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Rebind SaveState()
to bpmTextEntry
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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Timing
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if (point.NewValue != null)
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{
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bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable;
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// no need to hook change handler here as it's the same bindable as above
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bpmTextEntry.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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timeSignature.Current = point.NewValue.TimeSignatureBindable;
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timeSignature.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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