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Use existing hit objects instead of defining own

This commit is contained in:
Salman Ahmed 2020-08-19 08:28:11 +03:00
parent d4bde0afe5
commit a59dabca7e

View File

@ -55,25 +55,13 @@ namespace osu.Game.Rulesets.Catch.Tests
private void performJudgement(HitResult type, Judgement judgement = null) private void performJudgement(HitResult type, Judgement judgement = null)
{ {
var judgedObject = new TestDrawableCatchHitObject(new TestCatchHitObject()); var judgedObject = new DrawableFruit(new Fruit()) { AccentColour = { Value = judgedObjectColour } };
var result = new JudgementResult(judgedObject.HitObject, judgement ?? new Judgement()) { Type = type }; var result = new JudgementResult(judgedObject.HitObject, judgement ?? new Judgement()) { Type = type };
scoreProcessor.ApplyResult(result); scoreProcessor.ApplyResult(result);
foreach (var counter in CreatedDrawables.Cast<CatchComboDisplay>()) foreach (var counter in CreatedDrawables.Cast<CatchComboDisplay>())
counter.OnNewResult(judgedObject, result); counter.OnNewResult(judgedObject, result);
} }
private class TestDrawableCatchHitObject : DrawableCatchHitObject
{
public TestDrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{
AccentColour.Value = Color4.White;
}
}
private class TestCatchHitObject : CatchHitObject
{
}
} }
} }