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Fix osu! slider ticks appearing too late
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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// This is so on repeats ticks don't appear too late to be visually processed by the player.
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// This is so on repeats ticks don't appear too late to be visually processed by the player.
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offset = 200;
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offset = 200;
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else
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else
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offset = TimeFadeIn * 0.66f;
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offset = TimePreempt * 0.66f;
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TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
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TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
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}
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}
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