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Update framework
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@@ -216,7 +216,7 @@ namespace osu.Game.Screens.Menu
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bool fromInitial = lastState == MenuState.Initial;
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if (state == MenuState.TopLevel)
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buttonArea.Flush(true);
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buttonArea.FinishTransforms(true);
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using (buttonArea.BeginDelayedSequence(fromInitial ? 150 : 0, true))
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{
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