diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs index 011ff17b30..0f1d3716e2 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs @@ -90,7 +90,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { placementBlueprint = CreateBlueprintFor(obj.NewValue).AsNonNull(); - placementBlueprint.Colour = OsuColour.Gray(0.9f); + placementBlueprint.Colour = OsuColour.Gray(0.6f); // TODO: this is out of order, causing incorrect stacking height. SelectionBlueprints.Add(placementBlueprint);