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Fix potential schedule race case and regression in enum setting
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@ -11,6 +11,9 @@ using osu.Game.Online.API.Requests;
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namespace osu.Game.Overlays.Direct
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namespace osu.Game.Overlays.Direct
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{
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{
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/// <summary>
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/// A component which tracks a beatmap through potential download/import/deletion.
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/// </summary>
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public abstract class DownloadTrackingComposite : CompositeDrawable
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public abstract class DownloadTrackingComposite : CompositeDrawable
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{
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{
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public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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@ -106,31 +109,22 @@ namespace osu.Game.Overlays.Direct
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}
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}
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}
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}
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private void onRequestSuccess(string data)
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private void onRequestSuccess(string _) => Schedule(() => State.Value = DownloadState.Downloaded);
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{
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Schedule(() => State.Value = DownloadState.Downloaded);
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}
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private void onRequestProgress(float progress)
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private void onRequestProgress(float progress) => Schedule(() => Progress.Value = progress);
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{
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Schedule(() => Progress.Value = progress);
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}
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private void onRequestFailure(Exception e)
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private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
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{
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Schedule(() => attachDownload(null));
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}
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private void setAdded(BeatmapSetInfo s, bool existing, bool silent) => setDownloadState(s, DownloadState.Downloaded);
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private void setAdded(BeatmapSetInfo s, bool existing, bool silent) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
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private void setRemoved(BeatmapSetInfo s) => setDownloadState(s, DownloadState.NotDownloaded);
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private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
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private void setDownloadState(BeatmapSetInfo s, DownloadState state)
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private void setDownloadStateFromManager(BeatmapSetInfo s, DownloadState state) => Schedule(() =>
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{
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{
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if (s.OnlineBeatmapSetID != BeatmapSet.Value?.OnlineBeatmapSetID)
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if (s.OnlineBeatmapSetID != BeatmapSet.Value?.OnlineBeatmapSetID)
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return;
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return;
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Schedule(() => State.Value = state);
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State.Value = state;
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}
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});
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}
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}
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}
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}
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