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mirror of https://github.com/ppy/osu.git synced 2024-12-15 01:02:55 +08:00

Merge branch 'master' into url-parsing-support

This commit is contained in:
Dean Herbert 2017-12-20 14:41:12 +09:00
commit a6496e35ec
54 changed files with 2702 additions and 1291 deletions

@ -1 +1 @@
Subproject commit 8480ab5009b2b4a7810a817a12433959424d5339 Subproject commit 5da6990a8e68dea852495950996e1362a293dbd5

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@ -9,6 +9,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -165,6 +166,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
public Drawable ProxiedLayer => initialCircle.ApproachCircle; public Drawable ProxiedLayer => initialCircle.ApproachCircle;
public override Vector2 SelectionPoint => ToScreenSpace(body.Position);
public override Quad SelectionQuad => body.PathDrawQuad;
} }
internal interface ISliderProgress internal interface ISliderProgress

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@ -14,6 +14,7 @@ using osu.Game.Configuration;
using OpenTK; using OpenTK;
using OpenTK.Graphics.ES30; using OpenTK.Graphics.ES30;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
@ -49,6 +50,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
} }
} }
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
private int textureWidth => (int)PathWidth * 2; private int textureWidth => (int)PathWidth * 2;
private readonly Slider slider; private readonly Slider slider;
@ -182,4 +185,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SetRange(start, end); SetRange(start, end);
} }
} }
} }

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@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.OsuDifficulty; using osu.Game.Rulesets.Osu.OsuDifficulty;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -18,6 +17,8 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Osu namespace osu.Game.Rulesets.Osu
{ {
@ -33,21 +34,35 @@ namespace osu.Game.Rulesets.Osu
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton), new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
}; };
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[] public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap)
{ {
new BeatmapStatistic IEnumerable<HitObject> hitObjects = beatmap.Beatmap.HitObjects;
IEnumerable<HitObject> circles = hitObjects.Where(c => !(c is IHasEndTime));
IEnumerable<HitObject> sliders = hitObjects.Where(s => s is IHasCurve);
IEnumerable<HitObject> spinners = hitObjects.Where(s => s is IHasEndTime && !(s is IHasCurve));
return new[]
{ {
Name = @"Circle count", new BeatmapStatistic
Content = beatmap.Beatmap.HitObjects.Count(h => h is HitCircle).ToString(), {
Icon = FontAwesome.fa_dot_circle_o Name = @"Circle Count",
}, Content = circles.Count().ToString(),
new BeatmapStatistic Icon = FontAwesome.fa_circle_o
{ },
Name = @"Slider count", new BeatmapStatistic
Content = beatmap.Beatmap.HitObjects.Count(h => h is Slider).ToString(), {
Icon = FontAwesome.fa_circle_o Name = @"Slider Count",
} Content = sliders.Count().ToString(),
}; Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Spinner Count",
Content = spinners.Count().ToString(),
Icon = FontAwesome.fa_circle
}
};
}
public override IEnumerable<Mod> GetModsFor(ModType type) public override IEnumerable<Mod> GetModsFor(ModType type)
{ {

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@ -31,6 +31,9 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
get get
{ {
if (Parent == null)
return Vector2.Zero;
var parentSize = Parent.DrawSize; var parentSize = Parent.DrawSize;
var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y); var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);

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@ -0,0 +1,342 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Tests.Visual
{
internal class TestCaseBeatmapCarousel : OsuTestCase
{
private TestBeatmapCarousel carousel;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CarouselItem),
typeof(CarouselGroup),
typeof(CarouselGroupEagerSelect),
typeof(CarouselBeatmap),
typeof(CarouselBeatmapSet),
typeof(DrawableCarouselItem),
typeof(CarouselItemState),
typeof(DrawableCarouselBeatmap),
typeof(DrawableCarouselBeatmapSet),
};
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
private BeatmapInfo currentSelection;
private const int set_count = 5;
[BackgroundDependencyLoader]
private void load()
{
Add(carousel = new TestBeatmapCarousel
{
RelativeSizeAxes = Axes.Both,
});
List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= set_count; i++)
beatmapSets.Add(createTestBeatmapSet(i));
carousel.SelectionChanged = s => currentSelection = s;
AddStep("Load Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
AddUntilStep(() => carousel.BeatmapSets.Any(), "Wait for load");
testTraversal();
testFiltering();
testRandom();
testAddRemove();
testSorting();
testRemoveAll();
}
private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
private void checkSelected(int set, int? diff = null) =>
AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
{
if (diff != null)
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmap);
});
private void setSelected(int set, int diff) =>
AddStep($"select set{set} diff{diff}", () =>
carousel.SelectBeatmap(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First()));
private void advanceSelection(bool diff, int direction = 1, int count = 1)
{
if (count == 1)
AddStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
carousel.SelectNext(direction, !diff));
else
{
AddRepeatStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
carousel.SelectNext(direction, !diff), count);
}
}
private void checkVisibleItemCount(bool diff, int count) =>
AddAssert($"{count} {(diff ? "diffs" : "sets")} visible", () =>
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
private void nextRandom() =>
AddStep("select random next", () =>
{
carousel.RandomAlgorithm.Value = RandomSelectAlgorithm.RandomPermutation;
if (!selectedSets.Any() && carousel.SelectedBeatmap != null)
selectedSets.Push(carousel.SelectedBeatmapSet);
carousel.SelectNextRandom();
selectedSets.Push(carousel.SelectedBeatmapSet);
});
private void ensureRandomDidntRepeat() =>
AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count);
private void prevRandom() => AddStep("select random last", () =>
{
carousel.SelectPreviousRandom();
selectedSets.Pop();
});
/// <summary>
/// Test keyboard traversal
/// </summary>
private void testTraversal()
{
advanceSelection(direction: 1, diff: false);
checkSelected(1, 1);
advanceSelection(direction: 1, diff: true);
checkSelected(1, 2);
advanceSelection(direction: -1, diff: false);
checkSelected(set_count, 1);
advanceSelection(direction: -1, diff: true);
checkSelected(set_count - 1, 3);
advanceSelection(diff: false);
advanceSelection(diff: false);
checkSelected(1, 2);
advanceSelection(direction: -1, diff: true);
advanceSelection(direction: -1, diff: true);
checkSelected(set_count, 3);
}
/// <summary>
/// Test filtering
/// </summary>
private void testFiltering()
{
// basic filtering
setSelected(1, 1);
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
checkVisibleItemCount(diff: false, count: 1);
checkVisibleItemCount(diff: true, count: 3);
checkSelected(3, 1);
advanceSelection(diff: true, count: 4);
checkSelected(3, 2);
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
AddUntilStep(() => !carousel.PendingFilterTask, "Wait for debounce");
checkVisibleItemCount(diff: false, count: set_count);
checkVisibleItemCount(diff: true, count: 3);
// test filtering some difficulties (and keeping current beatmap set selected).
setSelected(1, 2);
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
checkSelected(1, 1);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
checkSelected(1, 1);
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
checkVisibleItemCount(false, 0);
checkVisibleItemCount(true, 0);
AddAssert("Selection is null", () => currentSelection == null);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
AddAssert("Selection is non-null", () => currentSelection != null);
}
/// <summary>
/// Test random non-repeating algorithm
/// </summary>
private void testRandom()
{
setSelected(1, 1);
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
prevRandom();
ensureRandomFetchSuccess();
prevRandom();
ensureRandomFetchSuccess();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
ensureRandomDidntRepeat();
nextRandom();
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
}
/// <summary>
/// Test adding and removing beatmap sets
/// </summary>
private void testAddRemove()
{
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
checkVisibleItemCount(false, set_count + 2);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
checkVisibleItemCount(false, set_count + 1);
setSelected(set_count + 1, 1);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
checkVisibleItemCount(false, set_count);
checkSelected(set_count);
}
/// <summary>
/// Test sorting
/// </summary>
private void testSorting()
{
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
}
private void testRemoveAll()
{
setSelected(2, 1);
AddAssert("Selection is non-null", () => currentSelection != null);
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
checkSelected(2);
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
checkSelected(1);
AddUntilStep(() =>
{
if (!carousel.BeatmapSets.Any()) return true;
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
return false;
}, "Remove all");
AddAssert("Selection is null", () => currentSelection == null);
}
private BeatmapSetInfo createTestBeatmapSet(int i)
{
return new BeatmapSetInfo
{
ID = i,
OnlineBeatmapSetID = i,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = i,
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{i.ToString().PadLeft(6, '0')}",
Title = $"test set #{i}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, i - 1)), 5))
},
Beatmaps = new List<BeatmapInfo>(new[]
{
new BeatmapInfo
{
OnlineBeatmapID = i * 10,
Path = "normal.osu",
Version = "Normal",
StarDifficulty = 2,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
},
new BeatmapInfo
{
OnlineBeatmapID = i * 10 + 1,
Path = "hard.osu",
Version = "Hard",
StarDifficulty = 5,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 5,
}
},
new BeatmapInfo
{
OnlineBeatmapID = i * 10 + 2,
Path = "insane.osu",
Version = "Insane",
StarDifficulty = 6,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 7,
}
},
}),
};
}
private class TestBeatmapCarousel : BeatmapCarousel
{
public new List<DrawableCarouselItem> Items => base.Items;
public bool PendingFilterTask => FilterTask != null;
}
}
}

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@ -0,0 +1,69 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual
{
internal class TestCaseBeatmapInfoWedge : OsuTestCase
{
private BeatmapManager beatmaps;
private readonly Random random;
private readonly BeatmapInfoWedge infoWedge;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public TestCaseBeatmapInfoWedge()
{
random = new Random(0123);
Add(infoWedge = new BeatmapInfoWedge
{
Size = new Vector2(0.5f, 245),
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = 20,
},
});
AddStep("show", () =>
{
Content.FadeInFromZero(250);
infoWedge.State = Visibility.Visible;
infoWedge.UpdateBeatmap(beatmap);
});
AddStep("hide", () =>
{
infoWedge.State = Visibility.Hidden;
Content.FadeOut(100);
});
AddStep("random beatmap", randomBeatmap);
AddStep("null beatmap", () => infoWedge.UpdateBeatmap(beatmap.Default));
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapManager beatmaps)
{
this.beatmaps = beatmaps;
beatmap.BindTo(game.Beatmap);
}
private void randomBeatmap()
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count == 0)
return;
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
beatmap.Value = beatmaps.GetWorkingBeatmap(b);
infoWedge.UpdateBeatmap(beatmap);
}
}
}

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@ -0,0 +1,54 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Tests.Visual
{
public class TestCaseEditorSelectionLayer : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SelectionLayer) };
public TestCaseEditorSelectionLayer()
{
var playfield = new OsuEditPlayfield
{
new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }),
new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }),
new DrawableSlider(new Slider
{
ControlPoints = new List<Vector2>
{
new Vector2(128, 256),
new Vector2(344, 256),
},
Distance = 400,
Position = new Vector2(128, 256),
Velocity = 1,
TickDistance = 100,
Scale = 0.5f
})
};
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedClock(new StopwatchClock()),
Child = playfield
},
new SelectionLayer(playfield)
};
}
}
}

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@ -0,0 +1,258 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[Description("player pause/fail screens")]
internal class TestCaseGameplayMenuOverlay : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
private FailOverlay failOverlay;
private PauseContainer.PauseOverlay pauseOverlay;
[BackgroundDependencyLoader]
private void load()
{
Add(pauseOverlay = new PauseContainer.PauseOverlay
{
OnResume = () => Logger.Log(@"Resume"),
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
});
Add(failOverlay = new FailOverlay
{
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
});
var retryCount = 0;
AddStep("Add retry", () =>
{
retryCount++;
pauseOverlay.Retries = failOverlay.Retries = retryCount;
});
AddToggleStep("Toggle pause overlay", t => pauseOverlay.ToggleVisibility());
AddToggleStep("Toggle fail overlay", t => failOverlay.ToggleVisibility());
testHideResets();
testEnterWithoutSelection();
testKeyUpFromInitial();
testKeyDownFromInitial();
testKeyUpWrapping();
testKeyDownWrapping();
testMouseSelectionAfterKeySelection();
testKeySelectionAfterMouseSelection();
testMouseDeselectionResets();
testClickSelection();
testEnterKeySelection();
}
/// <summary>
/// Test that hiding the overlay after hovering a button will reset the overlay to the initial state with no buttons selected.
/// </summary>
private void testHideResets()
{
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnHover(null));
AddStep("Hide overlay", () => failOverlay.Hide());
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
}
/// <summary>
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
/// </summary>
private void testEnterWithoutSelection()
{
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Press enter", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter }));
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
/// <summary>
/// Tests that pressing the up arrow from the initial state selects the last button.
/// </summary>
private void testKeyUpFromInitial()
{
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
/// <summary>
/// Tests that pressing the down arrow from the initial state selects the first button.
/// </summary>
private void testKeyDownFromInitial()
{
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
/// <summary>
/// Tests that pressing the up arrow repeatedly causes the selected button to wrap correctly.
/// </summary>
private void testKeyUpWrapping()
{
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
AddStep("Hide overlay", () => failOverlay.Hide());
}
/// <summary>
/// Tests that pressing the down arrow repeatedly causes the selected button to wrap correctly.
/// </summary>
private void testKeyDownWrapping()
{
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
AddStep("Hide overlay", () => failOverlay.Hide());
}
/// <summary>
/// Tests that hovering a button that was previously selected with the keyboard correctly selects the new button and deselects the previous button.
/// </summary>
private void testMouseSelectionAfterKeySelection()
{
AddStep("Show overlay", () => pauseOverlay.Show());
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
AddAssert("Second button selected", () => secondButton.Selected);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
/// <summary>
/// Tests that pressing a key after selecting a button with a hover event correctly selects a new button and deselects the previous button.
/// </summary>
private void testKeySelectionAfterMouseSelection()
{
AddStep("Show overlay", () => pauseOverlay.Show());
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
AddAssert("Second button not selected", () => !secondButton.Selected);
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
/// <summary>
/// Tests that deselecting with the mouse by losing hover will reset the overlay to the initial state.
/// </summary>
private void testMouseDeselectionResets()
{
AddStep("Show overlay", () => pauseOverlay.Show());
var secondButton = pauseOverlay.Buttons.Skip(1).First();
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
/// <summary>
/// Tests that clicking on a button correctly causes a click event for that button.
/// </summary>
private void testClickSelection()
{
AddStep("Show overlay", () => pauseOverlay.Show());
var retryButton = pauseOverlay.Buttons.Skip(1).First();
bool triggered = false;
AddStep("Click retry button", () =>
{
var lastAction = pauseOverlay.OnRetry;
pauseOverlay.OnRetry = () => triggered = true;
retryButton.TriggerOnClick();
pauseOverlay.OnRetry = lastAction;
});
AddAssert("Action was triggered", () => triggered);
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
}
/// <summary>
/// Tests that pressing the enter key with a button selected correctly causes a click event for that button.
/// </summary>
private void testEnterKeySelection()
{
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Select second button", () =>
{
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
});
var retryButton = pauseOverlay.Buttons.Skip(1).First();
bool triggered = false;
AddStep("Press enter", () =>
{
var lastAction = pauseOverlay.OnRetry;
pauseOverlay.OnRetry = () => triggered = true;
retryButton.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter });
pauseOverlay.OnRetry = lastAction;
});
AddAssert("Action was triggered", () => triggered);
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
}
}
}

