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Merge branch 'master' into taiko-explosion-rework

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Dan Balasescu 2020-09-30 23:02:46 +09:00 committed by GitHub
commit a6c7bc0cdb
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30 changed files with 404 additions and 126 deletions

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@ -52,6 +52,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.925.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2020.930.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -7,7 +7,6 @@ using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Timing; using osu.Framework.Timing;
@ -194,13 +193,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(0); addSeekStep(0);
AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate))); AddStep("adjust track rate", () => Player.GameplayClockContainer.UserPlaybackRate.Value = rate);
// autoplay replay frames use track time;
// if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time.
// therefore we need to apply the rate adjustment to the replay itself to change from track time to real time,
// as real time is what we care about for spinners
// (so we're making the spin take 1000ms in real time *always*, regardless of the track clock's rate).
transformReplay(replay => applyRateAdjustment(replay, rate));
addSeekStep(1000); addSeekStep(1000);
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05)); AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));

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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Tracking.BindValueChanged(updateSlidingSample); Tracking.BindValueChanged(updateSlidingSample);
} }
private SkinnableSound slidingSample; private PausableSkinnableSound slidingSample;
protected override void LoadSamples() protected override void LoadSamples()
{ {
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample); var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "sliderslide"; clone.Name = "sliderslide";
AddInternal(slidingSample = new SkinnableSound(clone) AddInternal(slidingSample = new PausableSkinnableSound(clone)
{ {
Looping = true Looping = true
}); });
@ -112,10 +112,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private void updateSlidingSample(ValueChangedEvent<bool> tracking) private void updateSlidingSample(ValueChangedEvent<bool> tracking)
{ {
// note that samples will not start playing if exiting a seek operation in the middle of a slider. if (tracking.NewValue)
// may be something we want to address at a later point, but not so easy to make happen right now
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
if (tracking.NewValue && ShouldPlaySamples)
slidingSample?.Play(); slidingSample?.Play();
else else
slidingSample?.Stop(); slidingSample?.Stop();

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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
isSpinning.BindValueChanged(updateSpinningSample); isSpinning.BindValueChanged(updateSpinningSample);
} }
private SkinnableSound spinningSample; private PausableSkinnableSound spinningSample;
private const float spinning_sample_initial_frequency = 1.0f; private const float spinning_sample_initial_frequency = 1.0f;
private const float spinning_sample_modulated_base_frequency = 0.5f; private const float spinning_sample_modulated_base_frequency = 0.5f;
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample); var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "spinnerspin"; clone.Name = "spinnerspin";
AddInternal(spinningSample = new SkinnableSound(clone) AddInternal(spinningSample = new PausableSkinnableSound(clone)
{ {
Volume = { Value = 0 }, Volume = { Value = 0 },
Looping = true, Looping = true,
@ -113,10 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private void updateSpinningSample(ValueChangedEvent<bool> tracking) private void updateSpinningSample(ValueChangedEvent<bool> tracking)
{ {
// note that samples will not start playing if exiting a seek operation in the middle of a spinner. if (tracking.NewValue)
// may be something we want to address at a later point, but not so easy to make happen right now
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
if (tracking.NewValue && ShouldPlaySamples)
{ {
spinningSample?.Play(); spinningSample?.Play();
spinningSample?.VolumeTo(1, 200); spinningSample?.VolumeTo(1, 200);

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@ -2,11 +2,13 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Screens.Play;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -77,6 +79,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private bool rotationTransferred; private bool rotationTransferred;
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
@ -126,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
currentRotation += angle; currentRotation += angle;
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback // rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
// (see: ModTimeRamp) // (see: ModTimeRamp)
RateAdjustedRotation += (float)(Math.Abs(angle) * Clock.Rate); RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
} }
} }
} }

