diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/RhythmEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/RhythmEvaluator.cs index 7d58eada5e..e7d82453eb 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/RhythmEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/RhythmEvaluator.cs @@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators intervalDifficulty *= DifficultyCalculationUtils.Logistic( durationDifference / hitWindow, midpointOffset: 0.7, - multiplier: 1.5, + multiplier: 1.0, maxValue: 1); } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index bcd26a06bc..f3b976f970 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) { - HitWindows hitWindows = new HitWindows(); + HitWindows hitWindows = new TaikoHitWindows(); hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty); isConvert = beatmap.BeatmapInfo.Ruleset.OnlineID == 0; @@ -68,9 +68,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { - var hitWindows = new HitWindows(); - hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty); - var difficultyHitObjects = new List(); var centreObjects = new List(); var rimObjects = new List();