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@ -1,57 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[Description("player pause/fail screens")]
internal class TestCaseMenuOverlays : OsuTestCase
{
public TestCaseMenuOverlays()
{
FailOverlay failOverlay;
PauseContainer.PauseOverlay pauseOverlay;
var retryCount = 0;
Add(pauseOverlay = new PauseContainer.PauseOverlay
{
OnResume = () => Logger.Log(@"Resume"),
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
});
Add(failOverlay = new FailOverlay
{
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
});
AddStep(@"Pause", delegate
{
if (failOverlay.State == Visibility.Visible)
{
failOverlay.Hide();
}
pauseOverlay.Show();
});
AddStep("Fail", delegate
{
if (pauseOverlay.State == Visibility.Visible)
{
pauseOverlay.Hide();
}
failOverlay.Show();
});
AddStep("Add Retry", delegate
{
retryCount++;
pauseOverlay.Retries = retryCount;
failOverlay.Retries = retryCount;
});
}
}
}

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@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter; using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Platform; using osu.Game.Tests.Platform;
@ -26,10 +27,28 @@ namespace osu.Game.Tests.Visual
private DependencyContainer dependencies; private DependencyContainer dependencies;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SongSelect),
typeof(BeatmapCarousel),
typeof(CarouselItem),
typeof(CarouselGroup),
typeof(CarouselGroupEagerSelect),
typeof(CarouselBeatmap),
typeof(CarouselBeatmapSet),
typeof(DrawableCarouselItem),
typeof(CarouselItemState),
typeof(DrawableCarouselBeatmap),
typeof(DrawableCarouselBeatmapSet),
};
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent); protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(BeatmapManager baseManager)
{ {
PlaySongSelect songSelect; PlaySongSelect songSelect;
@ -43,7 +62,10 @@ namespace osu.Game.Tests.Visual
Func<OsuDbContext> contextFactory = () => context; Func<OsuDbContext> contextFactory = () => context;
dependencies.Cache(rulesets = new RulesetStore(contextFactory)); dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)); dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
{
DefaultBeatmap = baseManager.GetWorkingBeatmap(null)
});
for (int i = 0; i < 100; i += 10) for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i)); manager.Import(createTestBeatmapSet(i));

View File

@ -88,8 +88,10 @@
<Compile Include="Beatmaps\IO\ImportBeatmapTest.cs" /> <Compile Include="Beatmaps\IO\ImportBeatmapTest.cs" />
<Compile Include="Resources\Resource.cs" /> <Compile Include="Resources\Resource.cs" />
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoderTest.cs" /> <Compile Include="Beatmaps\Formats\LegacyBeatmapDecoderTest.cs" />
<Compile Include="Visual\TestCaseBeatmapCarousel.cs" />
<Compile Include="Visual\TestCaseBeatmapDetailArea.cs" /> <Compile Include="Visual\TestCaseBeatmapDetailArea.cs" />
<Compile Include="Visual\TestCaseBeatmapDetails.cs" /> <Compile Include="Visual\TestCaseBeatmapDetails.cs" />
<Compile Include="Visual\TestCaseBeatmapInfoWedge.cs" />
<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" /> <Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Visual\TestCaseBeatmapScoresContainer.cs" /> <Compile Include="Visual\TestCaseBeatmapScoresContainer.cs" />
<Compile Include="Visual\TestCaseBeatmapSetOverlay.cs" /> <Compile Include="Visual\TestCaseBeatmapSetOverlay.cs" />
@ -108,6 +110,7 @@
<Compile Include="Visual\TestCaseEditorComposeTimeline.cs" /> <Compile Include="Visual\TestCaseEditorComposeTimeline.cs" />
<Compile Include="Visual\TestCaseEditorMenuBar.cs" /> <Compile Include="Visual\TestCaseEditorMenuBar.cs" />
<Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" /> <Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" />
<Compile Include="Visual\TestCaseEditorSelectionLayer.cs" />
<Compile Include="Visual\TestCaseGamefield.cs" /> <Compile Include="Visual\TestCaseGamefield.cs" />
<Compile Include="Visual\TestCaseGraph.cs" /> <Compile Include="Visual\TestCaseGraph.cs" />
<Compile Include="Visual\TestCaseHistoricalSection.cs" /> <Compile Include="Visual\TestCaseHistoricalSection.cs" />
@ -118,7 +121,7 @@
<Compile Include="Visual\TestCaseLeaderboard.cs" /> <Compile Include="Visual\TestCaseLeaderboard.cs" />
<Compile Include="Visual\TestCaseMedalOverlay.cs" /> <Compile Include="Visual\TestCaseMedalOverlay.cs" />
<Compile Include="Visual\TestCaseButtonSystem.cs" /> <Compile Include="Visual\TestCaseButtonSystem.cs" />
<Compile Include="Visual\TestCaseMenuOverlays.cs" /> <Compile Include="Visual\TestCaseGameplayMenuOverlay.cs" />
<Compile Include="Visual\TestCaseMods.cs" /> <Compile Include="Visual\TestCaseMods.cs" />
<Compile Include="Visual\TestCaseMusicController.cs" /> <Compile Include="Visual\TestCaseMusicController.cs" />
<Compile Include="Visual\TestCaseNotificationOverlay.cs" /> <Compile Include="Visual\TestCaseNotificationOverlay.cs" />

View File

@ -118,6 +118,8 @@ namespace osu.Game.Beatmaps
[JsonProperty("difficulty_rating")] [JsonProperty("difficulty_rating")]
public double StarDifficulty { get; set; } public double StarDifficulty { get; set; }
public override string ToString() => $"{Metadata} [{Version}]";
public bool Equals(BeatmapInfo other) public bool Equals(BeatmapInfo other)
{ {
if (ID == 0 || other?.ID == 0) if (ID == 0 || other?.ID == 0)

View File

@ -374,12 +374,9 @@ namespace osu.Game.Beatmaps
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns> /// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null) public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
{ {
if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo) if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap; return DefaultBeatmap;
if (beatmapInfo.BeatmapSet == null)
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
if (beatmapInfo.Metadata == null) if (beatmapInfo.Metadata == null)
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata; beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;

View File

@ -57,6 +57,8 @@ namespace osu.Game.Beatmaps
public string AudioFile { get; set; } public string AudioFile { get; set; }
public string BackgroundFile { get; set; } public string BackgroundFile { get; set; }
public override string ToString() => $"{Artist} - {Title} ({Author})";
public string[] SearchableTerms => new[] public string[] SearchableTerms => new[]
{ {
Author?.Username, Author?.Username,

View File

@ -33,6 +33,8 @@ namespace osu.Game.Beatmaps
public List<BeatmapSetFileInfo> Files { get; set; } public List<BeatmapSetFileInfo> Files { get; set; }
public override string ToString() => Metadata.ToString();
public bool Protected { get; set; } public bool Protected { get; set; }
} }
} }

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@ -1,138 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapGroup : IStateful<BeatmapGroupState>
{
public event Action<BeatmapGroupState> StateChanged;
public BeatmapPanel SelectedPanel;
/// <summary>
/// Fires when one of our difficulties was selected. Will fire on first expand.
/// </summary>
public Action<BeatmapGroup, BeatmapPanel> SelectionChanged;
/// <summary>
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
/// </summary>
public Action<BeatmapInfo> StartRequested;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreHiddenRequested;
public Action<BeatmapInfo> HideDifficultyRequested;
public Action<BeatmapInfo> EditRequested;
public BeatmapSetHeader Header;
public List<BeatmapPanel> BeatmapPanels;
public BeatmapSetInfo BeatmapSet;
private BeatmapGroupState state;
public BeatmapGroupState State
{
get { return state; }
set
{
state = value;
switch (value)
{
case BeatmapGroupState.Expanded:
Header.State = PanelSelectedState.Selected;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = panel == SelectedPanel ? PanelSelectedState.Selected : PanelSelectedState.NotSelected;
break;
case BeatmapGroupState.Collapsed:
Header.State = PanelSelectedState.NotSelected;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = PanelSelectedState.Hidden;
break;
case BeatmapGroupState.Hidden:
Header.State = PanelSelectedState.Hidden;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = PanelSelectedState.Hidden;
break;
}
StateChanged?.Invoke(state);
}
}
public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapManager manager)
{
if (beatmapSet == null)
throw new ArgumentNullException(nameof(beatmapSet));
if (manager == null)
throw new ArgumentNullException(nameof(manager));
BeatmapSet = beatmapSet;
WorkingBeatmap beatmap = manager.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
Header = new BeatmapSetHeader(beatmap)
{
GainedSelection = headerGainedSelection,
DeleteRequested = b => DeleteRequested(b),
RestoreHiddenRequested = b => RestoreHiddenRequested(b),
RelativeSizeAxes = Axes.X,
};
BeatmapPanels = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.StarDifficulty).Select(b => new BeatmapPanel(b)
{
Alpha = 0,
GainedSelection = panelGainedSelection,
HideRequested = p => HideDifficultyRequested?.Invoke(p),
StartRequested = p => StartRequested?.Invoke(p.Beatmap),
EditRequested = p => EditRequested?.Invoke(p.Beatmap),
RelativeSizeAxes = Axes.X,
}).ToList();
Header.AddDifficultyIcons(BeatmapPanels);
}
private void headerGainedSelection(BeatmapSetHeader panel)
{
State = BeatmapGroupState.Expanded;
//we want to make sure one of our children is selected in the case none have been selected yet.
if (SelectedPanel == null)
BeatmapPanels.First().State = PanelSelectedState.Selected;
}
private void panelGainedSelection(BeatmapPanel panel)
{
try
{
if (SelectedPanel == panel) return;
if (SelectedPanel != null)
SelectedPanel.State = PanelSelectedState.NotSelected;
SelectedPanel = panel;
}
finally
{
State = BeatmapGroupState.Expanded;
SelectionChanged?.Invoke(this, SelectedPanel);
}
}
}
public enum BeatmapGroupState
{
Collapsed,
Expanded,
Hidden,
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1); Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1); Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
Set(OsuSetting.SelectionRandomType, SelectionRandomType.RandomPermutation); Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1); Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
@ -108,7 +108,7 @@ namespace osu.Game.Configuration
SaveUsername, SaveUsername,
DisplayStarsMinimum, DisplayStarsMinimum,
DisplayStarsMaximum, DisplayStarsMaximum,
SelectionRandomType, RandomSelectAlgorithm,
SnakingInSliders, SnakingInSliders,
SnakingOutSliders, SnakingOutSliders,
ShowFpsDisplay, ShowFpsDisplay,

View File

@ -5,11 +5,11 @@ using System.ComponentModel;
namespace osu.Game.Configuration namespace osu.Game.Configuration
{ {
public enum SelectionRandomType public enum RandomSelectAlgorithm
{ {
[Description("Never repeat")] [Description("Never repeat")]
RandomPermutation, RandomPermutation,
[Description("Random")] [Description("Random")]
Random Random
} }
} }

View File

@ -15,14 +15,19 @@ namespace osu.Game.Graphics
{ {
public class SpriteIcon : CompositeDrawable public class SpriteIcon : CompositeDrawable
{ {
private readonly Sprite spriteShadow; private Sprite spriteShadow;
private readonly Sprite spriteMain; private Sprite spriteMain;
private Cached layout = new Cached(); private Cached layout = new Cached();
private readonly Container shadowVisibility; private Container shadowVisibility;
public SpriteIcon() private FontStore store;
[BackgroundDependencyLoader]
private void load(FontStore store)
{ {
this.store = store;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
shadowVisibility = new Container shadowVisibility = new Container
@ -39,7 +44,7 @@ namespace osu.Game.Graphics
Y = 2, Y = 2,
Colour = new Color4(0f, 0f, 0f, 0.2f), Colour = new Color4(0f, 0f, 0f, 0.2f),
}, },
Alpha = 0, Alpha = shadow ? 1 : 0,
}, },
spriteMain = new Sprite spriteMain = new Sprite
{ {
@ -49,14 +54,7 @@ namespace osu.Game.Graphics
FillMode = FillMode.Fit FillMode = FillMode.Fit
}, },
}; };
}
private FontStore store;
[BackgroundDependencyLoader]
private void load(FontStore store)
{
this.store = store;
updateTexture(); updateTexture();
} }
@ -105,12 +103,15 @@ namespace osu.Game.Graphics
} }
} }
private bool shadow;
public bool Shadow public bool Shadow
{ {
get { return spriteShadow.IsPresent; } get { return shadow; }
set set
{ {
shadowVisibility.Alpha = value ? 1 : 0; shadow = value;
if (shadowVisibility != null)
shadowVisibility.Alpha = value ? 1 : 0;
} }
} }

