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Use foreach loop to avoid too long lines
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@ -12,7 +12,6 @@ using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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@ -279,7 +278,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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if (state != ArmedState.Idle)
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if (state != ArmedState.Idle)
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Schedule(() => NestedHitObjects.Where(t => !t.IsHit).OfType<DrawableSpinnerTick>().ForEach(t => t.TriggerResult(HitResult.Miss)));
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{
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Schedule(() =>
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{
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foreach (var tick in ticks.Where(t => !t.IsHit))
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tick.TriggerResult(HitResult.Miss);
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});
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}
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}
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}
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}
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}
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}
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}
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