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Implement basic hover card state
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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@ -19,6 +20,7 @@ using osu.Game.Overlays.BeatmapSet;
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using osuTK;
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using osuTK;
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using osu.Game.Overlays.BeatmapListing.Panels;
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using osu.Game.Overlays.BeatmapListing.Panels;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Resources.Localisation.Web;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables.Cards
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namespace osu.Game.Beatmaps.Drawables.Cards
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{
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{
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@ -28,8 +30,16 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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private const float height = 100;
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private const float height = 100;
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private const float corner_radius = 10;
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private const float corner_radius = 10;
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private const float transition_duration = 400;
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private readonly APIBeatmapSet beatmapSet;
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private readonly APIBeatmapSet beatmapSet;
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private UpdateableOnlineBeatmapSetCover leftCover;
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private FillFlowContainer iconArea;
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private FillFlowContainer iconArea;
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private Container mainContent;
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private Box foregroundGradient;
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private GridContainer titleContainer;
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private GridContainer titleContainer;
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private GridContainer artistContainer;
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private GridContainer artistContainer;
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@ -63,7 +73,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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Size = new Vector2(height),
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Size = new Vector2(height),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.List)
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leftCover = new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.List)
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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OnlineInfo = beatmapSet
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OnlineInfo = beatmapSet
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@ -77,11 +87,10 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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}
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}
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}
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}
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},
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},
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new Container
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mainContent = new Container
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{
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{
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Name = @"Main content",
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Name = @"Main content",
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X = height - corner_radius,
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X = height - corner_radius,
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Width = width - height,
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Height = height,
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Height = height,
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CornerRadius = corner_radius,
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CornerRadius = corner_radius,
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Masking = true,
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Masking = true,
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@ -92,10 +101,9 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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OnlineInfo = beatmapSet,
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OnlineInfo = beatmapSet,
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},
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},
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new Box
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foregroundGradient = new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(colourProvider.Background2, colourProvider.Background2.Opacity(0.8f)),
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},
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},
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new FillFlowContainer
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new FillFlowContainer
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{
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{
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@ -239,10 +247,44 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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}
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}
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState();
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FinishTransforms(true);
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}
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private LocalisableString createArtistText()
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private LocalisableString createArtistText()
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{
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{
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var romanisableArtist = new RomanisableString(beatmapSet.ArtistUnicode, beatmapSet.Artist);
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var romanisableArtist = new RomanisableString(beatmapSet.ArtistUnicode, beatmapSet.Artist);
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return BeatmapsetsStrings.ShowDetailsByArtist(romanisableArtist);
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return BeatmapsetsStrings.ShowDetailsByArtist(romanisableArtist);
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}
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateState();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateState();
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base.OnHoverLost(e);
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}
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private void updateState()
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{
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float targetWidth = width - height;
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if (IsHovered)
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targetWidth -= 20;
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mainContent.ResizeWidthTo(targetWidth, transition_duration, Easing.OutQuint);
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var foregroundColour = IsHovered ? colourProvider.Background4 : colourProvider.Background2;
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var foregroundGradientColour = ColourInfo.GradientHorizontal(foregroundColour, foregroundColour.Opacity(0.8f));
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foregroundGradient.FadeColour(foregroundGradientColour, transition_duration, Easing.OutQuint);
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leftCover.FadeColour(IsHovered ? OsuColour.Gray(0.2f) : Color4.White, transition_duration, Easing.OutQuint);
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}
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}
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}
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}
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}
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