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@ -42,9 +42,9 @@ namespace osu.Game.Rulesets.Taiko.Audio
} }
} }
private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd) private PausableSkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
{ {
var drawable = new SkinnableSound(hitSampleInfo) var drawable = new PausableSkinnableSound(hitSampleInfo)
{ {
LifetimeStart = lifetimeStart, LifetimeStart = lifetimeStart,
LifetimeEnd = lifetimeEnd LifetimeEnd = lifetimeEnd
@ -57,8 +57,8 @@ namespace osu.Game.Rulesets.Taiko.Audio
public class DrumSample public class DrumSample
{ {
public SkinnableSound Centre; public PausableSkinnableSound Centre;
public SkinnableSound Rim; public PausableSkinnableSound Rim;
} }
} }
} }

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@ -4,7 +4,7 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Timing; using osu.Game.Screens.Edit.Timing;
@ -17,16 +17,26 @@ namespace osu.Game.Tests.Visual.Editing
[Cached(typeof(IBeatSnapProvider))] [Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap; private readonly EditorBeatmap editorBeatmap;
protected override bool ScrollUsingMouseWheel => false;
public TestSceneTimingScreen() public TestSceneTimingScreen()
{ {
editorBeatmap = new EditorBeatmap(new OsuBeatmap()); editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Beatmap.Disabled = true;
Child = new TimingScreen(); Child = new TimingScreen();
} }
protected override void Dispose(bool isDisposing)
{
Beatmap.Disabled = false;
base.Dispose(isDisposing);
}
} }
} }

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@ -22,11 +22,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneSkinnableSound : OsuTestScene public class TestSceneSkinnableSound : OsuTestScene
{ {
[Cached] [Cached(typeof(ISamplePlaybackDisabler))]
private GameplayClock gameplayClock = new GameplayClock(new FramedClock()); private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
private TestSkinSourceContainer skinSource; private TestSkinSourceContainer skinSource;
private SkinnableSound skinnableSound; private PausableSkinnableSound skinnableSound;
[SetUp] [SetUp]
public void SetUp() => Schedule(() => public void SetUp() => Schedule(() =>
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
Clock = gameplayClock, Clock = gameplayClock,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide")) Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
}, },
}; };
}); });

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Extensions
{
public static class EditorDisplayExtensions
{
/// <summary>
/// Get an editor formatted string (mm:ss:mss)
/// </summary>
/// <param name="milliseconds">A time value in milliseconds.</param>
/// <returns>An editor formatted display string.</returns>
public static string ToEditorFormattedString(this double milliseconds) =>
ToEditorFormattedString(TimeSpan.FromMilliseconds(milliseconds));
/// <summary>
/// Get an editor formatted string (mm:ss:mss)
/// </summary>
/// <param name="timeSpan">A time value.</param>
/// <returns>An editor formatted display string.</returns>
public static string ToEditorFormattedString(this TimeSpan timeSpan) =>
$"{(timeSpan < TimeSpan.Zero ? "-" : string.Empty)}{timeSpan:mm\\:ss\\:fff}";
}
}

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@ -52,10 +52,10 @@ namespace osu.Game.Rulesets.Mods
public class NightcoreBeatContainer : BeatSyncedContainer public class NightcoreBeatContainer : BeatSyncedContainer
{ {
private SkinnableSound hatSample; private PausableSkinnableSound hatSample;
private SkinnableSound clapSample; private PausableSkinnableSound clapSample;
private SkinnableSound kickSample; private PausableSkinnableSound kickSample;
private SkinnableSound finishSample; private PausableSkinnableSound finishSample;
private int? firstBeat; private int? firstBeat;
@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Mods
{ {
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
hatSample = new SkinnableSound(new SampleInfo("nightcore-hat")), hatSample = new PausableSkinnableSound(new SampleInfo("nightcore-hat")),
clapSample = new SkinnableSound(new SampleInfo("nightcore-clap")), clapSample = new PausableSkinnableSound(new SampleInfo("nightcore-clap")),
kickSample = new SkinnableSound(new SampleInfo("nightcore-kick")), kickSample = new PausableSkinnableSound(new SampleInfo("nightcore-kick")),
finishSample = new SkinnableSound(new SampleInfo("nightcore-finish")), finishSample = new PausableSkinnableSound(new SampleInfo("nightcore-finish")),
}; };
} }