View File

@ -12,6 +12,8 @@ using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Framework.Configuration;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
@ -22,62 +24,7 @@ namespace osu.Game.Graphics.UserInterface
private const float glow_fade_duration = 250; private const float glow_fade_duration = 250;
private const float click_duration = 200; private const float click_duration = 200;
private Color4 buttonColour; public readonly BindableBool Selected = new BindableBool();
public Color4 ButtonColour
{
get
{
return buttonColour;
}
set
{
buttonColour = value;
updateGlow();
colourContainer.Colour = value;
}
}
private Color4 backgroundColour = OsuColour.Gray(34);
public Color4 BackgroundColour
{
get
{
return backgroundColour;
}
set
{
backgroundColour = value;
background.Colour = value;
}
}
private string text;
public string Text
{
get
{
return text;
}
set
{
text = value;
spriteText.Text = Text;
}
}
private float textSize = 28;
public float TextSize
{
get
{
return textSize;
}
set
{
textSize = value;
spriteText.TextSize = value;
}
}
private readonly Container backgroundContainer; private readonly Container backgroundContainer;
private readonly Container colourContainer; private readonly Container colourContainer;
@ -89,71 +36,6 @@ namespace osu.Game.Graphics.UserInterface
private readonly SpriteText spriteText; private readonly SpriteText spriteText;
private Vector2 hoverSpacing => new Vector2(3f, 0f); private Vector2 hoverSpacing => new Vector2(3f, 0f);
private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnClick(Framework.Input.InputState state)
{
didClick = true;
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
flash();
this.Delay(click_duration).Schedule(delegate
{
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
spriteText.Spacing = Vector2.Zero;
glowContainer.FadeOut();
});
return base.OnClick(state);
}
protected override bool OnHover(Framework.Input.InputState state)
{
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
base.OnHover(state);
return true;
}
protected override void OnHoverLost(Framework.Input.InputState state)
{
if (!didClick)
{
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
}
didClick = false;
}
private void flash()
{
var flash = new Box
{
RelativeSizeAxes = Axes.Both
};
colourContainer.Add(flash);
flash.Colour = ButtonColour;
flash.Blending = BlendingMode.Additive;
flash.Alpha = 0.3f;
flash.FadeOutFromOne(click_duration);
flash.Expire();
}
private void updateGlow()
{
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
centerGlow.Colour = ButtonColour;
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
}
public DialogButton() public DialogButton()
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
@ -268,6 +150,135 @@ namespace osu.Game.Graphics.UserInterface
}; };
updateGlow(); updateGlow();
Selected.ValueChanged += selectionChanged;
}
private Color4 buttonColour;
public Color4 ButtonColour
{
get
{
return buttonColour;
}
set
{
buttonColour = value;
updateGlow();
colourContainer.Colour = value;
}
}
private Color4 backgroundColour = OsuColour.Gray(34);
public Color4 BackgroundColour
{
get
{
return backgroundColour;
}
set
{
backgroundColour = value;
background.Colour = value;
}
}
private string text;
public string Text
{
get
{
return text;
}
set
{
text = value;
spriteText.Text = Text;
}
}
private float textSize = 28;
public float TextSize
{
get
{
return textSize;
}
set
{
textSize = value;
spriteText.TextSize = value;
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
{
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
flash();
this.Delay(click_duration).Schedule(delegate
{
colourContainer.ResizeTo(new Vector2(0.8f, 1f));
spriteText.Spacing = Vector2.Zero;
glowContainer.FadeOut();
});
return base.OnClick(state);
}
protected override bool OnHover(InputState state)
{
base.OnHover(state);
Selected.Value = true;
return true;
}
protected override void OnHoverLost(InputState state)
{
base.OnHoverLost(state);
Selected.Value = false;
}
private void selectionChanged(bool isSelected)
{
if (isSelected)
{
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
}
else
{
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
}
}
private void flash()
{
var flash = new Box
{
RelativeSizeAxes = Axes.Both
};
colourContainer.Add(flash);
flash.Colour = ButtonColour;
flash.Blending = BlendingMode.Additive;
flash.Alpha = 0.3f;
flash.FadeOutFromOne(click_duration);
flash.Expire();
}
private void updateGlow()
{
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
centerGlow.Colour = ButtonColour;
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
} }
} }
} }

View File

@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using System; using System;
using System.Linq;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
@ -72,16 +73,9 @@ namespace osu.Game.Graphics.UserInterface
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal, Direction = FillDirection.Horizontal,
Spacing = new Vector2(star_spacing), Spacing = new Vector2(star_spacing),
ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(i => new Star { Alpha = minStarAlpha })
} }
}; };
for (int i = 0; i < StarCount; i++)
{
stars.Add(new Star
{
Alpha = minStarAlpha,
});
}
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -147,15 +141,12 @@ namespace osu.Game.Graphics.UserInterface
{ {
Size = new Vector2(star_size); Size = new Vector2(star_size);
Children = new[] Child = Icon = new SpriteIcon
{ {
Icon = new SpriteIcon Size = new Vector2(star_size),
{ Icon = FontAwesome.fa_star,
Size = new Vector2(star_size), Anchor = Anchor.Centre,
Icon = FontAwesome.fa_star, Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}; };
} }
} }

View File

@ -51,6 +51,7 @@ namespace osu.Game.Overlays.Profile
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = cover_height, Height = cover_height,
Masking = true,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
@ -300,10 +301,7 @@ namespace osu.Game.Overlays.Profile
public User User public User User
{ {
get get { return user; }
{
return user;
}
set set
{ {
@ -322,8 +320,7 @@ namespace osu.Game.Overlays.Profile
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(200), OnLoadComplete = d => d.FadeInFromZero(200),
Depth = float.MaxValue, Depth = float.MaxValue,
}, }, coverContainer.Add);
coverContainer.Add);
if (user.IsSupporter) supporterTag.Show(); if (user.IsSupporter) supporterTag.Show();
@ -343,12 +340,14 @@ namespace osu.Game.Overlays.Profile
{ {
infoTextLeft.AddText($"{user.Age} years old ", boldItalic); infoTextLeft.AddText($"{user.Age} years old ", boldItalic);
} }
if (user.Country != null) if (user.Country != null)
{ {
infoTextLeft.AddText("from "); infoTextLeft.AddText("from ");
infoTextLeft.AddText(user.Country.FullName, boldItalic); infoTextLeft.AddText(user.Country.FullName, boldItalic);
countryFlag.FlagName = user.Country.FlagName; countryFlag.FlagName = user.Country.FlagName;
} }
infoTextLeft.NewParagraph(); infoTextLeft.NewParagraph();
if (user.JoinDate.ToUniversalTime().Year < 2008) if (user.JoinDate.ToUniversalTime().Year < 2008)
@ -360,6 +359,7 @@ namespace osu.Game.Overlays.Profile
infoTextLeft.AddText("Joined "); infoTextLeft.AddText("Joined ");
infoTextLeft.AddText(user.JoinDate.LocalDateTime.ToShortDateString(), boldItalic); infoTextLeft.AddText(user.JoinDate.LocalDateTime.ToShortDateString(), boldItalic);
} }
infoTextLeft.NewLine(); infoTextLeft.NewLine();
infoTextLeft.AddText("Last seen "); infoTextLeft.AddText("Last seen ");
infoTextLeft.AddText(user.LastVisit.LocalDateTime.ToShortDateString(), boldItalic); infoTextLeft.AddText(user.LastVisit.LocalDateTime.ToShortDateString(), boldItalic);
@ -492,17 +492,13 @@ namespace osu.Game.Overlays.Profile
private readonly OsuHoverContainer content; private readonly OsuHoverContainer content;
protected override Container<Drawable> Content => content ?? (Container<Drawable>)this; protected override Container<Drawable> Content => content;
public override bool HandleInput => true; public override bool HandleInput => true;
public ProfileLink(User user) public ProfileLink(User user)
{ {
AddInternal(content = new OsuHoverContainer AddInternal(content = new OsuHoverContainer { AutoSizeAxes = Axes.Both });
{
Action = OnLinkClicked,
AutoSizeAxes = Axes.Both,
});
Text = user.Username; Text = user.Username;
Url = $@"https://osu.ppy.sh/users/{user.Id}"; Url = $@"https://osu.ppy.sh/users/{user.Id}";

View File

@ -34,10 +34,10 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum), Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
KeyboardStep = 1f KeyboardStep = 1f
}, },
new SettingsEnumDropdown<SelectionRandomType> new SettingsEnumDropdown<RandomSelectAlgorithm>
{ {
LabelText = "Random beatmap selection", LabelText = "Random selection algorithm",
Bindable = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType), Bindable = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
} }
}; };
} }

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons; using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
@ -77,7 +78,8 @@ namespace osu.Game.Rulesets.Edit
Alpha = 0, Alpha = 0,
AlwaysPresent = true, AlwaysPresent = true,
}, },
rulesetContainer rulesetContainer,
new SelectionLayer(rulesetContainer.Playfield)
} }
} }
}, },

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@ -0,0 +1,105 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
/// <summary>
/// Represents a marker visible on the border of a <see cref="HandleContainer"/> which exposes
/// properties that are used to resize a <see cref="HitObjectSelectionBox"/>.
/// </summary>
public class Handle : CompositeDrawable
{
private const float marker_size = 10;
/// <summary>
/// Invoked when this <see cref="Handle"/> requires the current drag rectangle.
/// </summary>
public Func<RectangleF> GetDragRectangle;
/// <summary>
/// Invoked when this <see cref="Handle"/> wants to update the drag rectangle.
/// </summary>
public Action<RectangleF> UpdateDragRectangle;
/// <summary>
/// Invoked when this <see cref="Handle"/> has finished updates to the drag rectangle.
/// </summary>
public Action FinishDrag;
private Color4 normalColour;
private Color4 hoverColour;
public Handle()
{
Size = new Vector2(marker_size);
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = normalColour = colours.Yellow;
hoverColour = colours.YellowDarker;
}
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state)
{
var currentRectangle = GetDragRectangle();
float left = currentRectangle.Left;
float right = currentRectangle.Right;
float top = currentRectangle.Top;
float bottom = currentRectangle.Bottom;
// Apply modifications to the capture rectangle
if ((Anchor & Anchor.y0) > 0)
top += state.Mouse.Delta.Y;
else if ((Anchor & Anchor.y2) > 0)
bottom += state.Mouse.Delta.Y;
if ((Anchor & Anchor.x0) > 0)
left += state.Mouse.Delta.X;
else if ((Anchor & Anchor.x2) > 0)
right += state.Mouse.Delta.X;
UpdateDragRectangle(RectangleF.FromLTRB(left, top, right, bottom));
return true;
}
protected override bool OnDragEnd(InputState state)
{
FinishDrag();
return true;
}
protected override bool OnHover(InputState state)
{
this.FadeColour(hoverColour, 100);
return true;
}
protected override void OnHoverLost(InputState state)
{
this.FadeColour(normalColour, 100);
}
}
}

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@ -0,0 +1,92 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
/// <summary>
/// A <see cref="CompositeDrawable"/> that has <see cref="Handle"/>s around its border.
/// </summary>
public class HandleContainer : CompositeDrawable
{
/// <summary>
/// Invoked when a <see cref="Handle"/> requires the current drag rectangle.
/// </summary>
public Func<RectangleF> GetDragRectangle;
/// <summary>
/// Invoked when a <see cref="Handle"/> wants to update the drag rectangle.
/// </summary>
public Action<RectangleF> UpdateDragRectangle;
/// <summary>
/// Invoked when a <see cref="Handle"/> has finished updates to the drag rectangle.
/// </summary>
public Action FinishDrag;
public HandleContainer()
{
InternalChildren = new Drawable[]
{
new Handle
{
Anchor = Anchor.TopLeft,
Origin = Anchor.Centre
},
new Handle
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre
},
new Handle
{
Anchor = Anchor.TopRight,
Origin = Anchor.Centre
},
new Handle
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre
},
new Handle
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.Centre
},
new Handle
{
Anchor = Anchor.CentreRight,
Origin = Anchor.Centre
},
new Handle
{
Anchor = Anchor.BottomRight,
Origin = Anchor.Centre
},
new Handle
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.Centre
},
new OriginHandle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
};
InternalChildren.OfType<Handle>().ForEach(m =>
{
m.GetDragRectangle = () => GetDragRectangle();
m.UpdateDragRectangle = r => UpdateDragRectangle(r);
m.FinishDrag = () => FinishDrag();
});
}
}
}

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@ -0,0 +1,178 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
/// <summary>
/// A box that represents a drag selection.
/// </summary>
public class HitObjectSelectionBox : CompositeDrawable
{
public readonly Bindable<SelectionInfo> Selection = new Bindable<SelectionInfo>();
/// <summary>
/// The <see cref="DrawableHitObject"/>s that can be selected through a drag-selection.
/// </summary>
public IEnumerable<DrawableHitObject> CapturableObjects;
private readonly Container borderMask;
private readonly Drawable background;
private readonly HandleContainer handles;
private Color4 captureFinishedColour;
private readonly Vector2 startPos;
/// <summary>
/// Creates a new <see cref="HitObjectSelectionBox"/>.
/// </summary>
/// <param name="startPos">The point at which the drag was initiated, in the parent's coordinates.</param>
public HitObjectSelectionBox(Vector2 startPos)
{
this.startPos = startPos;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(-1),
Child = borderMask = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderColour = Color4.White,
BorderThickness = 2,
MaskingSmoothness = 1,
Child = background = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f,
AlwaysPresent = true
},
}
},
handles = new HandleContainer
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
GetDragRectangle = () => dragRectangle,
UpdateDragRectangle = updateDragRectangle,
FinishDrag = FinishCapture
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
captureFinishedColour = colours.Yellow;
}
/// <summary>
/// The secondary corner of the drag selection box. A rectangle will be fit between the starting position and this value.
/// </summary>
public Vector2 DragEndPosition { set => updateDragRectangle(RectangleF.FromLTRB(startPos.X, startPos.Y, value.X, value.Y)); }
private RectangleF dragRectangle;
private void updateDragRectangle(RectangleF rectangle)
{
dragRectangle = rectangle;
Position = new Vector2(
Math.Min(rectangle.Left, rectangle.Right),
Math.Min(rectangle.Top, rectangle.Bottom));
Size = new Vector2(
Math.Max(rectangle.Left, rectangle.Right) - Position.X,
Math.Max(rectangle.Top, rectangle.Bottom) - Position.Y);
}
private readonly List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
/// <summary>
/// Processes hitobjects to determine which ones are captured by the drag selection.
/// Captured hitobjects will be enclosed by the drag selection upon <see cref="FinishCapture"/>.
/// </summary>
public void BeginCapture()
{
capturedHitObjects.Clear();
foreach (var obj in CapturableObjects)
{
if (!obj.IsAlive || !obj.IsPresent)
continue;
if (ScreenSpaceDrawQuad.Contains(obj.SelectionPoint))
capturedHitObjects.Add(obj);
}
}
/// <summary>
/// Encloses hitobjects captured through <see cref="BeginCapture"/> in the drag selection box.
/// </summary>
public void FinishCapture()
{
if (capturedHitObjects.Count == 0)
{
Hide();
return;
}
// Move the rectangle to cover the hitobjects
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
foreach (var obj in capturedHitObjects)
{
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.SelectionQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.SelectionQuad.BottomRight));
}
topLeft -= new Vector2(5);
bottomRight += new Vector2(5);
this.MoveTo(topLeft, 200, Easing.OutQuint)
.ResizeTo(bottomRight - topLeft, 200, Easing.OutQuint);
dragRectangle = RectangleF.FromLTRB(topLeft.X, topLeft.Y, bottomRight.X, bottomRight.Y);
borderMask.BorderThickness = 3;
borderMask.FadeColour(captureFinishedColour, 200);
// Transform into markers to let the user modify the drag selection further.
background.Delay(50).FadeOut(200);
handles.FadeIn(200);
Selection.Value = new SelectionInfo
{
Objects = capturedHitObjects,
SelectionQuad = Parent.ToScreenSpace(dragRectangle)
};
}
private bool isActive = true;
public override bool HandleInput => isActive;
public override void Hide()
{
isActive = false;
this.FadeOut(400, Easing.OutQuint).Expire();
Selection.Value = null;
}
}
}

View File

@ -0,0 +1,50 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using OpenTK;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
/// <summary>
/// Represents the origin of a <see cref="HandleContainer"/>.
/// </summary>
public class OriginHandle : CompositeDrawable
{
private const float marker_size = 10;
private const float line_width = 2;
public OriginHandle()
{
Size = new Vector2(marker_size);
InternalChildren = new[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = line_width
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = line_width
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
}
}
}

View File

@ -0,0 +1,22 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
public class SelectionInfo
{
/// <summary>
/// The objects that are captured by the selection.
/// </summary>
public IEnumerable<DrawableHitObject> Objects;
/// <summary>
/// The screen space quad of the selection box surrounding <see cref="Objects"/>.
/// </summary>
public Quad SelectionQuad;
}
}

