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Add basic header text

This commit is contained in:
Dean Herbert 2021-04-29 17:26:55 +09:00
parent b936043956
commit a7982787d4

View File

@ -5,6 +5,8 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
namespace osu.Game.Skinning.Editor
@ -15,6 +17,8 @@ namespace osu.Game.Skinning.Editor
private readonly Drawable target;
private OsuTextFlowContainer headerText;
protected override bool StartHidden => true;
public SkinEditor(Drawable target)
@ -25,16 +29,31 @@ namespace osu.Game.Skinning.Editor
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuColour colours)
{
InternalChild = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
headerText = new OsuTextFlowContainer()
{
TextAnchor = Anchor.TopCentre,
Padding = new MarginPadding(20),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X
},
new SkinBlueprintContainer(target),
}
};
headerText.AddParagraph("Skin editor (preview)", cp => cp.Font = OsuFont.Default.With(size: 24));
headerText.AddParagraph("This is a preview of what is to come. Changes are lost on changing screens.", cp =>
{
cp.Font = OsuFont.Default.With(size: 12);
cp.Colour = colours.Yellow;
});
}
protected override void LoadComplete()