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@ -17,7 +17,6 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables namespace osu.Game.Rulesets.Objects.Drawables
@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary> /// </summary>
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray); public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray);
protected SkinnableSound Samples { get; private set; } protected PausableSkinnableSound Samples { get; private set; }
public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples; public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
@ -179,7 +178,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}."); + $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
} }
Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s))); Samples = new PausableSkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
AddInternal(Samples); AddInternal(Samples);
} }
@ -359,9 +358,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
{ {
} }
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
/// <summary> /// <summary>
/// Calculate the position to be used for sample playback at a specified X position (0..1). /// Calculate the position to be used for sample playback at a specified X position (0..1).
/// </summary> /// </summary>
@ -374,18 +370,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0); return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0);
} }
/// <summary>
/// Whether samples should currently be playing. Will be false during seek operations.
/// </summary>
protected bool ShouldPlaySamples => gameplayClock?.IsSeeking != true;
/// <summary> /// <summary>
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>. /// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit. /// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
/// </summary> /// </summary>
public virtual void PlaySamples() public virtual void PlaySamples()
{ {
if (Samples != null && ShouldPlaySamples) if (Samples != null)
{ {
Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition); Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition);
Samples.Play(); Samples.Play();

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@ -2,7 +2,10 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Timing; using osu.Framework.Timing;
@ -59,7 +62,7 @@ namespace osu.Game.Rulesets.UI
{ {
if (clock != null) if (clock != null)
{ {
stabilityGameplayClock.ParentGameplayClock = parentGameplayClock = clock; parentGameplayClock = stabilityGameplayClock.ParentGameplayClock = clock;
GameplayClock.IsPaused.BindTo(clock.IsPaused); GameplayClock.IsPaused.BindTo(clock.IsPaused);
} }
} }
@ -215,7 +218,9 @@ namespace osu.Game.Rulesets.UI
private class StabilityGameplayClock : GameplayClock private class StabilityGameplayClock : GameplayClock
{ {
public IFrameBasedClock ParentGameplayClock; public GameplayClock ParentGameplayClock;
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => ParentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty<Bindable<double>>();
public StabilityGameplayClock(FramedClock underlyingClock) public StabilityGameplayClock(FramedClock underlyingClock)
: base(underlyingClock) : base(underlyingClock)

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@ -3,8 +3,8 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Extensions;
using osu.Game.Graphics; using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Components namespace osu.Game.Screens.Edit.Components
@ -35,9 +35,7 @@ namespace osu.Game.Screens.Edit.Components
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
trackTimer.Text = editorClock.CurrentTime.ToEditorFormattedString();
var timespan = TimeSpan.FromMilliseconds(editorClock.CurrentTime);
trackTimer.Text = $"{(timespan < TimeSpan.Zero ? "-" : string.Empty)}{timespan:mm\\:ss\\:fff}";
} }
} }
} }

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@ -14,9 +14,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
public class TimelineArea : Container public class TimelineArea : Container
{ {
private readonly Timeline timeline = new Timeline { RelativeSizeAxes = Axes.Both }; public readonly Timeline Timeline = new Timeline { RelativeSizeAxes = Axes.Both };
protected override Container<Drawable> Content => timeline; protected override Container<Drawable> Content => Timeline;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
@ -107,7 +107,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
} }
} }
}, },
timeline Timeline
}, },
}, },
ColumnDimensions = new[] ColumnDimensions = new[]
@ -121,9 +121,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
waveformCheckbox.Current.Value = true; waveformCheckbox.Current.Value = true;
timeline.WaveformVisible.BindTo(waveformCheckbox.Current); Timeline.WaveformVisible.BindTo(waveformCheckbox.Current);
} }
private void changeZoom(float change) => timeline.Zoom += change; private void changeZoom(float change) => Timeline.Zoom += change;
} }
} }

