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Use better variable names
It's not the 1970s. We can spare a few extra letters.
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@ -22,8 +22,8 @@ namespace osu.Game.Rulesets.Scoring
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Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null));
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Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null));
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int count = 0;
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int count = 0;
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double m = 0;
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double mean = 0;
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double s = 0;
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double sumOfSquares = 0;
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foreach (var e in hitEvents)
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foreach (var e in hitEvents)
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{
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{
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@ -34,15 +34,15 @@ namespace osu.Game.Rulesets.Scoring
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// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
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// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
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double currentValue = e.TimeOffset / e.GameplayRate!.Value;
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double currentValue = e.TimeOffset / e.GameplayRate!.Value;
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double mNext = m + (currentValue - m) / count;
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double nextMean = mean + (currentValue - mean) / count;
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s += (currentValue - m) * (currentValue - mNext);
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sumOfSquares += (currentValue - mean) * (currentValue - nextMean);
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m = mNext;
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mean = nextMean;
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}
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}
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if (count == 0)
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if (count == 0)
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return null;
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return null;
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return 10.0 * Math.Sqrt(s / count);
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return 10.0 * Math.Sqrt(sumOfSquares / count);
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}
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}
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/// <summary>
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/// <summary>
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