diff --git a/osu.Game.Rulesets.Mania/Tests/TestCaseManiaPlayfield.cs b/osu.Game.Rulesets.Mania/Tests/TestCaseManiaPlayfield.cs index 37161a7d3d..034bfc702a 100644 --- a/osu.Game.Rulesets.Mania/Tests/TestCaseManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/Tests/TestCaseManiaPlayfield.cs @@ -43,30 +43,30 @@ namespace osu.Game.Rulesets.Mania.Tests AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal)); AddStep("4 + 4 columns", () => { - var stages = new List() + var stages = new List { - new StageDefinition() { Columns = 4 }, - new StageDefinition() { Columns = 4 }, + new StageDefinition { Columns = 4 }, + new StageDefinition { Columns = 4 }, }; createPlayfield(stages, SpecialColumnPosition.Normal); }); AddStep("2 + 4 + 2 columns", () => { - var stages = new List() + var stages = new List { - new StageDefinition() { Columns = 2 }, - new StageDefinition() { Columns = 4 }, - new StageDefinition() { Columns = 2 }, + new StageDefinition { Columns = 2 }, + new StageDefinition { Columns = 4 }, + new StageDefinition { Columns = 2 }, }; createPlayfield(stages, SpecialColumnPosition.Normal); }); AddStep("1 + 1 + 8 columns", () => { - var stages = new List() + var stages = new List { - new StageDefinition() { Columns = 1 }, - new StageDefinition() { Columns = 8 }, - new StageDefinition() { Columns = 1 }, + new StageDefinition { Columns = 1 }, + new StageDefinition { Columns = 8 }, + new StageDefinition { Columns = 1 }, }; createPlayfield(stages, SpecialColumnPosition.Normal); }); @@ -108,9 +108,9 @@ namespace osu.Game.Rulesets.Mania.Tests private ManiaPlayfield createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false) { - var stages = new List() + var stages = new List { - new StageDefinition() { Columns = cols }, + new StageDefinition { Columns = cols }, }; return createPlayfield(stages, specialPos, inverted); } @@ -146,9 +146,9 @@ namespace osu.Game.Rulesets.Mania.Tests Add(inputManager); ManiaPlayfield playfield; - var stages = new List() + var stages = new List { - new StageDefinition() { Columns = 4 }, + new StageDefinition { Columns = 4 }, }; inputManager.Add(playfield = new ManiaPlayfield(stages) {