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mirror of https://github.com/ppy/osu.git synced 2025-02-07 17:13:24 +08:00

now standard hitwindows are 1 to 1 with stable 100%

This commit is contained in:
Givikap120 2024-10-13 13:07:39 +03:00
parent 133d45400b
commit a5c9fb8b22

View File

@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Scoring
foreach (var range in GetRanges()) foreach (var range in GetRanges())
{ {
double value = IBeatmapDifficultyInfo.DifficultyRange(difficulty, (range.Min, range.Average, range.Max)); double value = IBeatmapDifficultyInfo.DifficultyRange(difficulty, (range.Min, range.Average, range.Max));
value = Math.Round(value) - 0.5; value = Math.Floor(value) - 0.5;
switch (range.Result) switch (range.Result)
{ {
@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Scoring
for (var result = HitResult.Perfect; result >= HitResult.Miss; --result) for (var result = HitResult.Perfect; result >= HitResult.Miss; --result)
{ {
if (IsHitResultAllowed(result) && timeOffset <= WindowFor(result)) if (IsHitResultAllowed(result) && timeOffset < WindowFor(result))
return result; return result;
} }