View File

@ -0,0 +1,61 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
public class SelectionLayer : CompositeDrawable
{
public readonly Bindable<SelectionInfo> Selection = new Bindable<SelectionInfo>();
private readonly Playfield playfield;
public SelectionLayer(Playfield playfield)
{
this.playfield = playfield;
RelativeSizeAxes = Axes.Both;
}
private HitObjectSelectionBox selectionBoxBox;
protected override bool OnDragStart(InputState state)
{
// Hide the previous drag box - we won't be working with it any longer
selectionBoxBox?.Hide();
AddInternal(selectionBoxBox = new HitObjectSelectionBox(ToLocalSpace(state.Mouse.NativeState.Position))
{
CapturableObjects = playfield.HitObjects.Objects,
});
Selection.BindTo(selectionBoxBox.Selection);
return true;
}
protected override bool OnDrag(InputState state)
{
selectionBoxBox.DragEndPosition = ToLocalSpace(state.Mouse.NativeState.Position);
selectionBoxBox.BeginCapture();
return true;
}
protected override bool OnDragEnd(InputState state)
{
selectionBoxBox.FinishCapture();
return true;
}
protected override bool OnClick(InputState state)
{
selectionBoxBox?.Hide();
return true;
}
}
}

View File

@ -14,6 +14,8 @@ using osu.Game.Audio;
using System.Linq; using System.Linq;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using OpenTK;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Rulesets.Objects.Drawables namespace osu.Game.Rulesets.Objects.Drawables
{ {
@ -38,6 +40,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
{ {
HitObject = hitObject; HitObject = hitObject;
} }
/// <summary>
/// The screen-space point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
/// </summary>
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
/// <summary>
/// The screen-space quad that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
/// </summary>
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
} }
public abstract class DrawableHitObject<TObject> : DrawableHitObject public abstract class DrawableHitObject<TObject> : DrawableHitObject

View File

@ -55,10 +55,11 @@ namespace osu.Game.Rulesets.UI
public abstract IEnumerable<HitObject> Objects { get; } public abstract IEnumerable<HitObject> Objects { get; }
private readonly Lazy<Playfield> playfield;
/// <summary> /// <summary>
/// The playfield. /// The playfield.
/// </summary> /// </summary>
public Playfield Playfield { get; protected set; } public Playfield Playfield => playfield.Value;
protected readonly Ruleset Ruleset; protected readonly Ruleset Ruleset;
@ -69,6 +70,7 @@ namespace osu.Game.Rulesets.UI
protected RulesetContainer(Ruleset ruleset) protected RulesetContainer(Ruleset ruleset)
{ {
Ruleset = ruleset; Ruleset = ruleset;
playfield = new Lazy<Playfield>(CreatePlayfield);
} }
public abstract ScoreProcessor CreateScoreProcessor(); public abstract ScoreProcessor CreateScoreProcessor();
@ -95,6 +97,12 @@ namespace osu.Game.Rulesets.UI
Replay = replay; Replay = replay;
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null; ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
} }
/// <summary>
/// Creates a Playfield.
/// </summary>
/// <returns>The Playfield.</returns>
protected abstract Playfield CreatePlayfield();
} }
/// <summary> /// <summary>
@ -198,7 +206,7 @@ namespace osu.Game.Rulesets.UI
}); });
AddInternal(KeyBindingInputManager); AddInternal(KeyBindingInputManager);
KeyBindingInputManager.Add(Playfield = CreatePlayfield()); KeyBindingInputManager.Add(Playfield);
loadObjects(); loadObjects();
} }
@ -286,12 +294,6 @@ namespace osu.Game.Rulesets.UI
/// <param name="h">The HitObject to make drawable.</param> /// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns> /// <returns>The DrawableHitObject.</returns>
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h); protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
/// <summary>
/// Creates a Playfield.
/// </summary>
/// <returns>The Playfield.</returns>
protected abstract Playfield CreatePlayfield();
} }
/// <summary> /// <summary>

View File

@ -10,7 +10,7 @@ using System.Linq;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
public class FailOverlay : MenuOverlay public class FailOverlay : GameplayMenuOverlay
{ {
public override string Header => "failed"; public override string Header => "failed";
public override string Description => "you're dead, try again?"; public override string Description => "you're dead, try again?";
@ -18,15 +18,15 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
AddButton("Retry", colours.YellowDark, OnRetry); AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), OnQuit); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
} }
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{ {
if (!args.Repeat && args.Key == Key.Escape) if (!args.Repeat && args.Key == Key.Escape)
{ {
Buttons.Children.Last().TriggerOnClick(); InternalButtons.Children.Last().TriggerOnClick();
return true; return true;
} }

View File

@ -13,10 +13,12 @@ using osu.Game.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using OpenTK.Input;
using System.Collections.Generic;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
public abstract class MenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition public abstract class GameplayMenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
{ {
private const int transition_duration = 200; private const int transition_duration = 200;
private const int button_height = 70; private const int button_height = 70;
@ -30,75 +32,16 @@ namespace osu.Game.Screens.Play
public abstract string Header { get; } public abstract string Header { get; }
public abstract string Description { get; } public abstract string Description { get; }
protected FillFlowContainer<DialogButton> Buttons; protected internal FillFlowContainer<DialogButton> InternalButtons;
public IReadOnlyList<DialogButton> Buttons => InternalButtons;
public int Retries
{
set
{
if (retryCounterContainer != null)
{
// "You've retried 1,065 times in this session"
// "You've retried 1 time in this session"
retryCounterContainer.Children = new Drawable[]
{
new OsuSpriteText
{
Text = "You've retried ",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new OsuSpriteText
{
Text = $"{value:n0}",
Font = @"Exo2.0-Bold",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new OsuSpriteText
{
Text = $" time{(value == 1 ? "" : "s")} in this session",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
}
};
}
}
}
private FillFlowContainer retryCounterContainer; private FillFlowContainer retryCounterContainer;
public override bool HandleInput => State == Visibility.Visible; protected GameplayMenuOverlay()
protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
// Don't let mouse down events through the overlay or people can click circles while paused.
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
protected override bool OnMouseMove(InputState state) => true;
protected void AddButton(string text, Color4 colour, Action action)
{ {
Buttons.Add(new Button RelativeSizeAxes = Axes.Both;
{
Text = text, StateChanged += s => selectionIndex = -1;
ButtonColour = colour,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
Action = delegate
{
action?.Invoke();
Hide();
}
});
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -154,7 +97,7 @@ namespace osu.Game.Screens.Play
} }
} }
}, },
Buttons = new FillFlowContainer<DialogButton> InternalButtons = new FillFlowContainer<DialogButton>
{ {
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
@ -182,13 +125,140 @@ namespace osu.Game.Screens.Play
Retries = 0; Retries = 0;
} }
protected MenuOverlay() public int Retries
{ {
RelativeSizeAxes = Axes.Both; set
{
if (retryCounterContainer != null)
{
// "You've retried 1,065 times in this session"
// "You've retried 1 time in this session"
retryCounterContainer.Children = new Drawable[]
{
new OsuSpriteText
{
Text = "You've retried ",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new OsuSpriteText
{
Text = $"{value:n0}",
Font = @"Exo2.0-Bold",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new OsuSpriteText
{
Text = $" time{(value == 1 ? "" : "s")} in this session",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
}
};
}
}
} }
public class Button : DialogButton public override bool HandleInput => State == Visibility.Visible;
protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
// Don't let mouse down events through the overlay or people can click circles while paused.
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
protected override bool OnMouseMove(InputState state) => true;
protected void AddButton(string text, Color4 colour, Action action)
{ {
var button = new Button
{
Text = text,
ButtonColour = colour,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Height = button_height,
Action = delegate
{
action?.Invoke();
Hide();
}
};
button.Selected.ValueChanged += s => buttonSelectionChanged(button, s);
InternalButtons.Add(button);
}
private int _selectionIndex = -1;
private int selectionIndex
{
get { return _selectionIndex; }
set
{
if (_selectionIndex == value)
return;
// Deselect the previously-selected button
if (_selectionIndex != -1)
InternalButtons[_selectionIndex].Selected.Value = false;
_selectionIndex = value;
// Select the newly-selected button
if (_selectionIndex != -1)
InternalButtons[_selectionIndex].Selected.Value = true;
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat)
return false;
switch (args.Key)
{
case Key.Up:
if (selectionIndex == -1 || selectionIndex == 0)
selectionIndex = InternalButtons.Count - 1;
else
selectionIndex--;
return true;
case Key.Down:
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
selectionIndex = 0;
else
selectionIndex++;
return true;
}
return false;
}
private void buttonSelectionChanged(DialogButton button, bool isSelected)
{
if (!isSelected)
selectionIndex = -1;
else
selectionIndex = InternalButtons.IndexOf(button);
}
private class Button : DialogButton
{
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat || args.Key != Key.Enter || !Selected)
return false;
OnClick(state);
return true;
}
} }
} }
} }

View File

@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
base.Update(); base.Update();
} }
public class PauseOverlay : MenuOverlay public class PauseOverlay : GameplayMenuOverlay
{ {
public Action OnResume; public Action OnResume;
@ -130,7 +130,7 @@ namespace osu.Game.Screens.Play
{ {
if (!args.Repeat && args.Key == Key.Escape) if (!args.Repeat && args.Key == Key.Escape)
{ {
Buttons.Children.First().TriggerOnClick(); InternalButtons.Children.First().TriggerOnClick();
return true; return true;
} }
@ -140,9 +140,9 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
AddButton("Continue", colours.Green, OnResume); AddButton("Continue", colours.Green, () => OnResume?.Invoke());
AddButton("Retry", colours.YellowDark, OnRetry); AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), OnQuit); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
} }
} }
} }

