From a5fac70c3b468b9788d5e783f65fb94ca80fce4e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 1 Aug 2022 23:30:00 +0900 Subject: [PATCH] Rename variable to not include mode name itself --- osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs index f3d944d55c..3f1c3aa812 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods private const int wiggle_duration = 100; // (ms) Higher = fewer wiggles [SettingSource("Strength", "Multiplier applied to the wiggling strength.")] - public BindableDouble WiggleStrength { get; } = new BindableDouble(1) + public BindableDouble Strength { get; } = new BindableDouble(1) { MinValue = 0.1f, MaxValue = 2f, @@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Mods void wiggle() { float nextAngle = (float)(objRand.NextDouble() * 2 * Math.PI); - float nextDist = (float)(objRand.NextDouble() * WiggleStrength.Value * 7); + float nextDist = (float)(objRand.NextDouble() * Strength.Value * 7); drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), wiggle_duration); }