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mirror of https://github.com/ppy/osu.git synced 2024-12-15 12:42:54 +08:00
This commit is contained in:
smoogipoo 2017-12-11 22:20:07 +09:00
parent 666dcdbd62
commit a6a07b1aa7
2 changed files with 17 additions and 19 deletions

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@ -2,10 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Screens.Compose; using osu.Game.Screens.Edit.Screens.Compose;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual

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@ -7,12 +7,10 @@ using OpenTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
@ -22,10 +20,11 @@ namespace osu.Game.Tests.Visual
public TestCaseEditorSelectionLayer() public TestCaseEditorSelectionLayer()
{ {
var playfield = new OsuEditPlayfield(); var playfield = new OsuEditPlayfield
playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f })); {
playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f })); new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }),
playfield.Add(new DrawableSlider(new Slider new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }),
new DrawableSlider(new Slider
{ {
ControlPoints = new List<Vector2> ControlPoints = new List<Vector2>
{ {
@ -37,7 +36,8 @@ namespace osu.Game.Tests.Visual
Velocity = 1, Velocity = 1,
TickDistance = 100, TickDistance = 100,
Scale = 0.5f Scale = 0.5f
})); })
};
Children = new Drawable[] Children = new Drawable[]
{ {