1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-31 12:13:00 +08:00

now standard hitwindows are 1 to 1 with stable 100%

This commit is contained in:
Givikap120 2024-10-13 13:07:39 +03:00
parent 133d45400b
commit a5c9fb8b22

View File

@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Scoring
foreach (var range in GetRanges())
{
double value = IBeatmapDifficultyInfo.DifficultyRange(difficulty, (range.Min, range.Average, range.Max));
value = Math.Round(value) - 0.5;
value = Math.Floor(value) - 0.5;
switch (range.Result)
{
@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Scoring
for (var result = HitResult.Perfect; result >= HitResult.Miss; --result)
{
if (IsHitResultAllowed(result) && timeOffset <= WindowFor(result))
if (IsHitResultAllowed(result) && timeOffset < WindowFor(result))
return result;
}