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DynamicHealthProcessor: increase drain rate arround HP 5
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@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Scoring
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maxDrainPerObject = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.1, 0.2, 0.25);
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maxDrainRate = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 1.0 / 12000, 1.0 / 9000, 1.0 / 5000);
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maxDrainRate = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 1.0 / 12500, 1.0 / 7500, 1.0 / 5000);
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maxHPcostPerMiss = 0.025;
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maxMissCostRate = 1.0 / 4000;
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