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics.Containers;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Framework.Input; using osu.Framework.Input;
using OpenTK.Input; using OpenTK.Input;
@ -15,477 +14,304 @@ using osu.Framework.MathUtils;
using System.Diagnostics; using System.Diagnostics;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Screens.Select.Carousel;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
public class BeatmapCarousel : OsuScrollContainer public class BeatmapCarousel : OsuScrollContainer
{ {
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap; /// <summary>
/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
/// </summary>
public Action BeatmapSetsChanged;
/// <summary>
/// The currently selected beatmap.
/// </summary>
public BeatmapInfo SelectedBeatmap => selectedBeatmap?.Beatmap;
private CarouselBeatmap selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State == CarouselItemState.Selected);
/// <summary>
/// The currently selected beatmap set.
/// </summary>
public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet;
private CarouselBeatmapSet selectedBeatmapSet;
/// <summary>
/// Raised when the <see cref="SelectedBeatmap"/> is changed.
/// </summary>
public Action<BeatmapInfo> SelectionChanged;
public override bool HandleInput => AllowSelection; public override bool HandleInput => AllowSelection;
public Action BeatmapsChanged; private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
public IEnumerable<BeatmapSetInfo> Beatmaps public IEnumerable<BeatmapSetInfo> BeatmapSets
{ {
get { return groups.Select(g => g.BeatmapSet); } get { return beatmapSets.Select(g => g.BeatmapSet); }
set set
{ {
scrollableContent.Clear(false); CarouselGroup newRoot = new CarouselGroupEagerSelect();
panels.Clear();
groups.Clear();
List<BeatmapGroup> newGroups = null;
Task.Run(() => Task.Run(() =>
{ {
newGroups = value.Select(createGroup).Where(g => g != null).ToList(); value.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
criteria.Filter(newGroups); newRoot.Filter(activeCriteria);
}).ContinueWith(t =>
{
Schedule(() =>
{
foreach (var g in newGroups)
addGroup(g);
computeYPositions(); // preload drawables as the ctor overhead is quite high currently.
BeatmapsChanged?.Invoke(); var _ = newRoot.Drawables;
}); }).ContinueWith(_ => Schedule(() =>
}); {
root = newRoot;
scrollableContent.Clear(false);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
BeatmapSetsChanged?.Invoke();
}));
} }
} }
private readonly List<float> yPositions = new List<float>(); private readonly List<float> yPositions = new List<float>();
private Cached itemsCache = new Cached();
private Cached scrollPositionCache = new Cached();
/// <summary> private readonly Container<DrawableCarouselItem> scrollableContent;
/// Required for now unfortunately.
/// </summary>
private BeatmapManager manager;
private readonly Container<Panel> scrollableContent; public Bindable<RandomSelectAlgorithm> RandomAlgorithm = new Bindable<RandomSelectAlgorithm>();
private readonly List<CarouselBeatmapSet> previouslyVisitedRandomSets = new List<CarouselBeatmapSet>();
private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
private readonly List<BeatmapGroup> groups = new List<BeatmapGroup>(); protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
private CarouselGroup root = new CarouselGroupEagerSelect();
private Bindable<SelectionRandomType> randomType;
private readonly List<BeatmapGroup> seenGroups = new List<BeatmapGroup>();
private readonly List<Panel> panels = new List<Panel>();
private readonly Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>> randomSelectedBeatmaps = new Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>>();
private BeatmapGroup selectedGroup;
private BeatmapPanel selectedPanel;
public BeatmapCarousel() public BeatmapCarousel()
{ {
Add(new OsuContextMenuContainer Child = new OsuContextMenuContainer
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Child = scrollableContent = new Container<Panel> Child = scrollableContent = new Container<DrawableCarouselItem>
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
} }
}); };
} }
public void RemoveBeatmap(BeatmapSetInfo beatmapSet) [BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuConfigManager config)
{ {
Schedule(() => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID))); config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
}
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
{
Schedule(() =>
{
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
if (existingSet == null)
return;
root.RemoveChild(existingSet);
itemsCache.Invalidate();
});
} }
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
{ {
// todo: this method should be smarter as to not recreate panels that haven't changed, etc. Schedule(() =>
var oldGroup = groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
var newGroup = createGroup(beatmapSet);
int index = groups.IndexOf(oldGroup);
if (index >= 0)
groups.RemoveAt(index);
if (newGroup != null)
{ {
if (index >= 0) CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
groups.Insert(index, newGroup);
else
addGroup(newGroup);
}
bool hadSelection = selectedGroup == oldGroup; bool hadSelection = existingSet?.State?.Value == CarouselItemState.Selected;
if (hadSelection && newGroup == null) var newSet = createCarouselSet(beatmapSet);
selectedGroup = null;
Filter(null, false); if (existingSet != null)
root.RemoveChild(existingSet);
//check if we can/need to maintain our current selection. if (newSet == null)
if (hadSelection && newGroup != null) {
{ itemsCache.Invalidate();
var newSelection = SelectNext();
newGroup.BeatmapPanels.Find(p => p.Beatmap.ID == selectedPanel?.Beatmap.ID); return;
}
if(newSelection == null && oldGroup != null && selectedPanel != null) root.AddChild(newSet);
newSelection = newGroup.BeatmapPanels[Math.Min(newGroup.BeatmapPanels.Count - 1, oldGroup.BeatmapPanels.IndexOf(selectedPanel))];
selectGroup(newGroup, newSelection); applyActiveCriteria(false, false);
}
//check if we can/need to maintain our current selection.
if (hadSelection)
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet);
itemsCache.Invalidate();
});
} }
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true) public void SelectBeatmap(BeatmapInfo beatmap)
{ {
if (beatmap == null || beatmap.Hidden) if (beatmap?.Hidden != false)
{
SelectNext();
return; return;
}
if (beatmap == SelectedBeatmap) return; foreach (CarouselBeatmapSet group in beatmapSets)
foreach (BeatmapGroup group in groups)
{ {
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap)); var item = group.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
if (panel != null) if (item != null)
{ {
selectGroup(group, panel, animated); select(item);
return; return;
} }
} }
} }
public Action<BeatmapInfo> SelectionChanged; /// <summary>
/// Increment selection in the carousel in a chosen direction.
public Action StartRequested; /// </summary>
/// <param name="direction">The direction to increment. Negative is backwards.</param>
public Action<BeatmapSetInfo> DeleteRequested; /// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
public Action<BeatmapSetInfo> RestoreRequested;
public Action<BeatmapInfo> EditRequested;
public Action<BeatmapInfo> HideDifficultyRequested;
private void selectNullBeatmap()
{
selectedGroup = null;
selectedPanel = null;
SelectionChanged?.Invoke(null);
}
public void SelectNext(int direction = 1, bool skipDifficulties = true) public void SelectNext(int direction = 1, bool skipDifficulties = true)
{ {
if (groups.All(g => g.State == BeatmapGroupState.Hidden)) int originalIndex = Items.IndexOf(selectedBeatmap?.Drawables.First());
{ int currentIndex = originalIndex;
selectNullBeatmap();
return;
}
if (!skipDifficulties && selectedGroup != null) // local function to increment the index in the required direction, wrapping over extremities.
{ int incrementIndex() => currentIndex = (currentIndex + direction + Items.Count) % Items.Count;
int i = selectedGroup.BeatmapPanels.IndexOf(selectedPanel) + direction;
if (i >= 0 && i < selectedGroup.BeatmapPanels.Count) while (incrementIndex() != originalIndex)
{
var item = Items[currentIndex].Item;
if (item.Filtered || item.State == CarouselItemState.Selected) continue;
switch (item)
{ {
//changing difficulty panel, not set. case CarouselBeatmap beatmap:
selectGroup(selectedGroup, selectedGroup.BeatmapPanels[i]); if (skipDifficulties) continue;
return; select(beatmap);
return;
case CarouselBeatmapSet set:
if (skipDifficulties)
select(set);
else
select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered) : set.Beatmaps.Last(b => !b.Filtered));
return;
} }
} }
int startIndex = Math.Max(0, groups.IndexOf(selectedGroup));
int index = startIndex;
do
{
index = (index + direction + groups.Count) % groups.Count;
if (groups[index].State != BeatmapGroupState.Hidden)
{
if (skipDifficulties)
SelectBeatmap(groups[index].SelectedPanel != null ? groups[index].SelectedPanel.Beatmap : groups[index].BeatmapPanels.First().Beatmap);
else
SelectBeatmap(direction == 1 ? groups[index].BeatmapPanels.First().Beatmap : groups[index].BeatmapPanels.Last().Beatmap);
return;
}
} while (index != startIndex);
} }
private IEnumerable<BeatmapGroup> getVisibleGroups() => groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden);
public void SelectNextRandom() public void SelectNextRandom()
{ {
if (groups.Count == 0) var visible = beatmapSets.Where(s => !s.Filtered).ToList();
if (!visible.Any())
return; return;
var visibleGroups = getVisibleGroups(); if (selectedBeatmap != null)
if (!visibleGroups.Any())
return;
if (selectedGroup != null)
randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
BeatmapGroup group;
if (randomType == SelectionRandomType.RandomPermutation)
{ {
var notSeenGroups = visibleGroups.Except(seenGroups); randomSelectedBeatmaps.Push(selectedBeatmap);
if (!notSeenGroups.Any())
// when performing a random, we want to add the current set to the previously visited list
// else the user may be "randomised" to the existing selection.
if (previouslyVisitedRandomSets.LastOrDefault() != selectedBeatmapSet)
previouslyVisitedRandomSets.Add(selectedBeatmapSet);
}
CarouselBeatmapSet set;
if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation)
{
var notYetVisitedSets = visible.Except(previouslyVisitedRandomSets).ToList();
if (!notYetVisitedSets.Any())
{ {
seenGroups.Clear(); previouslyVisitedRandomSets.Clear();
notSeenGroups = visibleGroups; notYetVisitedSets = visible;
} }
group = notSeenGroups.ElementAt(RNG.Next(notSeenGroups.Count())); set = notYetVisitedSets.ElementAt(RNG.Next(notYetVisitedSets.Count));
seenGroups.Add(group); previouslyVisitedRandomSets.Add(set);
} }
else else
group = visibleGroups.ElementAt(RNG.Next(visibleGroups.Count())); set = visible.ElementAt(RNG.Next(visible.Count));
BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)]; select(set.Beatmaps.Skip(RNG.Next(set.Beatmaps.Count())).FirstOrDefault());
selectGroup(group, panel);
} }
public void SelectPreviousRandom() public void SelectPreviousRandom()
{ {
if (!randomSelectedBeatmaps.Any())
return;
var visibleGroups = getVisibleGroups();
if (!visibleGroups.Any())
return;
while (randomSelectedBeatmaps.Any()) while (randomSelectedBeatmaps.Any())
{ {
var beatmapCoordinates = randomSelectedBeatmaps.Pop(); var beatmap = randomSelectedBeatmaps.Pop();
var group = beatmapCoordinates.Key;
if (visibleGroups.Contains(group)) if (!beatmap.Filtered)
{ {
selectGroup(group, beatmapCoordinates.Value); if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation)
previouslyVisitedRandomSets.Remove(selectedBeatmapSet);
select(beatmap);
break; break;
} }
} }
} }
private FilterCriteria criteria = new FilterCriteria(); private void select(CarouselItem item)
{
if (item == null) return;
item.State.Value = CarouselItemState.Selected;
}
private ScheduledDelegate filterTask; private FilterCriteria activeCriteria = new FilterCriteria();
protected ScheduledDelegate FilterTask;
public bool AllowSelection = true; public bool AllowSelection = true;
public void FlushPendingFilters() public void FlushPendingFilterOperations()
{ {
if (filterTask?.Completed == false) if (FilterTask?.Completed == false)
Filter(null, false); applyActiveCriteria(false, false);
} }
public void Filter(FilterCriteria newCriteria = null, bool debounce = true) public void Filter(FilterCriteria newCriteria, bool debounce = true)
{ {
if (newCriteria != null) if (newCriteria != null)
criteria = newCriteria; activeCriteria = newCriteria;
Action perform = delegate applyActiveCriteria(debounce, true);
}
private void applyActiveCriteria(bool debounce, bool scroll)
{
if (root.Children.Any() != true) return;
void perform()
{ {
filterTask = null; FilterTask = null;
criteria.Filter(groups); root.Filter(activeCriteria);
itemsCache.Invalidate();
if (scroll) scrollPositionCache.Invalidate();
}
var filtered = new List<BeatmapGroup>(groups); FilterTask?.Cancel();
FilterTask = null;
scrollableContent.Clear(false);
panels.Clear();
groups.Clear();
foreach (var g in filtered)
addGroup(g);
computeYPositions();
if (selectedGroup == null || selectedGroup.State == BeatmapGroupState.Hidden)
SelectNext();
else
selectGroup(selectedGroup, selectedPanel);
};
filterTask?.Cancel();
filterTask = null;
if (debounce) if (debounce)
filterTask = Scheduler.AddDelayed(perform, 250); FilterTask = Scheduler.AddDelayed(perform, 250);
else else
perform(); perform();
} }
public void ScrollToSelected(bool animated = true) private float? scrollTarget;
{
float selectedY = computeYPositions(animated);
ScrollTo(selectedY, animated);
}
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet) public void ScrollToSelected() => scrollPositionCache.Invalidate();
{
if (beatmapSet.Beatmaps.All(b => b.Hidden))
return null;
foreach (var b in beatmapSet.Beatmaps)
{
if (b.Metadata == null)
b.Metadata = beatmapSet.Metadata;
}
return new BeatmapGroup(beatmapSet, manager)
{
SelectionChanged = (g, p) => selectGroup(g, p),
StartRequested = b => StartRequested?.Invoke(),
DeleteRequested = b => DeleteRequested?.Invoke(b),
RestoreHiddenRequested = s => RestoreRequested?.Invoke(s),
EditRequested = b => EditRequested?.Invoke(b),
HideDifficultyRequested = b => HideDifficultyRequested?.Invoke(b),
State = BeatmapGroupState.Collapsed
};
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager manager, OsuConfigManager config)
{
this.manager = manager;
randomType = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType);
}
private void addGroup(BeatmapGroup group)
{
// prevent duplicates by concurrent independent actions trying to add a group
if (groups.Any(g => g.BeatmapSet.ID == group.BeatmapSet.ID))
return;
groups.Add(group);
panels.Add(group.Header);
panels.AddRange(group.BeatmapPanels);
}
private void removeGroup(BeatmapGroup group)
{
if (group == null)
return;
if (selectedGroup == group)
{
if (getVisibleGroups().Count() == 1)
selectNullBeatmap();
else
SelectNext();
}
groups.Remove(group);
panels.Remove(group.Header);
foreach (var p in group.BeatmapPanels)
panels.Remove(p);
scrollableContent.Remove(group.Header);
scrollableContent.RemoveRange(group.BeatmapPanels);
computeYPositions();
}
/// <summary>
/// Computes the target Y positions for every panel in the carousel.
/// </summary>
/// <returns>The Y position of the currently selected panel.</returns>
private float computeYPositions(bool animated = true)
{
yPositions.Clear();
float currentY = DrawHeight / 2;
float selectedY = currentY;
foreach (BeatmapGroup group in groups)
{
movePanel(group.Header, group.State != BeatmapGroupState.Hidden, animated, ref currentY);
if (group.State == BeatmapGroupState.Expanded)
{
group.Header.MoveToX(-100, 500, Easing.OutExpo);
var headerY = group.Header.Position.Y;
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
if (panel == selectedPanel)
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
panel.MoveToX(-50, 500, Easing.OutExpo);
//on first display we want to begin hidden under our group's header.
if (panel.Alpha == 0)
panel.MoveToY(headerY);
movePanel(panel, true, animated, ref currentY);
}
}
else
{
group.Header.MoveToX(0, 500, Easing.OutExpo);
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
panel.MoveToX(0, 500, Easing.OutExpo);
movePanel(panel, false, animated, ref currentY);
}
}
}
currentY += DrawHeight / 2;
scrollableContent.Height = currentY;
return selectedY;
}
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
{
yPositions.Add(currentY);
panel.MoveToY(currentY, animated ? 750 : 0, Easing.OutExpo);
if (advance)
currentY += panel.DrawHeight + 5;
}
private void selectGroup(BeatmapGroup group, BeatmapPanel panel = null, bool animated = true)
{
try
{
if (panel == null)
panel = group.BeatmapPanels.First();
if (selectedPanel == panel) return;
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
if (selectedGroup != null && selectedGroup != group && selectedGroup.State != BeatmapGroupState.Hidden)
selectedGroup.State = BeatmapGroupState.Collapsed;
group.State = BeatmapGroupState.Expanded;
group.SelectedPanel = panel;
panel.State = PanelSelectedState.Selected;
if (selectedPanel == panel) return;
selectedPanel = panel;
selectedGroup = group;
SelectionChanged?.Invoke(panel.Beatmap);
}
finally
{
ScrollToSelected(animated);
}
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{ {
@ -521,68 +347,185 @@ namespace osu.Game.Screens.Select
{ {
base.Update(); base.Update();
if (!itemsCache.IsValid)
updateItems();
if (!scrollPositionCache.IsValid)
updateScrollPosition();
float drawHeight = DrawHeight; float drawHeight = DrawHeight;
// Remove all panels that should no longer be on-screen // Remove all items that should no longer be on-screen
scrollableContent.RemoveAll(delegate(Panel p) scrollableContent.RemoveAll(p => p.Y < Current - p.DrawHeight || p.Y > Current + drawHeight || !p.IsPresent);
{
float panelPosY = p.Position.Y;
bool remove = panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !p.IsPresent;
return remove;
});
// Find index range of all panels that should be on-screen // Find index range of all items that should be on-screen
Trace.Assert(panels.Count == yPositions.Count); Trace.Assert(Items.Count == yPositions.Count);
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT); int firstIndex = yPositions.BinarySearch(Current - DrawableCarouselItem.MAX_HEIGHT);
if (firstIndex < 0) firstIndex = ~firstIndex; if (firstIndex < 0) firstIndex = ~firstIndex;
int lastIndex = yPositions.BinarySearch(Current + drawHeight); int lastIndex = yPositions.BinarySearch(Current + drawHeight);
if (lastIndex < 0) if (lastIndex < 0) lastIndex = ~lastIndex;
{
lastIndex = ~lastIndex;
// Add the first panel of the last visible beatmap group to preload its data. int notVisibleCount = 0;
if (lastIndex != 0 && panels[lastIndex - 1] is BeatmapSetHeader)
lastIndex++;
}
// Add those panels within the previously found index range that should be displayed. // Add those items within the previously found index range that should be displayed.
for (int i = firstIndex; i < lastIndex; ++i) for (int i = firstIndex; i < lastIndex; ++i)
{ {
Panel panel = panels[i]; DrawableCarouselItem item = Items[i];
if (panel.State == PanelSelectedState.Hidden)
if (!item.Item.Visible)
{
if (!item.IsPresent)
notVisibleCount++;
continue; continue;
}
// Only add if we're not already part of the content. // Only add if we're not already part of the content.
if (!scrollableContent.Contains(panel)) if (!scrollableContent.Contains(item))
{ {
// Makes sure headers are always _below_ panels, // Makes sure headers are always _below_ items,
// and depth flows downward. // and depth flows downward.
panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0); item.Depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0);
switch (panel.LoadState) switch (item.LoadState)
{ {
case LoadState.NotLoaded: case LoadState.NotLoaded:
LoadComponentAsync(panel); LoadComponentAsync(item);
break; break;
case LoadState.Loading: case LoadState.Loading:
break; break;
default: default:
scrollableContent.Add(panel); scrollableContent.Add(item);
break; break;
} }
} }
} }
// Update externally controlled state of currently visible panels // this is not actually useful right now, but once we have groups may well be.
if (notVisibleCount > 50)
itemsCache.Invalidate();
// Update externally controlled state of currently visible items
// (e.g. x-offset and opacity). // (e.g. x-offset and opacity).
float halfHeight = drawHeight / 2; float halfHeight = drawHeight / 2;
foreach (Panel p in scrollableContent.Children) foreach (DrawableCarouselItem p in scrollableContent.Children)
updatePanel(p, halfHeight); updateItem(p, halfHeight);
}
private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
{
if (beatmapSet.Beatmaps.All(b => b.Hidden))
return null;
// todo: remove the need for this.
foreach (var b in beatmapSet.Beatmaps)
{
if (b.Metadata == null)
b.Metadata = beatmapSet.Metadata;
}
var set = new CarouselBeatmapSet(beatmapSet);
foreach (var c in set.Beatmaps)
{
c.State.ValueChanged += v =>
{
if (v == CarouselItemState.Selected)
{
selectedBeatmapSet = set;
SelectionChanged?.Invoke(c.Beatmap);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
}
};
}
return set;
} }
/// <summary> /// <summary>
/// Computes the x-offset of currently visible panels. Makes the carousel appear round. /// Computes the target Y positions for every item in the carousel.
/// </summary>
/// <returns>The Y position of the currently selected item.</returns>
private void updateItems()
{
Items = root.Drawables.ToList();
yPositions.Clear();
float currentY = DrawHeight / 2;
DrawableCarouselBeatmapSet lastSet = null;
scrollTarget = null;
foreach (DrawableCarouselItem d in Items)
{
if (d.IsPresent)
{
switch (d)
{
case DrawableCarouselBeatmapSet set:
lastSet = set;
set.MoveToX(set.Item.State == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
set.MoveToY(currentY, 750, Easing.OutExpo);
break;
case DrawableCarouselBeatmap beatmap:
if (beatmap.Item.State.Value == CarouselItemState.Selected)
scrollTarget = currentY + beatmap.DrawHeight / 2 - DrawHeight / 2;
void performMove(float y, float? startY = null)
{
if (startY != null) beatmap.MoveTo(new Vector2(0, startY.Value));
beatmap.MoveToX(beatmap.Item.State == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo);
beatmap.MoveToY(y, 750, Easing.OutExpo);
}
Debug.Assert(lastSet != null);
float? setY = null;
if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override.
setY = lastSet.Y + lastSet.DrawHeight + 5;
if (d.IsLoaded)
performMove(currentY, setY);
else
{
float y = currentY;
d.OnLoadComplete = _ => performMove(y, setY);
}
break;
}
}
yPositions.Add(currentY);
if (d.Item.Visible)
currentY += d.DrawHeight + 5;
}
currentY += DrawHeight / 2;
scrollableContent.Height = currentY;
if (selectedBeatmapSet != null && selectedBeatmapSet.State.Value != CarouselItemState.Selected)
{
selectedBeatmapSet = null;
SelectionChanged?.Invoke(null);
}
itemsCache.Validate();
}
private void updateScrollPosition()
{
if (scrollTarget != null) ScrollTo(scrollTarget.Value);
scrollPositionCache.Validate();
}
/// <summary>
/// Computes the x-offset of currently visible items. Makes the carousel appear round.
/// </summary> /// </summary>
/// <param name="dist"> /// <param name="dist">
/// Vertical distance from the center of the carousel container /// Vertical distance from the center of the carousel container
@ -600,20 +543,20 @@ namespace osu.Game.Screens.Select
} }
/// <summary> /// <summary>
/// Update a panel's x position and multiplicative alpha based on its y position and /// Update a item's x position and multiplicative alpha based on its y position and
/// the current scroll position. /// the current scroll position.
/// </summary> /// </summary>
/// <param name="p">The panel to be updated.</param> /// <param name="p">The item to be updated.</param>
/// <param name="halfHeight">Half the draw height of the carousel container.</param> /// <param name="halfHeight">Half the draw height of the carousel container.</param>
private void updatePanel(Panel p, float halfHeight) private void updateItem(DrawableCarouselItem p, float halfHeight)
{ {
var height = p.IsPresent ? p.DrawHeight : 0; var height = p.IsPresent ? p.DrawHeight : 0;
float panelDrawY = p.Position.Y - Current + height / 2; float itemDrawY = p.Position.Y - Current + height / 2;
float dist = Math.Abs(1f - panelDrawY / halfHeight); float dist = Math.Abs(1f - itemDrawY / halfHeight);
// Setting the origin position serves as an additive position on top of potential // Setting the origin position serves as an additive position on top of potential
// local transformation we may want to apply (e.g. when a panel gets selected, we // local transformation we may want to apply (e.g. when a item gets selected, we
// may want to smoothly transform it leftwards.) // may want to smoothly transform it leftwards.)
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0); p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);

