From a6814d1a8a5c86fae6eb0a587c13c2196b523434 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 29 Jan 2025 19:48:04 +0900 Subject: [PATCH] Make multiplayer change room settings more obvious as to what it does "Edit" felt really weird. --- osu.Game/Screens/OnlinePlay/Match/DrawableMatchRoom.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Match/DrawableMatchRoom.cs b/osu.Game/Screens/OnlinePlay/Match/DrawableMatchRoom.cs index 0c993f4abf..0eb8cc3706 100644 --- a/osu.Game/Screens/OnlinePlay/Match/DrawableMatchRoom.cs +++ b/osu.Game/Screens/OnlinePlay/Match/DrawableMatchRoom.cs @@ -49,8 +49,10 @@ namespace osu.Game.Screens.OnlinePlay.Match ButtonsContainer.Add(editButton = new PurpleRoundedButton { RelativeSizeAxes = Axes.Y, - Size = new Vector2(100, 1), - Text = CommonStrings.ButtonsEdit, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(120, 0.7f), + Text = "Change settings", Action = () => OnEdit?.Invoke() }); }