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@ -3,18 +3,23 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -34,11 +39,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly List<Container> shadowComponents = new List<Container>(); private readonly List<Container> shadowComponents = new List<Container>();
private DrawableHitObject drawableHitObject;
private Bindable<Color4> comboColour;
private readonly Container mainComponents;
private readonly OsuSpriteText comboIndexText;
private Bindable<int> comboIndex;
private const float thickness = 5; private const float thickness = 5;
private const float shadow_radius = 5; private const float shadow_radius = 5;
private const float circle_size = 16; private const float circle_size = 24;
public TimelineHitObjectBlueprint(HitObject hitObject) public TimelineHitObjectBlueprint(HitObject hitObject)
: base(hitObject) : base(hitObject)
@ -54,14 +69,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
AddRangeInternal(new Drawable[]
{
mainComponents = new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
comboIndexText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
Font = OsuFont.Numeric.With(size: circle_size / 2, weight: FontWeight.Black),
},
});
circle = new Circle circle = new Circle
{ {
Size = new Vector2(circle_size), Size = new Vector2(circle_size),
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativePositionAxes = Axes.X,
AlwaysPresent = true,
Colour = Color4.White,
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Shadow, Type = EdgeEffectType.Shadow,
@ -77,7 +106,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
DragBar dragBarUnderlay; DragBar dragBarUnderlay;
Container extensionBar; Container extensionBar;
AddRangeInternal(new Drawable[] mainComponents.AddRange(new Drawable[]
{ {
extensionBar = new Container extensionBar = new Container
{ {
@ -117,12 +146,54 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
} }
else else
{ {
AddInternal(circle); mainComponents.Add(circle);
} }
updateShadows(); updateShadows();
} }
[BackgroundDependencyLoader(true)]
private void load(HitObjectComposer composer)
{
if (composer != null)
{
// best effort to get the drawable representation for grabbing colour and what not.
drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (HitObject is IHasComboInformation comboInfo)
{
comboIndex = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
comboIndex.BindValueChanged(combo =>
{
comboIndexText.Text = (combo.NewValue + 1).ToString();
}, true);
}
if (drawableHitObject != null)
{
comboColour = drawableHitObject.AccentColour.GetBoundCopy();
comboColour.BindValueChanged(colour =>
{
if (HitObject is IHasDuration)
mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White);
else
mainComponents.Colour = drawableHitObject.AccentColour.Value;
var col = mainComponents.Colour.TopLeft.Linear;
float brightness = col.R + col.G + col.B;
// decide the combo index colour based on brightness?
comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White;
}, true);
}
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();

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@ -1,8 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -18,11 +22,23 @@ namespace osu.Game.Screens.Edit.Compose
{ {
} }
protected override Drawable CreateMainContent() private Ruleset ruleset;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance(); var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
ruleset = parent.Get<IBindable<WorkingBeatmap>>().Value.BeatmapInfo.Ruleset?.CreateInstance();
composer = ruleset?.CreateHitObjectComposer(); composer = ruleset?.CreateHitObjectComposer();
// make the composer available to the timeline and other components in this screen.
dependencies.CacheAs(composer);
return dependencies;
}
protected override Drawable CreateMainContent()
{
if (ruleset == null || composer == null) if (ruleset == null || composer == null)
return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer"); return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");

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@ -107,6 +107,7 @@ namespace osu.Game.Screens.Edit
UpdateClockSource(); UpdateClockSource();
dependencies.CacheAs(clock); dependencies.CacheAs(clock);
dependencies.CacheAs<ISamplePlaybackDisabler>(clock);
AddInternal(clock); AddInternal(clock);
// todo: remove caching of this and consume via editorBeatmap? // todo: remove caching of this and consume via editorBeatmap?

