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Merge pull request #20401 from peppy/fix-argon-sprite-lookup
Fix "argon" skin not supporting user loaded sprites in gameplay
This commit is contained in:
commit
a612fe70f9
@ -1,23 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class OsuArgonSkinTransformer : ISkin
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public class OsuArgonSkinTransformer : SkinTransformer
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{
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public OsuArgonSkinTransformer(ISkin skin)
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: base(skin)
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{
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}
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public Drawable? GetDrawableComponent(ISkinComponent component)
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public override Drawable? GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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@ -52,22 +49,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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break;
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}
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return null;
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}
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public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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{
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return null;
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}
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public ISample? GetSample(ISampleInfo sampleInfo)
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{
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return null;
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}
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public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) where TLookup : notnull where TValue : notnull
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{
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return null;
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return base.GetDrawableComponent(component);
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}
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}
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}
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@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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var topProvider = source.FindProvider(s => s.GetTexture("spinner-top") != null);
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if (topProvider is LegacySkinTransformer transformer && !(transformer.Skin is DefaultLegacySkin))
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if (topProvider is ISkinTransformer transformer && !(transformer.Skin is DefaultLegacySkin))
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{
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AddInternal(ApproachCircle = new Sprite
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{
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17
osu.Game/Skinning/ISkinTransformer.cs
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17
osu.Game/Skinning/ISkinTransformer.cs
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@ -0,0 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A skin transformer takes in an <see cref="ISkin"/> and applies transformations to it.
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/// The most common use case is allowing individual rulesets to add skinnable components without directly coupling to underlying skins.
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/// </summary>
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public interface ISkinTransformer : ISkin
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{
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/// <summary>
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/// The original skin that is being transformed.
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/// </summary>
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ISkin Skin { get; }
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}
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}
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@ -1,14 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Legacy;
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using static osu.Game.Skinning.SkinConfiguration;
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@ -18,27 +11,14 @@ namespace osu.Game.Skinning
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/// <summary>
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/// Transformer used to handle support of legacy features for individual rulesets.
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/// </summary>
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public abstract class LegacySkinTransformer : ISkin
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public abstract class LegacySkinTransformer : SkinTransformer
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{
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/// <summary>
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/// The <see cref="ISkin"/> which is being transformed.
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/// </summary>
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[NotNull]
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public ISkin Skin { get; }
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protected LegacySkinTransformer([NotNull] ISkin skin)
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protected LegacySkinTransformer(ISkin skin)
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: base(skin)
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{
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Skin = skin ?? throw new ArgumentNullException(nameof(skin));
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}
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public virtual Drawable GetDrawableComponent(ISkinComponent component) => Skin.GetDrawableComponent(component);
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public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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=> Skin.GetTexture(componentName, wrapModeS, wrapModeT);
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public virtual ISample GetSample(ISampleInfo sampleInfo)
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public override ISample? GetSample(ISampleInfo sampleInfo)
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{
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if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
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return Skin.GetSample(sampleInfo);
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@ -47,9 +27,7 @@ namespace osu.Game.Skinning
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if (legacySample.IsLayered && playLayeredHitSounds?.Value == false)
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return new SampleVirtual();
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return Skin.GetSample(sampleInfo);
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return base.GetSample(sampleInfo);
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}
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public virtual IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Skin.GetConfig<TLookup, TValue>(lookup);
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}
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}
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32
osu.Game/Skinning/SkinTransformer.cs
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32
osu.Game/Skinning/SkinTransformer.cs
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@ -0,0 +1,32 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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namespace osu.Game.Skinning
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{
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public abstract class SkinTransformer : ISkinTransformer
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{
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public ISkin Skin { get; }
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protected SkinTransformer(ISkin skin)
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{
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Skin = skin ?? throw new ArgumentNullException(nameof(skin));
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}
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public virtual Drawable? GetDrawableComponent(ISkinComponent component) => Skin.GetDrawableComponent(component);
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public virtual Texture? GetTexture(string componentName) => GetTexture(componentName, default, default);
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public virtual Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Skin.GetTexture(componentName, wrapModeS, wrapModeT);
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public virtual ISample? GetSample(ISampleInfo sampleInfo) => Skin.GetSample(sampleInfo);
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public virtual IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) where TLookup : notnull where TValue : notnull => Skin.GetConfig<TLookup, TValue>(lookup);
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}
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}
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@ -100,7 +100,7 @@ namespace osu.Game.Skinning
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{
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foreach (var skin in skins)
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{
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if (skin is LegacySkinTransformer transformer && isUserSkin(transformer.Skin))
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if (skin is ISkinTransformer transformer && isUserSkin(transformer.Skin))
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return transformer.Skin;
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if (isUserSkin(skin))
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