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now standard hitwindows are 1 to 1 with stable 100%
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Scoring
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foreach (var range in GetRanges())
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{
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double value = IBeatmapDifficultyInfo.DifficultyRange(difficulty, (range.Min, range.Average, range.Max));
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value = Math.Round(value) - 0.5;
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value = Math.Floor(value) - 0.5;
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switch (range.Result)
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{
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@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Scoring
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for (var result = HitResult.Perfect; result >= HitResult.Miss; --result)
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{
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if (IsHitResultAllowed(result) && timeOffset <= WindowFor(result))
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if (IsHitResultAllowed(result) && timeOffset < WindowFor(result))
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return result;
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}
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