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@ -7,17 +7,18 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
using osu.Framework.Utils;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.Edit namespace osu.Game.Screens.Edit
{ {
/// <summary> /// <summary>
/// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor. /// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor.
/// </summary> /// </summary>
public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock, ISamplePlaybackDisabler
{ {
public IBindable<Track> Track => track; public IBindable<Track> Track => track;
@ -31,6 +32,10 @@ namespace osu.Game.Screens.Edit
private readonly DecoupleableInterpolatingFramedClock underlyingClock; private readonly DecoupleableInterpolatingFramedClock underlyingClock;
public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled;
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor) public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
: this(beatmap.Beatmap.ControlPointInfo, beatmap.Track.Length, beatDivisor) : this(beatmap.Beatmap.ControlPointInfo, beatmap.Track.Length, beatDivisor)
{ {
@ -166,11 +171,14 @@ namespace osu.Game.Screens.Edit
public void Stop() public void Stop()
{ {
samplePlaybackDisabled.Value = true;
underlyingClock.Stop(); underlyingClock.Stop();
} }
public bool Seek(double position) public bool Seek(double position)
{ {
samplePlaybackDisabled.Value = true;
ClearTransforms(); ClearTransforms();
return underlyingClock.Seek(position); return underlyingClock.Seek(position);
} }
@ -211,8 +219,35 @@ namespace osu.Game.Screens.Edit
private const double transform_time = 300; private const double transform_time = 300;
protected override void Update()
{
base.Update();
updateSeekingState();
}
private void updateSeekingState()
{
if (samplePlaybackDisabled.Value)
{
if (track.Value?.IsRunning != true)
{
// seeking in the editor can happen while the track isn't running.
// in this case we always want to expose ourselves as seeking (to avoid sample playback).
return;
}
// we are either running a seek tween or doing an immediate seek.
// in the case of an immediate seek the seeking bool will be set to false after one update.
// this allows for silencing hit sounds and the likes.
samplePlaybackDisabled.Value = Transforms.Any();
}
}
public void SeekTo(double seekDestination) public void SeekTo(double seekDestination)
{ {
samplePlaybackDisabled.Value = true;
if (IsRunning) if (IsRunning)
Seek(seekDestination); Seek(seekDestination);
else else

View File

@ -115,10 +115,18 @@ namespace osu.Game.Screens.Edit
new TimelineTickDisplay(), new TimelineTickDisplay(),
CreateTimelineContent(), CreateTimelineContent(),
} }
}, timelineContainer.Add); }, t =>
{
timelineContainer.Add(t);
OnTimelineLoaded(t);
});
}); });
} }
protected virtual void OnTimelineLoaded(TimelineArea timelineArea)
{
}
protected abstract Drawable CreateMainContent(); protected abstract Drawable CreateMainContent();
protected virtual Drawable CreateTimelineContent() => new Container(); protected virtual Drawable CreateTimelineContent() => new Container();

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Extensions;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -89,7 +90,7 @@ namespace osu.Game.Screens.Edit.Timing
}, },
new OsuSpriteText new OsuSpriteText
{ {
Text = $"{group.Time:n0}ms", Text = group.Time.ToEditorFormattedString(),
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold) Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold)
}, },
new ControlGroupAttributes(group), new ControlGroupAttributes(group),