View File

@ -19,6 +19,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
@ -217,8 +218,8 @@ namespace osu.Game.Screens.Select
}, },
new FillFlowContainer new FillFlowContainer
{ {
Margin = new MarginPadding { Top = 20, Left = 10 }, Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(40, 0), Spacing = new Vector2(20, 0),
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = labels Children = labels
}, },
@ -232,43 +233,59 @@ namespace osu.Game.Screens.Select
double bpmMax = beatmap.ControlPointInfo.BPMMaximum; double bpmMax = beatmap.ControlPointInfo.BPMMaximum;
double bpmMin = beatmap.ControlPointInfo.BPMMinimum; double bpmMin = beatmap.ControlPointInfo.BPMMinimum;
if (Precision.AlmostEquals(bpmMin, bpmMax)) return $"{bpmMin:0}bpm"; if (Precision.AlmostEquals(bpmMin, bpmMax)) return $"{bpmMin:0}";
return $"{bpmMin:0}-{bpmMax:0}bpm (mostly {beatmap.ControlPointInfo.BPMMode:0}bpm)"; return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.ControlPointInfo.BPMMode:0})";
} }
public class InfoLabel : Container public class InfoLabel : Container, IHasTooltip
{ {
public string TooltipText { get; private set; }
public InfoLabel(BeatmapStatistic statistic) public InfoLabel(BeatmapStatistic statistic)
{ {
TooltipText = statistic.Name;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Children = new Drawable[] Children = new Drawable[]
{ {
new SpriteIcon new Container
{ {
Icon = FontAwesome.fa_square, Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre, Origin = Anchor.CentreLeft,
Colour = new Color4(68, 17, 136, 255),
Rotation = 45,
Size = new Vector2(20),
},
new SpriteIcon
{
Icon = statistic.Icon,
Origin = Anchor.Centre,
Colour = new Color4(255, 221, 85, 255),
Scale = new Vector2(0.8f),
Size = new Vector2(20), Size = new Vector2(20),
Children = new[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"441288"),
Icon = FontAwesome.fa_square,
Rotation = 45,
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.8f),
Colour = OsuColour.FromHex(@"f7dd55"),
Icon = statistic.Icon,
},
}
}, },
new OsuSpriteText new OsuSpriteText
{ {
Margin = new MarginPadding { Left = 13 }, Anchor = Anchor.CentreLeft,
Font = @"Exo2.0-Bold", Origin = Anchor.CentreLeft,
Colour = new Color4(255, 221, 85, 255), Colour = new Color4(255, 221, 85, 255),
Font = @"Exo2.0-Bold",
Margin = new MarginPadding { Left = 30 },
Text = statistic.Content, Text = statistic.Content,
TextSize = 17, TextSize = 17,
Origin = Anchor.CentreLeft }
},
}; };
} }
} }

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@ -0,0 +1,55 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Screens.Select.Carousel
{
public class CarouselBeatmap : CarouselItem
{
public readonly BeatmapInfo Beatmap;
public CarouselBeatmap(BeatmapInfo beatmap)
{
Beatmap = beatmap;
State.Value = CarouselItemState.Collapsed;
}
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
bool match = criteria.Ruleset == null || Beatmap.RulesetID == criteria.Ruleset.ID || Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps;
if (!string.IsNullOrEmpty(criteria.SearchText))
match &=
Beatmap.Metadata.SearchableTerms.Any(term => term.IndexOf(criteria.SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0) ||
Beatmap.Version.IndexOf(criteria.SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0;
Filtered.Value = !match;
}
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
{
if (!(other is CarouselBeatmap otherBeatmap))
return base.CompareTo(criteria, other);
switch (criteria.Sort)
{
default:
case SortMode.Difficulty:
var ruleset = Beatmap.RulesetID.CompareTo(otherBeatmap.Beatmap.RulesetID);
if (ruleset != 0) return ruleset;
return Beatmap.StarDifficulty.CompareTo(otherBeatmap.Beatmap.StarDifficulty);
}
}
public override string ToString() => Beatmap.ToString();
}
}

View File

@ -0,0 +1,58 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Screens.Select.Carousel
{
public class CarouselBeatmapSet : CarouselGroupEagerSelect
{
public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
public BeatmapSetInfo BeatmapSet;
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
{
BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
beatmapSet.Beatmaps
.Where(b => !b.Hidden)
.Select(b => new CarouselBeatmap(b))
.ForEach(AddChild);
}
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
{
if (!(other is CarouselBeatmapSet otherSet))
return base.CompareTo(criteria, other);
switch (criteria.Sort)
{
default:
case SortMode.Artist:
return string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase);
case SortMode.Title:
return string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase);
case SortMode.Author:
return string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase);
case SortMode.Difficulty:
return BeatmapSet.MaxStarDifficulty.CompareTo(otherSet.BeatmapSet.MaxStarDifficulty);
}
}
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
Filtered.Value = InternalChildren.All(i => i.Filtered);
}
public override string ToString() => BeatmapSet.ToString();
}
}

View File

@ -0,0 +1,91 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
namespace osu.Game.Screens.Select.Carousel
{
/// <summary>
/// A group which ensures only one child is selected.
/// </summary>
public class CarouselGroup : CarouselItem
{
private readonly List<CarouselItem> items;
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
public IReadOnlyList<CarouselItem> Children => InternalChildren;
protected List<CarouselItem> InternalChildren = new List<CarouselItem>();
public override List<DrawableCarouselItem> Drawables
{
get
{
var drawables = base.Drawables;
foreach (var c in InternalChildren)
drawables.AddRange(c.Drawables);
return drawables;
}
}
public virtual void RemoveChild(CarouselItem i)
{
InternalChildren.Remove(i);
// it's important we do the deselection after removing, so any further actions based on
// State.ValueChanged make decisions post-removal.
i.State.Value = CarouselItemState.Collapsed;
}
public virtual void AddChild(CarouselItem i)
{
i.State.ValueChanged += v => ChildItemStateChanged(i, v);
InternalChildren.Add(i);
}
public CarouselGroup(List<CarouselItem> items = null)
{
if (items != null) InternalChildren = items;
State.ValueChanged += v =>
{
switch (v)
{
case CarouselItemState.Collapsed:
case CarouselItemState.NotSelected:
InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed);
break;
case CarouselItemState.Selected:
InternalChildren.ForEach(c =>
{
if (c.State == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected;
});
break;
}
};
}
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
InternalChildren.Sort((x, y) => x.CompareTo(criteria, y));
InternalChildren.ForEach(c => c.Filter(criteria));
}
protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
{
// ensure we are the only item selected
if (value == CarouselItemState.Selected)
{
foreach (var b in InternalChildren)
{
if (item == b) continue;
b.State.Value = CarouselItemState.NotSelected;
}
State.Value = CarouselItemState.Selected;
}
}
}
}

View File

@ -0,0 +1,104 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
namespace osu.Game.Screens.Select.Carousel
{
/// <summary>
/// A group which ensures at least one child is selected (if the group itself is selected).
/// </summary>
public class CarouselGroupEagerSelect : CarouselGroup
{
public CarouselGroupEagerSelect()
{
State.ValueChanged += v =>
{
if (v == CarouselItemState.Selected)
attemptSelection();
};
}
/// <summary>
/// We need to keep track of the index for cases where the selection is removed but we want to select a new item based on its old location.
/// </summary>
private int lastSelectedIndex;
private CarouselItem lastSelected;
/// <summary>
/// To avoid overhead during filter operations, we don't attempt any selections until after all
/// children have been filtered. This bool will be true during the base <see cref="Filter(FilterCriteria)"/>
/// operation.
/// </summary>
private bool filteringChildren;
public override void Filter(FilterCriteria criteria)
{
filteringChildren = true;
base.Filter(criteria);
filteringChildren = false;
attemptSelection();
}
public override void RemoveChild(CarouselItem i)
{
base.RemoveChild(i);
if (i != lastSelected)
updateSelectedIndex();
}
public override void AddChild(CarouselItem i)
{
base.AddChild(i);
attemptSelection();
}
protected override void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
{
base.ChildItemStateChanged(item, value);
switch (value)
{
case CarouselItemState.Selected:
updateSelected(item);
break;
case CarouselItemState.NotSelected:
case CarouselItemState.Collapsed:
attemptSelection();
break;
}
}
private void attemptSelection()
{
if (filteringChildren) return;
// we only perform eager selection if we are a currently selected group.
if (State != CarouselItemState.Selected) return;
// we only perform eager selection if none of our children are in a selected state already.
if (Children.Any(i => i.State == CarouselItemState.Selected)) return;
CarouselItem nextToSelect =
Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered) ??
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered);
if (nextToSelect != null)
nextToSelect.State.Value = CarouselItemState.Selected;
else
updateSelected(null);
}
private void updateSelected(CarouselItem newSelection)
{
lastSelected = newSelection;
updateSelectedIndex();
}
private void updateSelectedIndex() => lastSelectedIndex = lastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(lastSelected));
}
}

View File

@ -0,0 +1,62 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Configuration;
namespace osu.Game.Screens.Select.Carousel
{
public abstract class CarouselItem
{
public readonly BindableBool Filtered = new BindableBool();
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
/// <summary>
/// This item is not in a hidden state.
/// </summary>
public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered;
public virtual List<DrawableCarouselItem> Drawables
{
get
{
var items = new List<DrawableCarouselItem>();
var self = drawableRepresentation.Value;
if (self?.IsPresent == true) items.Add(self);
return items;
}
}
protected CarouselItem()
{
drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
Filtered.ValueChanged += v =>
{
if (v && State == CarouselItemState.Selected)
State.Value = CarouselItemState.NotSelected;
};
}
private readonly Lazy<DrawableCarouselItem> drawableRepresentation;
protected abstract DrawableCarouselItem CreateDrawableRepresentation();
public virtual void Filter(FilterCriteria criteria)
{
}
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());
}
public enum CarouselItemState
{
Collapsed,
NotSelected,
Selected,
}
}

