diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs b/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs index d9c998be67..a9d0e96110 100644 --- a/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs +++ b/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs @@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Mania.Replays // We don't need to fully convert, just create the converter var converter = new ManiaBeatmapConverter(beatmap.BeatmapInfo.Ruleset.Equals(score.Ruleset), beatmap); - // Todo: Apply mods to converter // NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling // elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.