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Use foreach loop to avoid too long lines

This commit is contained in:
iiSaLMaN 2019-10-14 00:40:36 +03:00
parent 68e370ce7c
commit a75ae14cb2

View File

@ -12,7 +12,6 @@ using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -279,7 +278,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
if (state != ArmedState.Idle) if (state != ArmedState.Idle)
Schedule(() => NestedHitObjects.Where(t => !t.IsHit).OfType<DrawableSpinnerTick>().ForEach(t => t.TriggerResult(HitResult.Miss))); {
Schedule(() =>
{
foreach (var tick in ticks.Where(t => !t.IsHit))
tick.TriggerResult(HitResult.Miss);
});
}
} }
} }
} }