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Remove guard against RemoveFilters
running more than once
It turns out this is required to remove some filters immediate, and some later. Weird.
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@ -153,8 +153,6 @@ namespace osu.Game.Screens.Play
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public void RemoveFilters(bool resetTrackFrequency = true)
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public void RemoveFilters(bool resetTrackFrequency = true)
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{
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{
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if (filtersRemoved) return;
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filtersRemoved = true;
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filtersRemoved = true;
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if (!started)
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if (!started)
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