View File

@ -12,6 +12,8 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK; using osuTK;
namespace osu.Game.Screens.Edit.Timing namespace osu.Game.Screens.Edit.Timing
@ -29,6 +31,11 @@ namespace osu.Game.Screens.Edit.Timing
{ {
} }
protected override Drawable CreateTimelineContent() => new ControlPointPart
{
RelativeSizeAxes = Axes.Both,
};
protected override Drawable CreateMainContent() => new GridContainer protected override Drawable CreateMainContent() => new GridContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -58,6 +65,12 @@ namespace osu.Game.Screens.Edit.Timing
}); });
} }
protected override void OnTimelineLoaded(TimelineArea timelineArea)
{
base.OnTimelineLoaded(timelineArea);
timelineArea.Timeline.Zoom = timelineArea.Timeline.MinZoom;
}
public class ControlPointList : CompositeDrawable public class ControlPointList : CompositeDrawable
{ {
private OsuButton deleteButton; private OsuButton deleteButton;
@ -129,11 +142,12 @@ namespace osu.Game.Screens.Edit.Timing
selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true); selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true);
controlGroups = Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy(); controlGroups = Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
controlGroups.CollectionChanged += (sender, args) => createContent();
createContent();
}
private void createContent() => table.ControlGroups = controlGroups; controlGroups.BindCollectionChanged((sender, args) =>
{
table.ControlGroups = controlGroups;
}, true);
}
private void delete() private void delete()
{ {

View File

@ -103,12 +103,17 @@ namespace osu.Game.Screens.Edit.Timing
private const double sane_maximum = 240; private const double sane_maximum = 240;
private readonly BindableNumber<double> beatLengthBindable = new TimingControlPoint().BeatLengthBindable; private readonly BindableNumber<double> beatLengthBindable = new TimingControlPoint().BeatLengthBindable;
private readonly BindableDouble bpmBindable = new BindableDouble();
private readonly BindableDouble bpmBindable = new BindableDouble(60000 / TimingControlPoint.DEFAULT_BEAT_LENGTH)
{
MinValue = sane_minimum,
MaxValue = sane_maximum,
};
public BPMSlider() public BPMSlider()
{ {
beatLengthBindable.BindValueChanged(beatLength => updateCurrent(beatLengthToBpm(beatLength.NewValue)), true); beatLengthBindable.BindValueChanged(beatLength => updateCurrent(beatLengthToBpm(beatLength.NewValue)), true);
bpmBindable.BindValueChanged(bpm => bpmBindable.Default = beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue)); bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue));
base.Bindable = bpmBindable; base.Bindable = bpmBindable;
} }

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Timing; using osu.Framework.Timing;
@ -14,12 +16,17 @@ namespace osu.Game.Screens.Play
/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy. /// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.
/// </remarks> /// </remarks>
/// </summary> /// </summary>
public class GameplayClock : IFrameBasedClock public class GameplayClock : IFrameBasedClock, ISamplePlaybackDisabler
{ {
private readonly IFrameBasedClock underlyingClock; private readonly IFrameBasedClock underlyingClock;
public readonly BindableBool IsPaused = new BindableBool(); public readonly BindableBool IsPaused = new BindableBool();
/// <summary>
/// All adjustments applied to this clock which don't come from gameplay or mods.
/// </summary>
public virtual IEnumerable<Bindable<double>> NonGameplayAdjustments => Enumerable.Empty<Bindable<double>>();
public GameplayClock(IFrameBasedClock underlyingClock) public GameplayClock(IFrameBasedClock underlyingClock)
{ {
this.underlyingClock = underlyingClock; this.underlyingClock = underlyingClock;
@ -29,6 +36,23 @@ namespace osu.Game.Screens.Play
public double Rate => underlyingClock.Rate; public double Rate => underlyingClock.Rate;
/// <summary>
/// The rate of gameplay when playback is at 100%.
/// This excludes any seeking / user adjustments.
/// </summary>
public double TrueGameplayRate
{
get
{
double baseRate = Rate;
foreach (var adjustment in NonGameplayAdjustments)
baseRate /= adjustment.Value;
return baseRate;
}
}
public bool IsRunning => underlyingClock.IsRunning; public bool IsRunning => underlyingClock.IsRunning;
/// <summary> /// <summary>
@ -48,5 +72,7 @@ namespace osu.Game.Screens.Play
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo; public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
public IClock Source => underlyingClock; public IClock Source => underlyingClock;
public IBindable<bool> SamplePlaybackDisabled => IsPaused;
} }
} }

