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@ -104,6 +104,7 @@ namespace osu.Game.Skinning
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this.ScaleTo(1.6f);
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this.ScaleTo(1, 100, Easing.In);
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//todo: this only applies to osu! ruleset apparently.
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this.MoveTo(new Vector2(0, -5));
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this.MoveToOffset(new Vector2(0, 80), fade_out_delay + fade_out_length, Easing.In);
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