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CI fixes
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@ -14,7 +14,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using System.Linq;
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namespace osu.Game.Screens.Play.HitErrorDisplay
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{
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@ -154,7 +153,7 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
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private float getRelativeJudgementPosition(double value) => (float)(value / maxHitWindows);
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private double sum = 0;
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private double sum;
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private float calculateArrowPosition(JudgementResult newJudgement)
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{
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