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Fix intermittent test failures in TestScenBeatmapInfoWedge
due to async load
https://github.com/ppy/osu/runs/4358685294?check_suite_focus=true
Occurs due to the wedge content also reloading on ruleset change, which
wasn't being accounted for. In a fail case, the content would change
during the "select beatmap" step's async load wait, causing incorrect
results.
51a353e12d/osu.Game/Screens/Select/BeatmapInfoWedge.cs (L70)
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@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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beatmaps.Add(testBeatmap);
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AddStep("set ruleset", () => Ruleset.Value = rulesetInfo);
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setRuleset(rulesetInfo);
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selectBeatmap(testBeatmap);
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@ -167,6 +167,22 @@ namespace osu.Game.Tests.Visual.SongSelect
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label => label.Statistic.Name == "BPM" && label.Statistic.Content == target.ToString(CultureInfo.InvariantCulture)));
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}
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private void setRuleset(RulesetInfo rulesetInfo)
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{
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Container containerBefore = null;
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AddStep("set ruleset", () =>
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{
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// wedge content is only refreshed if the ruleset changes, so only wait for load in that case.
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if (!rulesetInfo.Equals(Ruleset.Value))
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containerBefore = infoWedge.DisplayedContent;
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Ruleset.Value = rulesetInfo;
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});
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AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
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}
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private void selectBeatmap([CanBeNull] IBeatmap b)
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{
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Container containerBefore = null;
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