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https://github.com/ppy/osu.git
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Merge branch 'master' into patch-1
This commit is contained in:
commit
a52aa88141
4
CodeAnalysis/BannedSymbols.txt
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4
CodeAnalysis/BannedSymbols.txt
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@ -0,0 +1,4 @@
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M:System.Object.Equals(System.Object,System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable<T> or EqualityComparer<T>.Default instead.
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M:System.Object.Equals(System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable<T> or EqualityComparer<T>.Default instead.
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M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(Fallbacks to ValueType). Use IEquatable<T> or EqualityComparer<T>.Default instead.
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T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
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@ -14,6 +14,10 @@
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<ItemGroup Label="Resources">
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<ItemGroup Label="Resources">
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<EmbeddedResource Include="Resources\**\*.*" />
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<EmbeddedResource Include="Resources\**\*.*" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup Label="Code Analysis">
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<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="2.9.7" PrivateAssets="All" />
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<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
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</ItemGroup>
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<PropertyGroup Label="Project">
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<PropertyGroup Label="Project">
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<!-- DeepEqual is not netstandard-compatible. This is fine since we run tests with .NET Framework anyway.
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<!-- DeepEqual is not netstandard-compatible. This is fine since we run tests with .NET Framework anyway.
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This is required due to https://github.com/NuGet/Home/issues/5740 -->
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This is required due to https://github.com/NuGet/Home/issues/5740 -->
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@ -101,7 +101,7 @@ namespace osu.Game.Online.Leaderboards
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get => scope;
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get => scope;
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set
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set
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{
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{
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if (value.Equals(scope))
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if (EqualityComparer<TScope>.Default.Equals(value, scope))
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return;
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return;
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scope = value;
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scope = value;
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@ -47,7 +47,7 @@ namespace osu.Game.Overlays
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get => beatmapSets;
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get => beatmapSets;
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set
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set
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{
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{
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if (beatmapSets?.Equals(value) ?? false) return;
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if (ReferenceEquals(beatmapSets, value)) return;
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beatmapSets = value?.ToList();
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beatmapSets = value?.ToList();
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@ -38,7 +38,7 @@ namespace osu.Game.Overlays
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get => users;
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get => users;
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set
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set
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{
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{
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if (users?.Equals(value) ?? false)
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if (ReferenceEquals(users, value))
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return;
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return;
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users = value?.ToList();
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users = value?.ToList();
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@ -102,7 +102,7 @@ namespace osu.Game.Screens.Menu
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private void flash(Drawable d, double beatLength, bool kiai, TrackAmplitudes amplitudes)
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private void flash(Drawable d, double beatLength, bool kiai, TrackAmplitudes amplitudes)
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{
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{
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d.FadeTo(Math.Max(0, ((d.Equals(leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time)
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d.FadeTo(Math.Max(0, ((ReferenceEquals(d, leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time)
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.Then()
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.Then()
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.FadeOut(beatLength, Easing.In);
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.FadeOut(beatLength, Easing.In);
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}
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}
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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public class KeyCounterAction<T> : KeyCounter
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public class KeyCounterAction<T> : KeyCounter
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@ -16,7 +18,7 @@ namespace osu.Game.Screens.Play
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public bool OnPressed(T action, bool forwards)
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public bool OnPressed(T action, bool forwards)
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{
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{
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if (!action.Equals(Action))
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if (!EqualityComparer<T>.Default.Equals(action, Action))
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return false;
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return false;
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IsLit = true;
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IsLit = true;
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@ -27,7 +29,7 @@ namespace osu.Game.Screens.Play
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public bool OnReleased(T action, bool forwards)
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public bool OnReleased(T action, bool forwards)
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{
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{
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if (!action.Equals(Action))
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if (!EqualityComparer<T>.Default.Equals(action, Action))
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return false;
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return false;
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IsLit = false;
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IsLit = false;
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@ -405,7 +405,7 @@ namespace osu.Game.Screens.Select
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// We may be arriving here due to another component changing the bindable Beatmap.
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// We may be arriving here due to another component changing the bindable Beatmap.
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// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
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// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
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if (!Equals(beatmap, Beatmap.Value.BeatmapInfo))
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if (!EqualityComparer<BeatmapInfo>.Default.Equals(beatmap, Beatmap.Value.BeatmapInfo))
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{
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{
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Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
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Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
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