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mirror of https://github.com/ppy/osu.git synced 2024-12-14 20:22:55 +08:00

Add basic hard-coded inefficient multi-channel support.

This commit is contained in:
Dean Herbert 2017-05-11 23:10:48 +09:00
parent f044b95ce8
commit a77049213d
3 changed files with 54 additions and 21 deletions

View File

@ -53,5 +53,7 @@ namespace osu.Game.Online.Chat
if (messageCount > MAX_HISTORY)
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
}
public override string ToString() => Name;
}
}

View File

@ -25,14 +25,6 @@ namespace osu.Game.Online.Chat.Drawables
Children = new Drawable[]
{
new OsuSpriteText
{
Text = channel.Name,
TextSize = 50,
Alpha = 0.3f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
scroll = new ScrollContainer
{
RelativeSizeAxes = Axes.Both,

View File

@ -30,9 +30,7 @@ namespace osu.Game.Overlays
private ScheduledDelegate messageRequest;
private readonly Container content;
protected override Container<Drawable> Content => content;
private readonly Container currentChannelContainer;
private readonly FocusedTextBox inputTextBox;
@ -42,6 +40,8 @@ namespace osu.Game.Overlays
private GetMessagesRequest fetchReq;
private readonly OsuTabControl<Channel> channelTabs;
public ChatOverlay()
{
RelativeSizeAxes = Axes.X;
@ -49,8 +49,13 @@ namespace osu.Game.Overlays
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
AddInternal(new Drawable[]
Children = new Drawable[]
{
channelTabs = new OsuTabControl<Channel>()
{
RelativeSizeAxes = Axes.X,
Height = 20,
},
new Box
{
Depth = float.MaxValue,
@ -58,10 +63,10 @@ namespace osu.Game.Overlays
Colour = Color4.Black,
Alpha = 0.9f,
},
content = new Container
currentChannelContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 5, Bottom = textbox_height + 5 },
Padding = new MarginPadding { Top = 25, Bottom = textbox_height + 5 },
},
new Container
{
@ -83,7 +88,9 @@ namespace osu.Game.Overlays
}
}
}
});
};
channelTabs.Current.ValueChanged += newChannel => CurrentChannel = newChannel;
}
public void APIStateChanged(APIAccess api, APIState state)
@ -137,7 +144,7 @@ namespace osu.Game.Overlays
private void initializeChannels()
{
Clear();
currentChannelContainer.Clear();
careChannels = new List<Channel>();
@ -161,24 +168,56 @@ namespace osu.Game.Overlays
{
loading.FadeOut(100);
addChannel(channels.Find(c => c.Name == @"#lazer"));
addChannel(channels.Find(c => c.Name == @"#osu"));
addChannel(channels.Find(c => c.Name == @"#lobby"));
});
messageRequest = Scheduler.AddDelayed(fetchNewMessages, 1000, true);
messageRequest = Scheduler.AddDelayed(() => fetchNewMessages(), 1000, true);
};
api.Queue(req);
}
private Channel currentChannel;
protected Channel CurrentChannel
{
get
{
return currentChannel;
}
set
{
if (currentChannel == value) return;
if (currentChannel != null)
currentChannelContainer.Clear();
currentChannel = value;
currentChannelContainer.Add(new DrawableChannel(currentChannel));
channelTabs.Current.Value = value;
}
}
private void addChannel(Channel channel)
{
Add(new DrawableChannel(channel));
careChannels.Add(channel);
channelTabs.AddItem(channel);
// we need to get a good number of messages initially for each channel we care about.
fetchNewMessages(channel);
if (CurrentChannel == null)
CurrentChannel = channel;
}
private void fetchNewMessages()
private void fetchNewMessages(Channel specificChannel = null)
{
if (fetchReq != null) return;
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq = new GetMessagesRequest(specificChannel != null ? new List<Channel> { specificChannel } : careChannels, lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
{
var ids = messages.Where(m => m.TargetType == TargetType.Channel).Select(m => m.TargetId).Distinct();