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Fix unintentionally broken background update logic

This commit is contained in:
Dean Herbert 2021-11-04 15:35:32 +09:00
parent 4b1b92cde6
commit a5a7181915

View File

@ -60,8 +60,10 @@ namespace osu.Game.Screens.OnlinePlay.Components
{ {
Schedule(() => Schedule(() =>
{ {
var beatmap = playlistItem?.Beatmap.Value;
string? lastCover = (background?.Beatmap?.BeatmapSet as IBeatmapSetOnlineInfo)?.Covers.Cover; string? lastCover = (background?.Beatmap?.BeatmapSet as IBeatmapSetOnlineInfo)?.Covers.Cover;
string? newCover = (background?.Beatmap?.BeatmapSet as IBeatmapSetOnlineInfo)?.Covers.Cover; string? newCover = (beatmap?.BeatmapSet as IBeatmapSetOnlineInfo)?.Covers.Cover;
if (lastCover == newCover) if (lastCover == newCover)
return; return;