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
@ -50,8 +51,11 @@ namespace osu.Game.Screens.Play
/// <summary> /// <summary>
/// The final clock which is exposed to underlying components. /// The final clock which is exposed to underlying components.
/// </summary> /// </summary>
[Cached] public GameplayClock GameplayClock => localGameplayClock;
public readonly GameplayClock GameplayClock;
[Cached(typeof(GameplayClock))]
[Cached(typeof(ISamplePlaybackDisabler))]
private readonly LocalGameplayClock localGameplayClock;
private Bindable<double> userAudioOffset; private Bindable<double> userAudioOffset;
@ -79,7 +83,7 @@ namespace osu.Game.Screens.Play
userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock); userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock);
// the clock to be exposed via DI to children. // the clock to be exposed via DI to children.
GameplayClock = new GameplayClock(userOffsetClock); localGameplayClock = new LocalGameplayClock(userOffsetClock);
GameplayClock.IsPaused.BindTo(IsPaused); GameplayClock.IsPaused.BindTo(IsPaused);
} }
@ -200,7 +204,9 @@ namespace osu.Game.Screens.Play
protected override void Update() protected override void Update()
{ {
if (!IsPaused.Value) if (!IsPaused.Value)
{
userOffsetClock.ProcessFrame(); userOffsetClock.ProcessFrame();
}
base.Update(); base.Update();
} }
@ -215,6 +221,9 @@ namespace osu.Game.Screens.Play
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
localGameplayClock.MutableNonGameplayAdjustments.Add(pauseFreqAdjust);
localGameplayClock.MutableNonGameplayAdjustments.Add(UserPlaybackRate);
speedAdjustmentsApplied = true; speedAdjustmentsApplied = true;
} }
@ -231,9 +240,24 @@ namespace osu.Game.Screens.Play
track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
localGameplayClock.MutableNonGameplayAdjustments.Remove(pauseFreqAdjust);
localGameplayClock.MutableNonGameplayAdjustments.Remove(UserPlaybackRate);
speedAdjustmentsApplied = false; speedAdjustmentsApplied = false;
} }
private class LocalGameplayClock : GameplayClock
{
public readonly List<Bindable<double>> MutableNonGameplayAdjustments = new List<Bindable<double>>();
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
public LocalGameplayClock(FramedOffsetClock underlyingClock)
: base(underlyingClock)
{
}
}
private class HardwareCorrectionOffsetClock : FramedOffsetClock private class HardwareCorrectionOffsetClock : FramedOffsetClock
{ {
// we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this. // we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this.

View File

@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
{
/// <summary>
/// Allows a component to disable sample playback dynamically as required.
/// Handled by <see cref="PausableSkinnableSound"/>.
/// </summary>
public interface ISamplePlaybackDisabler
{
/// <summary>
/// Whether sample playback should be disabled (or paused for looping samples).
/// </summary>
IBindable<bool> SamplePlaybackDisabled { get; }
}
}

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@ -0,0 +1,66 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Audio;
using osu.Game.Screens.Play;
namespace osu.Game.Skinning
{
public class PausableSkinnableSound : SkinnableSound
{
protected bool RequestedPlaying { get; private set; }
public PausableSkinnableSound(ISampleInfo hitSamples)
: base(hitSamples)
{
}
public PausableSkinnableSound(IEnumerable<ISampleInfo> hitSamples)
: base(hitSamples)
{
}
private readonly IBindable<bool> samplePlaybackDisabled = new Bindable<bool>();
[BackgroundDependencyLoader(true)]
private void load(ISamplePlaybackDisabler samplePlaybackDisabler)
{
// if in a gameplay context, pause sample playback when gameplay is paused.
if (samplePlaybackDisabler != null)
{
samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled);
samplePlaybackDisabled.BindValueChanged(disabled =>
{
if (RequestedPlaying)
{
if (disabled.NewValue)
base.Stop();
// it's not easy to know if a sample has finished playing (to end).
// to keep things simple only resume playing looping samples.
else if (Looping)
base.Play();
}
});
}
}
public override void Play()
{
RequestedPlaying = true;
if (samplePlaybackDisabled.Value)
return;
base.Play();
}
public override void Stop()
{
RequestedPlaying = false;
base.Stop();
}
}
}

