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DynamicHealthProcessor: increase drain rate arround HP 5

This commit is contained in:
Clément (Zyf) Burgelin 2023-12-28 22:35:07 +01:00
parent b15a46e9e1
commit a6cb225c40

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@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Scoring
}
maxDrainPerObject = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.1, 0.2, 0.25);
maxDrainRate = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 1.0 / 12000, 1.0 / 9000, 1.0 / 5000);
maxDrainRate = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 1.0 / 12500, 1.0 / 7500, 1.0 / 5000);
maxHPcostPerMiss = 0.025;
maxMissCostRate = 1.0 / 4000;