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https://github.com/ppy/osu.git
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Merge branch 'master' into remove-approachcircle-hax
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commit
a5b0005976
@ -71,9 +71,9 @@ namespace osu.Game.Graphics.Containers
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switch (linkType)
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switch (linkType)
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{
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{
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case LinkAction.OpenBeatmap:
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case LinkAction.OpenBeatmap:
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// todo: replace this with overlay.ShowBeatmap(id) once an appropriate API call is implemented.
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// TODO: proper query params handling
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if (int.TryParse(linkArgument, out int beatmapId))
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if (linkArgument != null && int.TryParse(linkArgument.Contains('?') ? linkArgument.Split('?')[0] : linkArgument, out int beatmapId))
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Process.Start($"https://osu.ppy.sh/b/{beatmapId}");
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game?.ShowBeatmap(beatmapId);
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break;
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break;
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case LinkAction.OpenBeatmapSet:
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case LinkAction.OpenBeatmapSet:
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if (int.TryParse(linkArgument, out int setId))
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if (int.TryParse(linkArgument, out int setId))
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@ -5,13 +5,21 @@ namespace osu.Game.Online.API.Requests
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{
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{
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public class GetBeatmapSetRequest : APIRequest<APIResponseBeatmapSet>
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public class GetBeatmapSetRequest : APIRequest<APIResponseBeatmapSet>
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{
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{
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private readonly int beatmapSetId;
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private readonly int id;
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private readonly BeatmapSetLookupType type;
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public GetBeatmapSetRequest(int beatmapSetId)
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public GetBeatmapSetRequest(int id, BeatmapSetLookupType type = BeatmapSetLookupType.SetId)
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{
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{
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this.beatmapSetId = beatmapSetId;
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this.id = id;
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this.type = type;
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}
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}
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protected override string Target => $@"beatmapsets/{beatmapSetId}";
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protected override string Target => type == BeatmapSetLookupType.SetId ? $@"beatmapsets/{id}" : $@"beatmapsets/lookup?beatmap_id={id}";
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}
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public enum BeatmapSetLookupType
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{
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SetId,
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BeatmapId,
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}
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}
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}
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}
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@ -166,6 +166,12 @@ namespace osu.Game
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/// <param name="userId">The user to display.</param>
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/// <param name="userId">The user to display.</param>
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public void ShowUser(long userId) => userProfile.ShowUser(userId);
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public void ShowUser(long userId) => userProfile.ShowUser(userId);
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/// <summary>
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/// Show a beatmap's set as an overlay, displaying the given beatmap.
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/// </summary>
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/// <param name="beatmapId">The beatmap to show.</param>
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public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
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protected void LoadScore(Score s)
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protected void LoadScore(Score s)
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{
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{
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scoreLoad?.Cancel();
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scoreLoad?.Cancel();
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@ -17,21 +17,39 @@ using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using System.Linq;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays
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{
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{
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public class BeatmapSetOverlay : WaveOverlayContainer
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public class BeatmapSetOverlay : WaveOverlayContainer
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{
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{
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private const int fade_duration = 300;
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public const float X_PADDING = 40;
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public const float X_PADDING = 40;
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public const float RIGHT_WIDTH = 275;
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public const float RIGHT_WIDTH = 275;
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private readonly Header header;
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private readonly Header header;
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private readonly Info info;
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private readonly Info info;
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private APIAccess api;
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private APIAccess api;
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private RulesetStore rulesets;
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private RulesetStore rulesets;
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private readonly ScrollContainer scroll;
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private readonly ScrollContainer scroll;
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private BeatmapSetInfo beatmapSet;
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public BeatmapSetInfo BeatmapSet
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{
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get => beatmapSet;
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set
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{
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if (value == beatmapSet)
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return;
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header.BeatmapSet = info.BeatmapSet = beatmapSet = value;
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}
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}
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// receive input outside our bounds so we can trigger a close event on ourselves.
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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@ -107,7 +125,8 @@ namespace osu.Game.Overlays
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{
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{
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base.PopOut();
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base.PopOut();
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header.Details.StopPreview();
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header.Details.StopPreview();
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FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
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FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out).OnComplete(_ => BeatmapSet = null);
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}
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}
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protected override bool OnClick(InputState state)
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protected override bool OnClick(InputState state)
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@ -116,17 +135,31 @@ namespace osu.Game.Overlays
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return true;
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return true;
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}
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}
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public void FetchAndShowBeatmap(int beatmapId)
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{
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BeatmapSet = null;
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var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
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req.Success += res =>
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{
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ShowBeatmapSet(res.ToBeatmapSet(rulesets));
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header.Picker.Beatmap.Value = header.BeatmapSet.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
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};
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api.Queue(req);
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Show();
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}
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public void FetchAndShowBeatmapSet(int beatmapSetId)
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public void FetchAndShowBeatmapSet(int beatmapSetId)
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{
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{
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// todo: display the overlay while we are loading here. we need to support setting BeatmapSet to null for this to work.
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BeatmapSet = null;
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var req = new GetBeatmapSetRequest(beatmapSetId);
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var req = new GetBeatmapSetRequest(beatmapSetId);
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req.Success += res => ShowBeatmapSet(res.ToBeatmapSet(rulesets));
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req.Success += res => ShowBeatmapSet(res.ToBeatmapSet(rulesets));
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api.Queue(req);
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api.Queue(req);
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Show();
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}
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}
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public void ShowBeatmapSet(BeatmapSetInfo set)
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public void ShowBeatmapSet(BeatmapSetInfo set)
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{
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{
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header.BeatmapSet = info.BeatmapSet = set;
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BeatmapSet = set;
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Show();
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Show();
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scroll.ScrollTo(0);
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scroll.ScrollTo(0);
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}
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}
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@ -17,6 +17,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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@ -35,6 +36,8 @@ namespace osu.Game.Screens.Select.Carousel
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private Triangles triangles;
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private Triangles triangles;
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private StarCounter starCounter;
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private StarCounter starCounter;
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private BeatmapSetOverlay beatmapOverlay;
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public DrawableCarouselBeatmap(CarouselBeatmap panel) : base(panel)
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public DrawableCarouselBeatmap(CarouselBeatmap panel) : base(panel)
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{
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{
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beatmap = panel.Beatmap;
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beatmap = panel.Beatmap;
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@ -42,8 +45,10 @@ namespace osu.Game.Screens.Select.Carousel
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}
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}
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader(true)]
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private void load(SongSelect songSelect, BeatmapManager manager)
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private void load(SongSelect songSelect, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay)
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{
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{
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this.beatmapOverlay = beatmapOverlay;
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if (songSelect != null)
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if (songSelect != null)
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{
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{
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startRequested = songSelect.FinaliseSelection;
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startRequested = songSelect.FinaliseSelection;
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@ -171,6 +176,10 @@ namespace osu.Game.Screens.Select.Carousel
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new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
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new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
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new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
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new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
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new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
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new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
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new OsuMenuItem("Details", MenuItemType.Standard, () =>
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{
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if (beatmap.OnlineBeatmapID.HasValue) beatmapOverlay?.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value);
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}),
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};
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};
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}
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}
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}
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}
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