namespace osu.Game.Screens.Play
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private const int duration = 100;
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private const int duration = 100;
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public readonly Bindable<bool> Visible = new Bindable<bool>(true);
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public readonly Bindable<bool> Visible = new Bindable<bool>(true);
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private readonly Bindable<bool> alwaysVisible = new Bindable<bool>();
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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public KeyCounterCollection()
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public KeyCounterCollection()
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{
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{
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@ -47,10 +47,10 @@ namespace osu.Game.Screens.Play
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config)
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{
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{
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config.BindWith(OsuSetting.KeyOverlay, alwaysVisible);
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config.BindWith(OsuSetting.KeyOverlay, configVisibility);
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Visible.BindValueChanged(_ => updateVisibility());
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Visible.BindValueChanged(_ => updateVisibility());
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alwaysVisible.BindValueChanged(_ => updateVisibility(), true);
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configVisibility.BindValueChanged(_ => updateVisibility(), true);
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}
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}
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//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
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//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
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@ -113,7 +113,7 @@ namespace osu.Game.Screens.Play
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}
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}
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}
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}
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private void updateVisibility() => this.FadeTo(Visible.Value || alwaysVisible.Value ? 1 : 0, duration);
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private void updateVisibility() => this.FadeTo(Visible.Value || configVisibility.Value ? 1 : 0, duration);
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public override bool HandleKeyboardInput => receptor == null;
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public override bool HandleKeyboardInput => receptor == null;
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public override bool HandleMouseInput => receptor == null;
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public override bool HandleMouseInput => receptor == null;
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