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Merge pull request #5596 from EVAST9919/dimmed-loading
Move DimmedLoadingLayer to its own file
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commit
a708d5d079
44
osu.Game/Graphics/UserInterface/DimmedLoadingLayer.cs
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44
osu.Game/Graphics/UserInterface/DimmedLoadingLayer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Extensions.Color4Extensions;
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namespace osu.Game.Graphics.UserInterface
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{
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public class DimmedLoadingLayer : VisibilityContainer
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{
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private const float transition_duration = 250;
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private readonly LoadingAnimation loading;
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public DimmedLoadingLayer()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f),
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},
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loading = new LoadingAnimation(),
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};
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}
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protected override void PopIn()
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{
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this.FadeIn(transition_duration, Easing.OutQuint);
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loading.Show();
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}
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protected override void PopOut()
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{
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this.FadeOut(transition_duration, Easing.OutQuint);
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loading.Hide();
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}
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}
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}
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@ -35,7 +35,7 @@ namespace osu.Game.Screens.Select
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private readonly MetadataSection description, source, tags;
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private readonly Container failRetryContainer;
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private readonly FailRetryGraph failRetryGraph;
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private readonly DimmedLoadingAnimation loading;
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private readonly DimmedLoadingLayer loading;
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private IAPIProvider api;
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@ -156,10 +156,7 @@ namespace osu.Game.Screens.Select
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},
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},
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},
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loading = new DimmedLoadingAnimation
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{
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RelativeSizeAxes = Axes.Both,
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},
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loading = new DimmedLoadingLayer(),
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};
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}
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@ -365,35 +362,5 @@ namespace osu.Game.Screens.Select
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});
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}
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}
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private class DimmedLoadingAnimation : VisibilityContainer
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{
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private readonly LoadingAnimation loading;
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public DimmedLoadingAnimation()
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f),
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},
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loading = new LoadingAnimation(),
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};
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}
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protected override void PopIn()
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{
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this.FadeIn(transition_duration, Easing.OutQuint);
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loading.Show();
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}
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protected override void PopOut()
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{
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this.FadeOut(transition_duration, Easing.OutQuint);
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loading.Hide();
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}
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}
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}
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}
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