View File

@ -2,82 +2,56 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Screens.Select.Carousel
{ {
public class BeatmapPanel : Panel, IHasContextMenu public class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
{ {
public BeatmapInfo Beatmap; private readonly BeatmapInfo beatmap;
private readonly Sprite background;
public Action<BeatmapPanel> GainedSelection; private Sprite background;
public Action<BeatmapPanel> StartRequested;
public Action<BeatmapPanel> EditRequested;
public Action<BeatmapInfo> HideRequested;
private readonly Triangles triangles; private Action<BeatmapInfo> startRequested;
private readonly StarCounter starCounter; private Action<BeatmapInfo> editRequested;
private Action<BeatmapInfo> hideRequested;
protected override void Selected() private Triangles triangles;
private StarCounter starCounter;
public DrawableCarouselBeatmap(CarouselBeatmap panel) : base(panel)
{ {
base.Selected(); beatmap = panel.Beatmap;
GainedSelection?.Invoke(this);
background.Colour = ColourInfo.GradientVertical(
new Color4(20, 43, 51, 255),
new Color4(40, 86, 102, 255));
triangles.Colour = Color4.White;
}
protected override void Deselected()
{
base.Deselected();
background.Colour = new Color4(20, 43, 51, 255);
triangles.Colour = OsuColour.Gray(0.5f);
}
protected override bool OnClick(InputState state)
{
if (State == PanelSelectedState.Selected)
StartRequested?.Invoke(this);
return base.OnClick(state);
}
protected override void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
{
if (!IsLoaded) return;
base.ApplyState(last);
if (last == PanelSelectedState.Hidden && State != last)
starCounter.ReplayAnimation();
}
public BeatmapPanel(BeatmapInfo beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
Beatmap = beatmap;
Height *= 0.60f; Height *= 0.60f;
}
[BackgroundDependencyLoader(true)]
private void load(SongSelect songSelect, BeatmapManager manager)
{
if (songSelect != null)
{
startRequested = songSelect.Start;
editRequested = songSelect.Edit;
}
if (manager != null)
hideRequested = manager.Hide;
Children = new Drawable[] Children = new Drawable[]
{ {
@ -157,11 +131,46 @@ namespace osu.Game.Beatmaps.Drawables
}; };
} }
protected override void Selected()
{
base.Selected();
background.Colour = ColourInfo.GradientVertical(
new Color4(20, 43, 51, 255),
new Color4(40, 86, 102, 255));
triangles.Colour = Color4.White;
}
protected override void Deselected()
{
base.Deselected();
background.Colour = new Color4(20, 43, 51, 255);
triangles.Colour = OsuColour.Gray(0.5f);
}
protected override bool OnClick(InputState state)
{
if (Item.State == CarouselItemState.Selected)
startRequested?.Invoke(beatmap);
return base.OnClick(state);
}
protected override void ApplyState()
{
if (Item.State.Value != CarouselItemState.Collapsed && Alpha == 0)
starCounter.ReplayAnimation();
base.ApplyState();
}
public MenuItem[] ContextMenuItems => new MenuItem[] public MenuItem[] ContextMenuItems => new MenuItem[]
{ {
new OsuMenuItem("Play", MenuItemType.Highlighted, () => StartRequested?.Invoke(this)), new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
new OsuMenuItem("Edit", MenuItemType.Standard, () => EditRequested?.Invoke(this)), new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
new OsuMenuItem("Hide", MenuItemType.Destructive, () => HideRequested?.Invoke(Beatmap)), new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
}; };
} }
} }

View File

@ -4,67 +4,57 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Screens.Select.Carousel
{ {
public class BeatmapSetHeader : Panel, IHasContextMenu public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
{ {
public Action<BeatmapSetHeader> GainedSelection; private Action<BeatmapSetInfo> deleteRequested;
private Action<BeatmapSetInfo> restoreHiddenRequested;
public Action<BeatmapSetInfo> DeleteRequested; private readonly BeatmapSetInfo beatmapSet;
public Action<BeatmapSetInfo> RestoreHiddenRequested;
private readonly WorkingBeatmap beatmap;
private readonly FillFlowContainer difficultyIcons; private readonly FillFlowContainer difficultyIcons;
public BeatmapSetHeader(WorkingBeatmap beatmap) public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
: base(set)
{ {
if (beatmap == null) beatmapSet = set.BeatmapSet;
throw new ArgumentNullException(nameof(beatmap));
this.beatmap = beatmap;
difficultyIcons = new FillFlowContainer
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
};
}
protected override void Selected()
{
base.Selected();
GainedSelection?.Invoke(this);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(LocalisationEngine localisation) private void load(LocalisationEngine localisation, BeatmapManager manager)
{ {
if (localisation == null) if (localisation == null)
throw new ArgumentNullException(nameof(localisation)); throw new ArgumentNullException(nameof(localisation));
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
deleteRequested = manager.Delete;
Children = new Drawable[] Children = new Drawable[]
{ {
new DelayedLoadWrapper( new DelayedLoadWrapper(
new PanelBackground(beatmap) new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out), OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint),
}, 300), }, 300
),
new FillFlowContainer new FillFlowContainer
{ {
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
@ -75,23 +65,46 @@ namespace osu.Game.Beatmaps.Drawables
new OsuSpriteText new OsuSpriteText
{ {
Font = @"Exo2.0-BoldItalic", Font = @"Exo2.0-BoldItalic",
Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title), Current = localisation.GetUnicodePreference(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title),
TextSize = 22, TextSize = 22,
Shadow = true, Shadow = true,
}, },
new OsuSpriteText new OsuSpriteText
{ {
Font = @"Exo2.0-SemiBoldItalic", Font = @"Exo2.0-SemiBoldItalic",
Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist), Current = localisation.GetUnicodePreference(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist),
TextSize = 17, TextSize = 17,
Shadow = true, Shadow = true,
}, },
difficultyIcons new FillFlowContainer<FilterableDifficultyIcon>
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
}
} }
} }
}; };
} }
public MenuItem[] ContextMenuItems
{
get
{
List<MenuItem> items = new List<MenuItem>();
if (Item.State == CarouselItemState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
if (beatmapSet.Beatmaps.Any(b => b.Hidden))
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested?.Invoke(beatmapSet)));
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => deleteRequested?.Invoke(beatmapSet)));
return items.ToArray();
}
}
private class PanelBackground : BufferedContainer private class PanelBackground : BufferedContainer
{ {
public PanelBackground(WorkingBeatmap working) public PanelBackground(WorkingBeatmap working)
@ -128,22 +141,19 @@ namespace osu.Game.Beatmaps.Drawables
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal( Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Width = 0.05f, Width = 0.05f,
}, },
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal( Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Width = 0.2f, Width = 0.2f,
}, },
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal( Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Width = 0.05f, Width = 0.05f,
}, },
} }
@ -152,30 +162,16 @@ namespace osu.Game.Beatmaps.Drawables
} }
} }
public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels) public class FilterableDifficultyIcon : DifficultyIcon
{ {
if (panels == null) private readonly BindableBool filtered = new BindableBool();
throw new ArgumentNullException(nameof(panels));
foreach (var p in panels) public FilterableDifficultyIcon(CarouselBeatmap item)
difficultyIcons.Add(new DifficultyIcon(p.Beatmap)); : base(item.Beatmap)
}
public MenuItem[] ContextMenuItems
{
get
{ {
List<MenuItem> items = new List<MenuItem>(); filtered.BindTo(item.Filtered);
filtered.ValueChanged += v => Schedule(() => this.FadeTo(v ? 0.1f : 1, 100));
if (State == PanelSelectedState.NotSelected) filtered.TriggerChange();
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => State = PanelSelectedState.Selected));
if (beatmap.BeatmapSetInfo.Beatmaps.Any(b => b.Hidden))
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => RestoreHiddenRequested?.Invoke(beatmap.BeatmapSetInfo)));
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap.BeatmapSetInfo)));
return items.ToArray();
} }
} }
} }

View File

@ -1,45 +1,53 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using osu.Framework.Allocation;
using osu.Framework;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.MathUtils;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Screens.Select.Carousel
{ {
public class Panel : Container, IStateful<PanelSelectedState> public abstract class DrawableCarouselItem : Container
{ {
public const float MAX_HEIGHT = 80; public const float MAX_HEIGHT = 80;
public event Action<PanelSelectedState> StateChanged;
public override bool RemoveWhenNotAlive => false; public override bool RemoveWhenNotAlive => false;
private readonly Container nestedContainer; public override bool IsPresent => base.IsPresent || Item.Visible;
private readonly Container borderContainer; public readonly CarouselItem Item;
private readonly Box hoverLayer; private Container nestedContainer;
private Container borderContainer;
private Box hoverLayer;
protected override Container<Drawable> Content => nestedContainer; protected override Container<Drawable> Content => nestedContainer;
protected Panel() protected DrawableCarouselItem(CarouselItem item)
{ {
Item = item;
Height = MAX_HEIGHT; Height = MAX_HEIGHT;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Alpha = 0;
}
AddInternal(borderContainer = new Container private SampleChannel sampleHover;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
InternalChild = borderContainer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true, Masking = true,
@ -58,16 +66,8 @@ namespace osu.Game.Beatmaps.Drawables
Blending = BlendingMode.Additive, Blending = BlendingMode.Additive,
}, },
} }
}); };
Alpha = 0;
}
private SampleChannel sampleHover;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
sampleHover = audio.Sample.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}"); sampleHover = audio.Sample.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
hoverLayer.Colour = colours.Blue.Opacity(0.1f); hoverLayer.Colour = colours.Blue.Opacity(0.1f);
} }
@ -86,60 +86,41 @@ namespace osu.Game.Beatmaps.Drawables
base.OnHoverLost(state); base.OnHoverLost(state);
} }
public void SetMultiplicativeAlpha(float alpha) public void SetMultiplicativeAlpha(float alpha) => borderContainer.Alpha = alpha;
{
borderContainer.Alpha = alpha;
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
ApplyState(); ApplyState();
Item.Filtered.ValueChanged += _ => Schedule(ApplyState);
Item.State.ValueChanged += _ => Schedule(ApplyState);
} }
protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden) protected virtual void ApplyState()
{ {
if (!IsLoaded) return; if (!IsLoaded) return;
switch (state) switch (Item.State.Value)
{ {
case PanelSelectedState.Hidden: case CarouselItemState.NotSelected:
case PanelSelectedState.NotSelected:
Deselected(); Deselected();
break; break;
case PanelSelectedState.Selected: case CarouselItemState.Selected:
Selected(); Selected();
break; break;
} }
if (state == PanelSelectedState.Hidden) if (!Item.Visible)
this.FadeOut(300, Easing.OutQuint); this.FadeOut(300, Easing.OutQuint);
else else
this.FadeIn(250); this.FadeIn(250);
} }
private PanelSelectedState state = PanelSelectedState.NotSelected;
public PanelSelectedState State
{
get { return state; }
set
{
if (state == value)
return;
var last = state;
state = value;
ApplyState(last);
StateChanged?.Invoke(State);
}
}
protected virtual void Selected() protected virtual void Selected()
{ {
Item.State.Value = CarouselItemState.Selected;
borderContainer.BorderThickness = 2.5f; borderContainer.BorderThickness = 2.5f;
borderContainer.EdgeEffect = new EdgeEffectParameters borderContainer.EdgeEffect = new EdgeEffectParameters
{ {
@ -152,6 +133,8 @@ namespace osu.Game.Beatmaps.Drawables
protected virtual void Deselected() protected virtual void Deselected()
{ {
Item.State.Value = CarouselItemState.NotSelected;
borderContainer.BorderThickness = 0; borderContainer.BorderThickness = 0;
borderContainer.EdgeEffect = new EdgeEffectParameters borderContainer.EdgeEffect = new EdgeEffectParameters
{ {
@ -164,15 +147,8 @@ namespace osu.Game.Beatmaps.Drawables
protected override bool OnClick(InputState state) protected override bool OnClick(InputState state)
{ {
State = PanelSelectedState.Selected; Item.State.Value = CarouselItemState.Selected;
return true; return true;
} }
} }
public enum PanelSelectedState
{
Hidden,
NotSelected,
Selected
}
} }

View File

@ -1,14 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
public class EditSongSelect : SongSelect public class EditSongSelect : SongSelect
{ {
protected override bool ShowFooter => false; protected override bool ShowFooter => false;
protected override void OnSelected(InputState state) => Exit(); protected override void Start() => Exit();
} }
} }

View File

@ -1,10 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Select.Filter; using osu.Game.Screens.Select.Filter;
@ -17,47 +13,5 @@ namespace osu.Game.Screens.Select
public string SearchText; public string SearchText;
public RulesetInfo Ruleset; public RulesetInfo Ruleset;
public bool AllowConvertedBeatmaps; public bool AllowConvertedBeatmaps;
public void Filter(List<BeatmapGroup> groups)
{
foreach (var g in groups)
{
var set = g.BeatmapSet;
bool hasCurrentMode = AllowConvertedBeatmaps || set.Beatmaps.Any(bm => bm.RulesetID == (Ruleset?.ID ?? 0));
bool match = hasCurrentMode;
if (!string.IsNullOrEmpty(SearchText))
match &= set.Metadata.SearchableTerms.Any(term => term.IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0);
switch (g.State)
{
case BeatmapGroupState.Hidden:
if (match) g.State = BeatmapGroupState.Collapsed;
break;
default:
if (!match) g.State = BeatmapGroupState.Hidden;
break;
}
}
switch (Sort)
{
default:
case SortMode.Artist:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Title:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Author:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author.Username, y.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Difficulty:
groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
break;
}
}
} }
} }

View File

@ -1,12 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
public class MatchSongSelect : SongSelect public class MatchSongSelect : SongSelect
{ {
protected override void OnSelected(InputState state) => Exit(); protected override void Start() => Exit();
} }
} }

View File

@ -8,7 +8,6 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -114,11 +113,12 @@ namespace osu.Game.Screens.Select
return false; return false;
} }
protected override void OnSelected(InputState state) protected override void Start()
{ {
if (player != null) return; if (player != null) return;
if (state?.Keyboard.ControlPressed == true) // Ctrl+Enter should start map with autoplay enabled.
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
{ {
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod(); var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
var autoType = auto.GetType(); var autoType = auto.GetType();

