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Reuse function TimeAtPosition() and PositionAtTime().

This commit is contained in:
andy840119 2022-10-30 17:21:50 +08:00
parent 933d1d549b
commit a753369d3e

View File

@ -250,7 +250,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private void seekTrackToCurrent() private void seekTrackToCurrent()
{ {
double target = Current / Content.DrawWidth * editorClock.TrackLength; double target = TimeAtPosition(Current);
editorClock.Seek(Math.Min(editorClock.TrackLength, target)); editorClock.Seek(Math.Min(editorClock.TrackLength, target));
} }
@ -264,7 +264,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (handlingDragInput) if (handlingDragInput)
editorClock.Stop(); editorClock.Stop();
ScrollTo((float)(editorClock.CurrentTime / editorClock.TrackLength) * Content.DrawWidth, false); float position = PositionAtTime(editorClock.CurrentTime);
ScrollTo(position, false);
} }
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)