From a5493ce0d1f70b6db0d9ce846ed14c42f360946e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 23 Jan 2022 17:51:32 +0900 Subject: [PATCH] Fix incorrect nesting of statements causing completely broken logic --- osu.Game/Screens/Menu/IntroScreen.cs | 54 ++++++++++++++-------------- 1 file changed, 27 insertions(+), 27 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index 10be90a5f0..e66ecc74e1 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -99,51 +99,51 @@ namespace osu.Game.Screens.Menu { realmContextFactory.Run(realm => { - var sets = realm.All().Where(s => !s.DeletePending && !s.Protected).AsRealmCollection(); + var usableBeatmapSets = realm.All().Where(s => !s.DeletePending && !s.Protected).AsRealmCollection(); - int setCount = sets.Count; + int setCount = usableBeatmapSets.Count; if (setCount > 0) { - var found = sets[RNG.Next(0, setCount - 1)].Beatmaps.FirstOrDefault(); + var found = usableBeatmapSets[RNG.Next(0, setCount - 1)].Beatmaps.FirstOrDefault(); if (found != null) initialBeatmap = beatmaps.GetWorkingBeatmap(found); } }); + } - // we generally want a song to be playing on startup, so use the intro music even if a user has specified not to if no other track is available. - if (initialBeatmap == null) + // we generally want a song to be playing on startup, so use the intro music even if a user has specified not to if no other track is available. + if (initialBeatmap == null) + { + if (!loadThemedIntro()) { - if (!loadThemedIntro()) - { - // if we detect that the theme track or beatmap is unavailable this is either first startup or things are in a bad state. - // this could happen if a user has nuked their files store. for now, reimport to repair this. - var import = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).GetResultSafely(); + // if we detect that the theme track or beatmap is unavailable this is either first startup or things are in a bad state. + // this could happen if a user has nuked their files store. for now, reimport to repair this. + var import = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).GetResultSafely(); - import?.PerformWrite(b => b.Protected = true); + import?.PerformWrite(b => b.Protected = true); - loadThemedIntro(); - } + loadThemedIntro(); } + } - bool loadThemedIntro() + bool loadThemedIntro() + { + var setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapHash); + + if (setInfo == null) + return false; + + setInfo.PerformRead(s => { - var setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapHash); + if (s.Beatmaps.Count == 0) + return; - if (setInfo == null) - return false; + initialBeatmap = beatmaps.GetWorkingBeatmap(s.Beatmaps.First()); + }); - setInfo.PerformRead(s => - { - if (s.Beatmaps.Count == 0) - return; - - initialBeatmap = beatmaps.GetWorkingBeatmap(s.Beatmaps.First()); - }); - - return UsingThemedIntro = initialBeatmap != null; - } + return UsingThemedIntro = initialBeatmap != null; } }