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mirror of https://github.com/ppy/osu.git synced 2025-02-21 03:02:54 +08:00

Re-namespace files

This commit is contained in:
smoogipoo 2018-01-04 19:22:15 +09:00
parent e0c921ff5c
commit a7aab21a29
13 changed files with 17 additions and 13 deletions

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
using OpenTK; using OpenTK;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -10,6 +9,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.UI namespace osu.Game.Rulesets.Catch.UI
{ {

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.UI namespace osu.Game.Rulesets.Catch.UI
{ {

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@ -12,8 +12,8 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using System; using System;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {

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@ -3,7 +3,6 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -17,6 +16,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {

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@ -22,6 +22,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {

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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Judgements;
@ -17,6 +16,7 @@ using System.Linq;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {

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@ -17,6 +17,7 @@ using osu.Game.Rulesets.Taiko.Replays;
using OpenTK; using OpenTK;
using System.Linq; using System.Linq;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {

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@ -12,6 +12,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK.Graphics; using OpenTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual

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@ -1,7 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI.Scrolling
{ {
public enum ScrollingDirection public enum ScrollingDirection
{ {

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@ -6,7 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Lists; using osu.Framework.Lists;
using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI.Scrolling
{ {
public class ScrollingHitObjectContainer : Playfield.HitObjectContainer public class ScrollingHitObjectContainer : Playfield.HitObjectContainer
{ {

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@ -2,15 +2,15 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
using OpenTK.Input;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using OpenTK.Input;
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI.Scrolling
{ {
/// <summary> /// <summary>
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s. /// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.

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@ -13,7 +13,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI.Scrolling
{ {
/// <summary> /// <summary>
/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>. /// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.

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@ -314,8 +314,10 @@
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" /> <Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
<Compile Include="Rulesets\Mods\IApplicableMod.cs" /> <Compile Include="Rulesets\Mods\IApplicableMod.cs" />
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" /> <Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
<Compile Include="Rulesets\UI\ScrollingDirection.cs" /> <Compile Include="Rulesets\UI\Scrolling\ScrollingDirection.cs" />
<Compile Include="Rulesets\UI\ScrollingHitObjectContainer.cs" /> <Compile Include="Rulesets\UI\Scrolling\ScrollingHitObjectContainer.cs" />
<Compile Include="Rulesets\UI\Scrolling\ScrollingPlayfield.cs" />
<Compile Include="Rulesets\UI\Scrolling\ScrollingRulesetContainer.cs" />
<Compile Include="Screens\Select\ImportFromStablePopup.cs" /> <Compile Include="Screens\Select\ImportFromStablePopup.cs" />
<Compile Include="Overlays\Settings\SettingsButton.cs" /> <Compile Include="Overlays\Settings\SettingsButton.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" /> <Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
@ -671,8 +673,6 @@
<Compile Include="Rulesets\UI\Playfield.cs" /> <Compile Include="Rulesets\UI\Playfield.cs" />
<Compile Include="Rulesets\UI\RulesetContainer.cs" /> <Compile Include="Rulesets\UI\RulesetContainer.cs" />
<Compile Include="Rulesets\UI\RulesetInputManager.cs" /> <Compile Include="Rulesets\UI\RulesetInputManager.cs" />
<Compile Include="Rulesets\UI\ScrollingPlayfield.cs" />
<Compile Include="Rulesets\UI\ScrollingRulesetContainer.cs" />
<Compile Include="Screens\BackgroundScreen.cs" /> <Compile Include="Screens\BackgroundScreen.cs" />
<Compile Include="Screens\Backgrounds\BackgroundScreenBeatmap.cs" /> <Compile Include="Screens\Backgrounds\BackgroundScreenBeatmap.cs" />
<Compile Include="Screens\Backgrounds\BackgroundScreenCustom.cs" /> <Compile Include="Screens\Backgrounds\BackgroundScreenCustom.cs" />