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Balancing slider bonus

This commit is contained in:
MBmasher 2021-11-18 10:13:25 +11:00
parent 05b44f5df4
commit a77a9a2309

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations. protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
private const double min_velocity = 0.5; private const double min_velocity = 0.5;
private const double slider_multiplier = 2.5; private const double slider_multiplier = 1.3;
private double currentStrain; private double currentStrain;
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{ {
// Reward sliders based on velocity. // Reward sliders based on velocity.
double normalisedTravelDistance = osuCurrent.TravelDistance / scalingFactor; double normalisedTravelDistance = osuCurrent.TravelDistance / scalingFactor;
sliderBonus = Math.Max(0.0, (normalisedTravelDistance) / osuCurrent.TravelTime - min_velocity); sliderBonus = Math.Pow(Math.Max(0.0, (normalisedTravelDistance) / osuCurrent.TravelTime - min_velocity), 0.5);
// Longer sliders require more memorisation. // Longer sliders require more memorisation.
sliderBonus *= normalisedTravelDistance; sliderBonus *= normalisedTravelDistance;
} }