View File

@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Linq;
using System.Threading; using System.Threading;
using OpenTK; using OpenTK;
using OpenTK.Input; using OpenTK.Input;
@ -28,25 +27,11 @@ namespace osu.Game.Screens.Select
{ {
public abstract class SongSelect : OsuScreen public abstract class SongSelect : OsuScreen
{ {
private BeatmapManager beatmaps;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
private readonly BeatmapCarousel carousel;
private DialogOverlay dialogOverlay;
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245); private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
private static readonly Vector2 background_blur = new Vector2(20);
private const float left_area_padding = 20; private const float left_area_padding = 20;
private readonly BeatmapInfoWedge beatmapInfoWedge; public readonly FilterControl FilterControl;
protected Container LeftContent;
private static readonly Vector2 background_blur = new Vector2(20);
private CancellationTokenSource initialAddSetsTask;
private SampleChannel sampleChangeDifficulty;
private SampleChannel sampleChangeBeatmap;
protected virtual bool ShowFooter => true; protected virtual bool ShowFooter => true;
@ -66,77 +51,90 @@ namespace osu.Game.Screens.Select
/// </summary> /// </summary>
protected readonly Container FooterPanels; protected readonly Container FooterPanels;
public readonly FilterControl FilterControl; protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
protected Container LeftContent;
private readonly BeatmapCarousel carousel;
private readonly BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay;
private BeatmapManager beatmaps;
private SampleChannel sampleChangeDifficulty;
private SampleChannel sampleChangeBeatmap;
private CancellationTokenSource initialAddSetsTask;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
protected SongSelect() protected SongSelect()
{ {
const float carousel_width = 640; const float carousel_width = 640;
const float filter_height = 100; const float filter_height = 100;
Add(new ParallaxContainer AddRange(new Drawable[]
{ {
Padding = new MarginPadding { Top = filter_height }, new ParallaxContainer
ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both,
Children = new[]
{ {
new WedgeBackground Padding = new MarginPadding { Top = filter_height },
ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both,
Children = new[]
{ {
RelativeSizeAxes = Axes.Both, new WedgeBackground
Padding = new MarginPadding { Right = carousel_width * 0.76f }, {
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = carousel_width * 0.76f },
}
} }
}
});
Add(LeftContent = new Container
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(wedged_container_size.X, 1),
Padding = new MarginPadding
{
Bottom = 50,
Top = wedged_container_size.Y + left_area_padding,
Left = left_area_padding,
Right = left_area_padding * 2,
}
});
Add(carousel = new BeatmapCarousel
{
RelativeSizeAxes = Axes.Y,
Size = new Vector2(carousel_width, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
SelectionChanged = carouselSelectionChanged,
BeatmapsChanged = carouselBeatmapsLoaded,
DeleteRequested = promptDelete,
RestoreRequested = s => { foreach (var b in s.Beatmaps) beatmaps.Restore(b); },
EditRequested = editRequested,
HideDifficultyRequested = b => beatmaps.Hide(b),
StartRequested = () => carouselRaisedStart(),
});
Add(FilterControl = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = filter_height,
FilterChanged = criteria => filterChanged(criteria),
Exit = Exit,
});
Add(beatmapInfoWedge = new BeatmapInfoWedge
{
Alpha = 0,
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = left_area_padding,
Right = left_area_padding,
}, },
}); LeftContent = new Container
Add(new ResetScrollContainer(() => carousel.ScrollToSelected()) {
{ Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Y, Anchor = Anchor.BottomLeft,
Width = 250, RelativeSizeAxes = Axes.Both,
Size = new Vector2(wedged_container_size.X, 1),
Padding = new MarginPadding
{
Bottom = 50,
Top = wedged_container_size.Y + left_area_padding,
Left = left_area_padding,
Right = left_area_padding * 2,
}
},
carousel = new BeatmapCarousel
{
RelativeSizeAxes = Axes.Y,
Size = new Vector2(carousel_width, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
SelectionChanged = carouselSelectionChanged,
BeatmapSetsChanged = carouselBeatmapsLoaded,
},
FilterControl = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = filter_height,
FilterChanged = c => carousel.Filter(c),
Exit = Exit,
},
beatmapInfoWedge = new BeatmapInfoWedge
{
Alpha = 0,
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = left_area_padding,
Right = left_area_padding,
},
},
new ResetScrollContainer(() => carousel.ScrollToSelected())
{
RelativeSizeAxes = Axes.Y,
Width = 250,
}
}); });
if (ShowFooter) if (ShowFooter)
@ -164,12 +162,14 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours) private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
{ {
dependencies.Cache(this);
if (Footer != null) if (Footer != null)
{ {
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2); Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3); Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => promptDelete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue); BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
} }
if (this.beatmaps == null) if (this.beatmaps == null)
@ -190,51 +190,31 @@ namespace osu.Game.Screens.Select
initialAddSetsTask = new CancellationTokenSource(); initialAddSetsTask = new CancellationTokenSource();
carousel.Beatmaps = this.beatmaps.GetAllUsableBeatmapSets(); carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets();
Beatmap.ValueChanged += beatmap_ValueChanged;
Beatmap.DisabledChanged += disabled => carousel.AllowSelection = !disabled; Beatmap.DisabledChanged += disabled => carousel.AllowSelection = !disabled;
carousel.AllowSelection = !Beatmap.Disabled; Beatmap.TriggerChange();
Beatmap.ValueChanged += b =>
{
if (IsCurrentScreen)
carousel.SelectBeatmap(b?.BeatmapInfo);
};
} }
private void editRequested(BeatmapInfo beatmap) public void Edit(BeatmapInfo beatmap)
{ {
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap); Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
Push(new Editor()); Push(new Editor());
} }
private void onBeatmapRestored(BeatmapInfo beatmap) public void Start(BeatmapInfo beatmap)
{
Schedule(() =>
{
var beatmapSet = beatmaps.QueryBeatmapSet(s => s.ID == beatmap.BeatmapSetInfoID);
carousel.UpdateBeatmapSet(beatmapSet);
});
}
private void onBeatmapHidden(BeatmapInfo beatmap)
{
Schedule(() =>
{
var beatmapSet = beatmaps.QueryBeatmapSet(s => s.ID == beatmap.BeatmapSetInfoID);
carousel.UpdateBeatmapSet(beatmapSet);
});
}
private void carouselBeatmapsLoaded()
{
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false);
else
carousel.SelectNextRandom();
}
private void carouselRaisedStart(InputState state = null)
{ {
// if we have a pending filter operation, we want to run it now. // if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed). // it could change selection (ie. if the ruleset has been changed).
carousel.FlushPendingFilters(); carousel.FlushPendingFilterOperations();
carousel.SelectBeatmap(beatmap);
if (selectionChangedDebounce?.Completed == false) if (selectionChangedDebounce?.Completed == false)
{ {
@ -243,9 +223,14 @@ namespace osu.Game.Screens.Select
selectionChangedDebounce = null; selectionChangedDebounce = null;
} }
OnSelected(state); Start();
} }
/// <summary>
/// Called when a selection is made.
/// </summary>
protected abstract void Start();
private ScheduledDelegate selectionChangedDebounce; private ScheduledDelegate selectionChangedDebounce;
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds. // We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
@ -262,7 +247,7 @@ namespace osu.Game.Screens.Select
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again. // In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true) if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
{ {
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID; bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap); Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
ensurePlayingSelected(preview); ensurePlayingSelected(preview);
@ -302,30 +287,11 @@ namespace osu.Game.Screens.Select
carousel.SelectNextRandom(); carousel.SelectNextRandom();
} }
protected abstract void OnSelected(InputState state);
private void filterChanged(FilterCriteria criteria, bool debounce = true)
{
carousel.Filter(criteria, debounce);
}
private void onBeatmapSetAdded(BeatmapSetInfo s)
{
Schedule(() =>
{
carousel.UpdateBeatmapSet(s);
carousel.SelectBeatmap(s.Beatmaps.First());
});
}
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
protected override void OnEntering(Screen last) protected override void OnEntering(Screen last)
{ {
base.OnEntering(last); base.OnEntering(last);
Content.FadeInFromZero(250); Content.FadeInFromZero(250);
FilterControl.Activate(); FilterControl.Activate();
} }
@ -354,7 +320,7 @@ namespace osu.Game.Screens.Select
logo.Action = () => logo.Action = () =>
{ {
carouselRaisedStart(); Start();
return false; return false;
}; };
} }
@ -366,13 +332,6 @@ namespace osu.Game.Screens.Select
logo.FadeOut(logo_transition / 2, Easing.Out); logo.FadeOut(logo_transition / 2, Easing.Out);
} }
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
{
if (!IsCurrentScreen) return;
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
}
protected override void OnResuming(Screen last) protected override void OnResuming(Screen last)
{ {
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending) if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
@ -433,8 +392,7 @@ namespace osu.Game.Screens.Select
/// <param name="beatmap">The working beatmap.</param> /// <param name="beatmap">The working beatmap.</param>
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap) protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
{ {
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap; if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
if (backgroundModeBeatmap != null)
{ {
backgroundModeBeatmap.Beatmap = beatmap; backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurTo(background_blur, 750, Easing.OutQuint); backgroundModeBeatmap.BlurTo(background_blur, 750, Easing.OutQuint);
@ -459,18 +417,22 @@ namespace osu.Game.Screens.Select
} }
} }
private void removeBeatmapSet(BeatmapSetInfo beatmapSet) private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.UpdateBeatmapSet(s);
private void onBeatmapSetRemoved(BeatmapSetInfo s) => carousel.RemoveBeatmapSet(s);
private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void carouselBeatmapsLoaded()
{ {
carousel.RemoveBeatmap(beatmapSet); if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
if (carousel.SelectedBeatmap == null) carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
Beatmap.SetDefault(); else
carousel.SelectNextRandom();
} }
private void promptDelete(BeatmapSetInfo beatmap) private void delete(BeatmapSetInfo beatmap)
{ {
if (beatmap == null) if (beatmap == null) return;
return;
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap)); dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
} }
@ -482,15 +444,16 @@ namespace osu.Game.Screens.Select
{ {
case Key.KeypadEnter: case Key.KeypadEnter:
case Key.Enter: case Key.Enter:
carouselRaisedStart(state); Start();
return true; return true;
case Key.Delete: case Key.Delete:
if (state.Keyboard.ShiftPressed) if (state.Keyboard.ShiftPressed)
{ {
if (!Beatmap.IsDefault) if (!Beatmap.IsDefault)
promptDelete(Beatmap.Value.BeatmapSetInfo); delete(Beatmap.Value.BeatmapSetInfo);
return true; return true;
} }
break; break;
} }

View File

@ -136,5 +136,7 @@ namespace osu.Game.Users
[JsonProperty(@"rankHistory")] [JsonProperty(@"rankHistory")]
public RankHistoryData RankHistory; public RankHistoryData RankHistory;
public override string ToString() => Username;
} }
} }

View File

@ -262,10 +262,7 @@
<Compile Include="Beatmaps\ControlPoints\TimingControlPoint.cs" /> <Compile Include="Beatmaps\ControlPoints\TimingControlPoint.cs" />
<Compile Include="Beatmaps\DifficultyCalculator.cs" /> <Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" /> <Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapGroup.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapPanel.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" /> <Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" /> <Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" /> <Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
<Compile Include="Database\DatabaseContextFactory.cs" /> <Compile Include="Database\DatabaseContextFactory.cs" />
@ -315,13 +312,18 @@
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" /> <Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" /> <Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
<Compile Include="Overlays\Settings\SettingsButton.cs" /> <Compile Include="Overlays\Settings\SettingsButton.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectSelectionBox.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\Handle.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\HandleContainer.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionInfo.cs" />
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionLayer.cs" />
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" /> <Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" /> <Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" /> <Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
<Compile Include="Rulesets\Mods\IApplicableToScoreProcessor.cs" /> <Compile Include="Rulesets\Mods\IApplicableToScoreProcessor.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" /> <Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" /> <Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />
<Compile Include="Beatmaps\Drawables\Panel.cs" />
<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" /> <Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
<Compile Include="Beatmaps\Formats\Decoder.cs" /> <Compile Include="Beatmaps\Formats\Decoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoder.cs" /> <Compile Include="Beatmaps\Formats\LegacyBeatmapDecoder.cs" />
@ -352,7 +354,7 @@
<Compile Include="Configuration\ReleaseStream.cs" /> <Compile Include="Configuration\ReleaseStream.cs" />
<Compile Include="Configuration\ScoreMeterType.cs" /> <Compile Include="Configuration\ScoreMeterType.cs" />
<Compile Include="Configuration\ScreenshotFormat.cs" /> <Compile Include="Configuration\ScreenshotFormat.cs" />
<Compile Include="Configuration\SelectionRandomType.cs" /> <Compile Include="Configuration\RandomSelectAlgorithm.cs" />
<Compile Include="Database\DatabaseBackedStore.cs" /> <Compile Include="Database\DatabaseBackedStore.cs" />
<Compile Include="Database\OsuDbContext.cs" /> <Compile Include="Database\OsuDbContext.cs" />
<Compile Include="Graphics\Backgrounds\Background.cs" /> <Compile Include="Graphics\Backgrounds\Background.cs" />
@ -728,7 +730,7 @@
<Compile Include="Screens\Play\KeyCounterCollection.cs" /> <Compile Include="Screens\Play\KeyCounterCollection.cs" />
<Compile Include="Screens\Play\KeyCounterKeyboard.cs" /> <Compile Include="Screens\Play\KeyCounterKeyboard.cs" />
<Compile Include="Screens\Play\KeyCounterMouse.cs" /> <Compile Include="Screens\Play\KeyCounterMouse.cs" />
<Compile Include="Screens\Play\MenuOverlay.cs" /> <Compile Include="Screens\Play\GameplayMenuOverlay.cs" />
<Compile Include="Screens\Play\PauseContainer.cs" /> <Compile Include="Screens\Play\PauseContainer.cs" />
<Compile Include="Screens\Play\Player.cs" /> <Compile Include="Screens\Play\Player.cs" />
<Compile Include="Screens\Play\PlayerLoader.cs" /> <Compile Include="Screens\Play\PlayerLoader.cs" />
@ -761,6 +763,14 @@
<Compile Include="Screens\Select\BeatmapDetailAreaTabControl.cs" /> <Compile Include="Screens\Select\BeatmapDetailAreaTabControl.cs" />
<Compile Include="Screens\Select\BeatmapDetails.cs" /> <Compile Include="Screens\Select\BeatmapDetails.cs" />
<Compile Include="Screens\Select\BeatmapInfoWedge.cs" /> <Compile Include="Screens\Select\BeatmapInfoWedge.cs" />
<Compile Include="Screens\Select\Carousel\CarouselBeatmap.cs" />
<Compile Include="Screens\Select\Carousel\CarouselBeatmapSet.cs" />
<Compile Include="Screens\Select\Carousel\CarouselGroup.cs" />
<Compile Include="Screens\Select\Carousel\CarouselGroupEagerSelect.cs" />
<Compile Include="Screens\Select\Carousel\CarouselItem.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselBeatmap.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselBeatmapSet.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselItem.cs" />
<Compile Include="Screens\Select\Details\AdvancedStats.cs" /> <Compile Include="Screens\Select\Details\AdvancedStats.cs" />
<Compile Include="Screens\Select\Details\FailRetryGraph.cs" /> <Compile Include="Screens\Select\Details\FailRetryGraph.cs" />
<Compile Include="Screens\Select\Details\UserRatings.cs" /> <Compile Include="Screens\Select\Details\UserRatings.cs" />

View File

@ -602,6 +602,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-frame
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=EnumMember/@EntryIndexedValue">&lt;Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=EnumMember/@EntryIndexedValue">&lt;Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=LocalConstants/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /&gt;</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=LocalConstants/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=LocalFunctions/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateConstants/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /&gt;</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateConstants/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateInstanceFields/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aaBb"&gt;&lt;ExtraRule Prefix="_" Suffix="" Style="aaBb" /&gt;&lt;/Policy&gt;</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateInstanceFields/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aaBb"&gt;&lt;ExtraRule Prefix="_" Suffix="" Style="aaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateStaticFields/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /&gt;</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateStaticFields/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /&gt;</s:String>