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@ -11,7 +11,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Screens.Play;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
@ -22,8 +21,6 @@ namespace osu.Game.Skinning
[Resolved] [Resolved]
private ISampleStore samples { get; set; } private ISampleStore samples { get; set; }
private bool requestedPlaying;
public override bool RemoveWhenNotAlive => false; public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false; public override bool RemoveCompletedTransforms => false;
@ -50,27 +47,6 @@ namespace osu.Game.Skinning
InternalChild = samplesContainer = new AudioContainer<DrawableSample>(); InternalChild = samplesContainer = new AudioContainer<DrawableSample>();
} }
private Bindable<bool> gameplayClockPaused;
[BackgroundDependencyLoader(true)]
private void load(GameplayClock gameplayClock)
{
// if in a gameplay context, pause sample playback when gameplay is paused.
gameplayClockPaused = gameplayClock?.IsPaused.GetBoundCopy();
gameplayClockPaused?.BindValueChanged(paused =>
{
if (requestedPlaying)
{
if (paused.NewValue)
stop();
// it's not easy to know if a sample has finished playing (to end).
// to keep things simple only resume playing looping samples.
else if (Looping)
play();
}
});
}
private bool looping; private bool looping;
public bool Looping public bool Looping
@ -86,13 +62,7 @@ namespace osu.Game.Skinning
} }
} }
public void Play() public virtual void Play()
{
requestedPlaying = true;
play();
}
private void play()
{ {
samplesContainer.ForEach(c => samplesContainer.ForEach(c =>
{ {
@ -101,13 +71,7 @@ namespace osu.Game.Skinning
}); });
} }
public void Stop() public virtual void Stop()
{
requestedPlaying = false;
stop();
}
private void stop()
{ {
samplesContainer.ForEach(c => c.Stop()); samplesContainer.ForEach(c => c.Stop());
} }
@ -142,7 +106,7 @@ namespace osu.Game.Skinning
// Start playback internally for the new samples if the previous ones were playing beforehand. // Start playback internally for the new samples if the previous ones were playing beforehand.
if (wasPlaying) if (wasPlaying)
play(); Play();
} }
#region Re-expose AudioContainer #region Re-expose AudioContainer

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@ -20,6 +20,8 @@ namespace osu.Game.Tests.Visual
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor(); protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
protected new readonly EditorClock Clock; protected new readonly EditorClock Clock;
protected virtual bool ScrollUsingMouseWheel => true;
protected EditorClockTestScene() protected EditorClockTestScene()
{ {
Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false }; Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false };
@ -57,6 +59,9 @@ namespace osu.Game.Tests.Visual
protected override bool OnScroll(ScrollEvent e) protected override bool OnScroll(ScrollEvent e)
{ {
if (!ScrollUsingMouseWheel)
return false;
if (e.ScrollDelta.Y > 0) if (e.ScrollDelta.Y > 0)
Clock.SeekBackward(true); Clock.SeekBackward(true);
else else

View File

@ -24,7 +24,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.925.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.930.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="Sentry" Version="2.1.6" /> <PackageReference Include="Sentry" Version="2.1.6" />
<PackageReference Include="SharpCompress" Version="0.26.0" /> <PackageReference Include="SharpCompress" Version="0.26.0" />

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@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.925.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2020.930.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
</ItemGroup> </ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. --> <!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
@ -80,7 +80,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.925.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.930.0" />
<PackageReference Include="SharpCompress" Version="0.26.0" /> <PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />