mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:52:53 +08:00
Fix too many tasks in lookupRoom
method
This commit is contained in:
parent
5f62c225bf
commit
a591af2b97
@ -448,7 +448,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
async Task IMultiplayerClient.Invited(int invitedBy, long roomID, string password)
|
||||
{
|
||||
APIUser? apiUser = await userLookupCache.GetUserAsync(invitedBy);
|
||||
Room? apiRoom = await lookupRoom(roomID);
|
||||
Room? apiRoom = await getRoomAsync(roomID);
|
||||
|
||||
if (apiUser == null || apiRoom == null) return;
|
||||
|
||||
@ -462,23 +462,19 @@ namespace osu.Game.Online.Multiplayer
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private Task<Room?> lookupRoom(long id)
|
||||
Task<Room?> getRoomAsync(long id)
|
||||
{
|
||||
return Task.Run(() =>
|
||||
{
|
||||
var t = new TaskCompletionSource<Room?>();
|
||||
TaskCompletionSource<Room?> taskCompletionSource = new TaskCompletionSource<Room?>();
|
||||
|
||||
var request = new GetRoomRequest(id);
|
||||
|
||||
request.Success += room => t.TrySetResult(room);
|
||||
|
||||
request.Failure += e => t.TrySetResult(null);
|
||||
request.Success += room => taskCompletionSource.TrySetResult(room);
|
||||
request.Failure += _ => taskCompletionSource.TrySetResult(null);
|
||||
|
||||
API.Queue(request);
|
||||
|
||||
return t.Task;
|
||||
});
|
||||
return taskCompletionSource.Task;
|
||||
}
|
||||
}
|
||||
|
||||
private void addUserToAPIRoom(MultiplayerRoomUser user)
|
||||
|
Loading…
Reference in New Issue
Block a user